Soviet Union 1991
Chapter 1000: Unexpected Gains
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Regarding Yanayev's suggestion, rather than saying it was an irresistible task, Surkov seemed a little hesitant. Judging from Yanayev's attitude, history has repeatedly proven that Comrade General Secretary's foresight is correct. Yes, on this point alone, Surkov should not question General Secretary Yanayev’s ideas.
Movies have always been the main force in ideological propaganda. Although in recent years there have been a lot of anti-fascist films about World War II mixed with ideological features in the Soviet Union, the popularity and success are only in the country. They are not popular in the Western European market, even if they are labeled The brand of anti-war and human nature still only defended one-third of an acre, and did not have much significant impact on Western Europe. While Surkov was racking his brains, Yanayev pointed out a way out for him.
Movies, games, books, all in one.
In Yanayev’s view, the earliest Black Su game Red Alert promoted the threat of the socialist camp, and Vietnam later launched games such as 7554 in order to enhance national cohesion and seize the public opinion market. The United States has been able to sweep the world market in the game industry in the past decade or so. Not only is it indispensable to the Internet era, but there is even an invisible hand behind it that promotes the development of the industry and ultimately serves politics. Through a subtle influence, the idea of fighting for freedom was implanted in their minds. Promote American freedom and democracy and take root around the world. A game will not destroy a country's future, but it can be like a seed, planting the nightmare of future destruction.
And Yanayev is going to be the sower, sowing the nightmare of destroying the free world.
Despite his doubts, Surkov followed General Secretary Yanayev's request and began to declare war step by step. A propaganda video began to be quietly promoted on the Internet. The other party claimed that it was the Soviet Union's first independent research and development. The game works will also be sold around the world.
It can be said that the publicity reached the standard line of his psychological expectations.
The game's promotional trailer is very atmospheric, with Stuka bombers whizzing by, the gloomy sky in Moscow, the roaring artillery fire on the front line, and the fear of the torrent of steel crushing the trenches. The German Wehrmacht was approaching the city, and the final military parade was being held on Moscow's Red Square. The political commissar standing on the front line, holding a pistol, shouted at the soldiers in the trenches, "Although the Soviet Union is big, we have no way to retreat. Behind us are It’s Moscow!”
"Davarish, Ulla!"
The timeline begins with the defense of Moscow and ends with the capture of Berlin, the heart of the empire, in 1945.
Finally, a sea of red steel submerged the entire Empire State Building in Berlin.
The promotional trailer was only two minutes long, but it sent the entire gaming world into a frenzy. Because this game is not only a cross-generational progress, but also a milestone jump. The game called "Red Orchestra: Hearts of Iron" uses a brand-new way to send out the first publicity campaign like the West. challenge.
The moral expressed in the plot has jumped out of the narrow spirit of the Patriotic War and risen to the grand realm of protecting the dawn of the future. At the same time, it has also met the requirements stated by Yanayev and subtly integrated the ideology they promoted into the game. in the plot.
This is a revolutionary attempt.
The impact is far-reaching and spreading like a wave. The impact of "Red Orchestra" on the Internet is far more terrifying than Naev imagined. Many Western news media published this Soviet propaganda offensive. Some people have realized that this is another challenge from communism to the Western free world.
It is no longer the threat of being crushed by the torrent of steel, but a deeper layer of peeling off cocoons, going straight to the core.
The simple and rude Russians used the same methods that the United States used to deal with them and re-applied them to the free world.
The Soviets are coming.
The red giant bear is officially back.
Surkov was originally just coordinating the overall situation, but he was also suppressed by the public opinion that broke out today. He had no idea that the entire situation had developed in an uncontrollable direction. The publicity of this game greatly exceeded his expectations.
"General Secretary Yanayev...it turns out your intention is here..."
Surkov finally understood that this was an unstoppable conspiracy. Even if the Americans knew the Soviet Union's true intentions, they could not effectively block it. This move seems to have bypassed the entire immune system of the United States, and then spread the virus to every corner. So far, there does not seem to be any dangerous signs, but over time, the public opinion position has become a mess full of holes.
"Needless to say, the great success of this game will promote the development of an industry, which means that it will not only get a free publicity opportunity without spending any effort, but also create a tax for us. This is the most important thing No one can turn down a good deal, right?"
Yanayev looked at Surkov, who was sitting opposite, and the gloom on his face was slowly dissipating. After understanding the horrors of the new cultural industry, he began to adjust the direction of the Propaganda Department's attack.
It is no longer about showing off the benefits of socialism, but about penetrating the culture at the consciousness level through something that is deeply rooted in people's hearts. The United States itself is in dire straits, and this is the best time for penetration.
"A good game can attract many young people, which means that when playing the game, they are subtly accepting the guidance of this sense of value. Until the end, we will plant the flag of victory on their high ground. This This is our ultimate goal in developing the cultural industry. Enriching the spiritual level is part of it, but the more important part is that we must make good use of this opportunity and conquer the opponent's public opinion position in one go."
Surkov nodded. The game Yanayev mentioned was only one level, but it was a point where he could seize the opportunity. Movies are not as good as Hollywood, but they have a chance to surpass them in this aspect.
"Also, in terms of movies, I hope that the publicity department can also make changes. As I said before, we should look further ahead. Even if we cannot stop the progress of Hollywood, we must at least have the strength to bite back. "
Having said this, Yanayev has laid out a general idea for Surkov.
"The Soviet Propaganda Department should know what to do next. For Marx's sake, they should use their rusty brains. At least let others see that the red propaganda machine has been restarted."
"This time, the Soviets will defeat the opponent in the field they are best at, leaving no trace behind!"
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