Sorry, I don't play poker on luck
Chapter 480 S-level Kung Fu deck
[Jingwei] This card is somewhat similar to [Ma Mengqi].
It is an S-level summoning card.
But in terms of summoning alone, it goes even further.
In other words, its mechanism is more special.
【Jingwei】
Chasing the Wind, 30 points, S
Attack 30, 100/100, 0/5
[Persistence-Passive]: Within 3 rounds of Jingwei’s unveiling, he will not exit the field in any form.
[Reclamation-Passive]: When an empty card grid appears on the field, Jingwei immediately summons 1 [Wood and Stone], only once per round.
[Xishan Wood and Stone -3 points]: Jingwei can fuse all [Wood and Stone] on the field into 1 [Essence of Wood and Stone]
【Wood and Stone】
Balanced, 0 points, S
Attack 0, 10/10
[Essence of Wood and Stone]
Balanced, 0 points, S
Attack 0, 0/0
[Power of the West Mountain - Passive]: Every time 1 piece of [Wood and Stone] is fused, the attack power of the wood and stone essence +10, the maximum health value +10
[Driving of Wood and Stone - Passive]: The essence of wood and stone has the effect of [Hegemony]
This was a summoning mode that Tokidachi had not seen very often, and he turned it into a third-level summoning token.
It is to create new derivatives based on the second-level summons.
The specific combat idea of [Jingwei] is to automatically summon minion cards without consumption.
Immediately refers to the card exiting the field when T6 is resolved, and it is summoned immediately, the same as [The Origin of Violence].
This kind of summoning priority is very advantageous in occupying grids and is not afraid of being countered by other summoning cards.
Because most of the summoning cards are summoned at T0 when the card is revealed.
Only the [Blockade] effect of [Liu Xuande]'s [Borrowing Jingzhou] can compete with it.
And because it has no consumption and no upper limit, the [Wood and Stone] summoned by [Jingwei] is a minion card that can't be obtained by minions, and it doesn't even have attack power.
But these minions cards cannot be underestimated. At the same time, this is also the special point of [Jingwei]'s mechanism.
It can fuse all [wood and stone] together through active skills.
A skill that consumes 3 points of energy. Assuming there are enough empty cards on the field, it will be released after 3 rounds.
Then you can get an elite summoning card with 30 attack and 30 health.
30 HP is not much, and it will die if you touch it, but 30 ATK should not be underestimated.
In addition, as a card with blocking function, it can also withstand damage and block knives.
Coupled with [Hegemony] + [Defense], it is actually not that easy to be defeated.
If you want to curb the performance of [Jingwei], you must clean up its [wood and stone] throughout the process.
Otherwise, once accumulated, it is possible to fuse into a super panel monster.
Take the 9+1 card game, both sides have 18 regular card grids.
Counting only half of it, what comes out of the fusion is also a giant attack summon with 90 attack and 90 health.
If you want to clear [Wood and Stone] immediately, you need to have a card with at least 20 attack points to follow up throughout the process.
This will obviously affect the output distribution for the opponent.
Finally, its survivability is also relatively good.
It will definitely not retire within 3 rounds, and can be very useful in some situations.
For example, there are some PVE bosses that come up with a sure-killing move at the beginning. Such bosses are not very rare in high-difficulty books.
In addition to [Jingwei], another S-level mountain and sea miscellaneous card is [Visual Flesh].
This guy is a...healing card.
Its core mechanism is somewhat similar to [Taolong].
【Looking at meat】
Furious, 30 points, S
Attack 30, 120/120
[Tai Sui-Passive]: The upper limit of physical health +20, and the skill consumption is changed to the upper limit of health.
[Resurrection-Passive]: Can't [Attack] and [Defend] when looking at the flesh, and the HP will be restored to the current upper limit each round.
[Top-up - Passive]: When releasing the skill while looking at the flesh, the target will gain 30 points of [Healing]
[Yi Qi-Passive]: When releasing skills based on sight, the target will gain 1 point of [Energy].
[Nourishing - 20 points of upper limit of life]: Select 1 target and increase its upper limit of life by 20
(Credit: Designer [jonathanL], this card has balance corrections)
Its skills also consume the upper limit of health.
But compared to [Taolong], [Seeing Flesh] also has unparalleled recovery capabilities.
Because each round automatically restores full health, it is very difficult to kill.
If it sits there, it's a pure meat card.
If you want to kill it, you must focus fire enough to kill it instantly.
Without using skills, 120 health requires 4 evenly distributed cards to focus fire.
It is a relatively rare violent damage-bearing card.
Even if you do nothing and leave it there quietly, it can fully protect the back row.
If you use skills, [See Meat] is a powerful milk card.
The effect of increasing the upper limit of health comes with health.
That is, 70/100. If the upper limit is increased by 20 points, it will become 90/120.
Originally, the effect of increasing the upper limit of health for other cards is very small, but [See Flesh] also has additional effects on this basis.
That is, 70/100. If the upper limit is increased by 20 points + recovery points by 30 points, it will become 120/120.
There is also 1 point of energy recovery.
The skill consumption of [Nourishing] is the upper limit of 20 health points.
In fact, it is equivalent to [Looking at the Flesh] and giving the upper limit of its own health to other cards.
Cards like [Glutious Dragon], which rely on the upper limit of health to do things, are very suitable to work together.
However, it should be noted that when the [Meat Seeing] skill is used, the upper limit of health will drop rapidly, and it is easy to be killed at this time.
Injury bearing and support, it can basically only choose one direction in a round.
All the cards in the Year of the Dragon gift pack have been previewed. Generally speaking, none of them are useless cards, and all of them have potential.
After the competition is over, Shi Li can slowly think of ways to promote them to S rank.
After reading this, he decided to look at the other remaining main cards.
Let’s start with Kung Fu cards.
First of all, among the kung fu cards, the three-card combination of monkey, panda, and monk is naturally the most commonly used.
The monkey is now S-level, and there are still pandas and monks left.
The S-level version of [Sweeping Monk], the card face changes very little.
First of all, its S-level material is a card called [Golden Broom].
After obtaining the material cards, the promotion tasks are also very strange.
He actually wanted to enter a specific virtual space and shoot a complete martial arts movie that lasted for more than 120 minutes, with the follower puppet of "Sweeping Monk" as the protagonist.
After simplification, the 120+ minutes was reduced to a 20+ minute short film.
Whether the finished film is qualified or not is assessed by the system.
Toki's experience in filming was limited to "The Road to the Frog Star".
Ask him to make a film, and he doesn't know where to start.
Let’s take a look at the face of this card.
【Sweeping Monk】
Firm, 20 points, S
Attack 20, 100/100, 1/5
[Calmitude-Passive]: The sweeping monk cannot [Defend] and [Attack]
[Qi Ling-Passive]: The sweeping monk can choose 1 target to [taunt] each round.
[Counterattack-Passive]: When the sweeping monk is attacked, he immediately attacks the target.
[Gangqi-Passive]: The sweeping monk gains 1 point of energy when he unveils his card, and the attack power of the round with [Shield] +10→15
[Qigong -100% Energy]: The Sweeping Monk will gain himself [Shield] for 1 round, and gain 10 shield points for every 1 point consumed.
The main changes to this card are, first of all, the energy limit has changed from 2/2 to 5/5.
The increase in the energy limit will bring about a significant increase in the profitability of active skills.
Being able to obtain 50 points of [Shield] is a very high value.
And with the [Shield], the attack power increases even more, improving the ability to output threats.
But the most important thing is the new entries.
[Taunt] one target every round, which is a magical skill for the Firm card.
Equivalent to obtaining a stable source of energy.
And for [Sweeping Monk], this is equivalent to increasing the chance of output.
So it fits it very well.
The promotion material for [Weapon Master] is an S-level material card called [Magic Cookie].
The promotion task is to control the panda in the simulation level to kill 1,000 enemies with cookies.
How to use cookies to kill enemies, this moment is really beyond imagination.
But after all, he is known as a weapons master, so he should have some way to use even cookies as weapons.
The S-level version of [Weapon Master] is mainly an improvement in pure strength.
【Weapon Master】
Firm, 30 points, S
Attack 30, 100/100, 0/3
[Xiong Dominates the World-Passive]: The weapon master has the [Domineering Body] effect
[Gloomy Physique-Passive]: The weapon master will not receive more than 30 points of damage in a single time
[Steadfast Truth-Passive]: When the Weapon Master [Defends], gain 1 point of energy recovery
[Psionic Energy Conversion-Passive]: When the Weapon Master activates [Pursuit], he will gain 15→20 points of [Healing]
[Echo of the Golden Bell - 1 point of energy]: The weapon master enters [Defense] and gains 20 points of [Fixed Damage] [Pursuit] effect
([Pursuit]: Immediately perform an attack on the enemy target subject to the control effect)
First of all, it changes from 40 points and 20 attack cards to 30 points and 30 attack cards. The attack reduction cost of [Gloomy Physique] disappears.
Even if this card needs to be [defended] in most cases and cannot be output, at least it has gained 10 points.
Then I obtained [Hegemony] and was not afraid of being controlled.
After seeing so many S-level cards, Shili knew that effects like [Hegemony] and [Coating] were not uncommon for them.
Then the healing effect of [Pursuit] is increased.
Unlike [Huang Hansheng], its [Pursuit] is limited to control.
[Huang Hansheng]'s [Pursuit] is both control and debuff effective.
However, the [Pursuit] of [Weapon Master] can form an excellent combination with [Sweeper Monk]'s [Taunt].
The taunted target will suffer a counterattack from [Sweeper Monk] and a pursuit from [Weapon Master].
These two damage alone are already 30+20=50 points.
Coupled with the output of 30 attacks of [Pseudo Saint], that's 80 points.
Previously, the biggest flaw of his first row card combination was the lack of output threat in the early stage.
If they all upgrade to S-level, the problem will be solved.
It becomes a comprehensive top line card combination that is meaty, controllable and output.
Just one word can describe it: rogue.
Then there are Kung Fu cards which are the next most used.
The Crow Man who has followed him for a long time was a meeting gift given by the Wind Chaser.
At that time, the opponent showed four levels of cards from D to A, but did not show an S-level card.
Now, Tokidachi finally gets to see it.
The arakkoa boy still grew into a young man in the projection.
And its advancement is quite surprising.
First of all, the potential is very good, and it is the kind that can be achieved in one step.
However, it is difficult to obtain promotion materials, which is somewhat similar to [Kung Fu Goat God].
The original [Kung Fu Goat God] got a horn-type demigod's essence and blood card.
As for [Arakkoa], he wants to get a feathered demigod's blood essence card.
Why not gods? Because gods essentially have no body, so naturally there is no such thing as essence and blood.
As for the promotion tasks, they are exactly the same as those of the Goat God.
It is also about challenging the gods.
Because its S-class version is also...
【Crow God】
Chasing the Wind, 30 points, S
Attack 30, 100/100, 0/6
[Wind of Affinity - Passive]: Crow God recovers an additional 0.5 points → 1 energy per round
[Martial Wind - Passive]: When the Crow God is displaced, he will release 30 points of [Healing] on the Kung Fu cards adjacent to the path.
[Sickle Wind - 1 point of energy]: Crow God attacks 1 target and recovers 2 points of energy
[Walker's Wind - 2 points of energy]: Crow God moves 1 tablet [move]
[Wind of Loyalty - 3 points of energy]: Crow God chooses 1 Kung Fu card to reveal and launch an attack together
That's right, it has also become a card with the prefix "Le Shen".
Although the cards are not as completely changed as the Goat God, the strength of [Crow God] is definitely no less than that of the Goat God.
First of all, the effect of [Wind of Affinity] is doubled, which is equivalent to restoring 2 points of energy by doing nothing.
It is true that Chasing Wind Energy is cheap, but the effect can still be achieved if the quantity outweighs the quality.
Secondly, the effect of [Martial Wind] is not just as simple as doubling.
In the past, when it was [moving], it was treated by one Kung Fu card, but now when it was displaced, it was treated by adjacent Kung Fu cards.
What is called adjacent paths means that there are four grids around the starting grid, four grids around each grid on the route, and four grids around the landing point.
Because [Crow God] only performs 1 grid [movement], that is the 8 grids between the starting grid and the ending grid.
Taking into account the overlap and path issues, then [Crow God]’s theoretical maximum number of treatment targets is 6 under 1 grid of [Movement].
There are 3 starting points and 3 landing points.
However, Shili knew that this entry looked strong and had a high theoretical upper limit, but it still had its flaws.
Under normal circumstances, the better cards are as follows:
【Kung Fu】【Vacancy】【Kung Fu】
【Kung Fu】【Crow God】【Kung Fu】
【Kung Fu】【Kung Fu】【Kung Fu】
That is, the first row of cards exits the field with 1 card.
In this way, [Crow God]'s movement can cause healing for 5 cards.
But in fact, in most cases, only the left and right Kung Fu cards in the first row are not full of blood and can be treated.
Compared with the previous method of choosing a Kung Fu card for treatment, it increases the upper limit at the same time, but at the cost of certain limitations.
In addition, the [Healing] of this card is automatic and does not mark your own side, which means that if the opponent also has a Kung Fu card, you may also enjoy the effect of [Martial Wind].
[Sickle Wind] costs 1 point to get back 2 points, which is equivalent to giving [Crow God] the charging mechanism of a potential breaking card.
The maximum energy recovery speed is to charge 3 points of energy in one round, and you can use [Wind of Loyalty] in the second round.
This kind of charging efficiency can be regarded as a model among chasing wind cards.
Finally, there is [Wind of Loyalty], which has not changed much but has obvious effects.
In the previous version of [Arakkoa], flying with loyalty did not trigger the attack special effects of the flying card.
And now the S version [Wind of Loyalty] will bring flying attack effects.
Cards such as [Sneak Attack Master], [Tricky Snake] and [Double Stick Troll] are very cool.
…
...(End of chapter)
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