Starry Sky Fleet, starting from digitization

Completion of reflection and opinion inquiry

Final reflection·asking for opinions

Specifically, there's nothing to say.

The background view and world view are too big, and the plot and settings in the mid-term are all the same. Without an outline and plot settings, it will be impossible to continue writing.

It seems that when I want to make a living, I have to fix a few bad things, but they are a mess, or the setting is not broken, but the plot is a mess.

I don’t have a strong enough imagination to write a novel, I can’t write a long article, and I can’t set an outline and main line framework.

The setting system is relatively vague. If you only think about the big scenes, you will lose the space for small scenes and detailed plots, resulting in a hollow plot.

This is all my problem. I can only finish it as soon as possible and study as much as possible. Increasing my reading volume and learning how to write long articles are my next plans.

Set the outline and plot settings of the new book while studying

Now that I think about it, I seem to have written several novels that have less than one million words. If I don’t correct this and make progress, I won’t be able to open a new book.

I can only learn. I dare not say that all shortcomings can be corrected. At least the obvious shortcomings will be corrected.

As for the new book, it will probably be released in late September or mid-October.

There are about three plans for the new book, but they have not been determined yet. I am not sure whether the plans will be changed in the future. Do you want to give me some suggestions?

Just choose which one will be discussed in the following chapter.

1: Star Lords text (containing NPC and other elements)

It's probably still a battleship style, but the background view and combat power system are not that outrageous, and the individual combat power is not that outrageous either. It focuses on civilizational hegemony.

The protagonist travels through an interstellar civilization. The people are in dire straits and rebellions are taking place. The empire has an absolute advantage, and the protagonist's family is one of them who is preparing to rebel.

Starting from the planet, there may not be too many warship battle plots in the early stage.

The mode is probably similar to Super Mechanic. The protagonist travels through time and becomes an NPC. He has a player template and the player appears in the game in advance.

[Of course, this is just one of the ideas. Another one is that the protagonist summons the fourth natural disaster, uses the fourth natural disaster to cooperate with local forces to start a rebellion, builds an empire and opens a larger map, etc.]

Pays attention to details and plot description, and there is probably very little macro-war description in the early and middle stages.

2: Mysterious and strange flow (containing behind-the-scenes elements)

The protagonist travels to a parallel blue star world that is integrated into the mysterious world, and is haunted by various ghosts, gods, weirdness, and evil spirits.

Humanity has been broken up into places like safe zones, with special training systems.

(Not sure, maybe we can also use the surface and interior world mode, the surface is the normal modern world background)

The protagonist travels back in time since he was a child, and Goldfinger is the Brightwatch Museum left behind by the Star Sea Alliance (battle-damaged version)

Have the ability to turn weird and mysterious into dead objects exhibits and collections to get feedback

After being forced to become an exhibit, you can also control part of the power of the collection/exhibit, and you can also recruit additional human "collectors, collectors" and other employees.

Employees can also receive blessings, have the effect of turning mysteries into exhibits, and receive strength or ability feedback (the big head is given to the protagonist)

The protagonist will have an identity that looks like a mysterious god in the eyes of humans, and the other side is a normal human being (double-sided identity)

When the protagonist first appears, he will be gradually recognized as the mysterious god (strange object).

The world view and combat power gradually increase from low to high.

(Part of the settings will refer to ‘Visible Girl (I’m in Tokyo Cthulhu)’ and ‘Something Foundation’ etc.)

Three: Digital battleship upgrade (familiar style)

Only the protagonist has an upgradeable battleship (or fleet), and slowly develops from nothing

Specifically, maybe it also tends to decrypt adventure and rescue?

Similar to the mercenary fleet, no specific forces will be added, and the world view and background are also ordinary universes from low to high.

However, this style of plot may not be too coherent, and it is destined to change maps many times. Similar to the astronomy of non-fans (planet, galaxy map mode, not plane)

Of course, it is also possible to add some game or movie background?

In short, if I write it, this book will focus on the plot and rhythm, and will not focus on describing the macro plot and background, so as to avoid the ending of this book.

To be honest, I wrote this subject under guarantee, hahahaha. At least I am familiar with it, but it is a bit difficult to innovate.

[Note: The above three are only current plans. If I have better ideas, I will post a single chapter]

Let me say it one last time: I am a waste! ! I am so sorry!

[Results: The average order price of 6,000 should be no more than 50 (I always feel that even 3,000 is not worthy in this state)]

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