Start with Mechanical Hunter

Chapter 1044 Betting on Blueprints 2

Gao Gong had never fought such a rich war.

So he decided to think carefully about how to fight this war.

He opened the civilization panel first--

Probably because of the fusion route, this panel has two pages, one of which is the "mechanical system" page, and the other is the "carbon-based system" page, which is dark.

Gao Gong switched to the "mechanical civilization" page.

The civilization introduction column of the "third-level mechanic civilization" has been lit up.

But it was the first time for Gao Gong to see it.

Mechanic civilization: This civilization is on the road of mechanical transformation. This road leads in all directions and can go to any known mechanical world, as well as to the unknown mechanical world.

[Knowledge fusion under the mechanic civilization, experience consumption -50%]

[Professional knowledge chain fusion under the mechanic civilization, experience consumption -50%]

['Mechanical species transformation' under the mechanic civilization, experience consumption -30%]

['Top mechanical creation' under the mechanic civilization, success rate +20%]

[This civilization belongs to one of the mechanical civilizations]

Mechanic society (mechanical civilization): This civilization does not pay attention to the original form of species. Whether it is modified humans, mechanical life, artificial intelligence, or bionic people, they can coexist harmoniously in this society. The mechanical thought is 'mechanical pacifism', and the attraction to mechanical species is +50%.

In this society, the only criterion is the ability of mechanical creation, mechanical research +20%

Because it is a transformation society, species power -40%

Because it is a mechanical society, carbon-based species attraction -60%

Because it is a species transformation society, species cleanliness: 0

Civilization core: not enabled

Civilization characteristics: not enabled

"It fits my impression."

In Gao Gong's memory, the mechanic civilization is one of the few among all mechanical civilizations. It is a strange civilization that neither engages in mechanical revolution nor mechanical power. Its hobby is to stay at home and do mechanical transformation. Therefore, these mechanics not only have a good relationship with many mechanical species, but also have scientific and technological exchanges and technical cooperation with many carbon-based civilizations, such as jointly building a giant structure.

Of course, this group of mechanics is not entirely a good reputation. For some powerful races with strong blood and special genes, mechanics are a group of disasters.

They have no respect for blood inheritance. What they are best at is to dismantle the original race and then use the mechanical body to piece together a magic modified machine with similar or even better performance.

Therefore, no matter what rank a mechanic is, he is a big buyer in the universe slave black market.

Moreover, the professional knowledge chain of the mechanic civilization is also famous for being numerous.

Generally, a civilization has 6 to 8 chains, but it has 12.

However, at the moment, on the civilization panel of Gao Gong, except for the two knowledge chains of "Starship Engineering" and "Advanced Mechanics" that are lit up, the other ten knowledge chains are all gray.

And these two are enough.

"Starship Engineering" is about shipbuilding.

"Advanced Mechanics" is about building anything in theory.

Theoretically, you can even make a black hole weapon with just this one knowledge chain.

Of course, this requires extremely high talent, otherwise you should just study other knowledge honestly.

"Let's put aside the starship and the like for now, and build the starport first."

In order to follow the "ship-destroying flow", the starport closed all modules except "shipbuilding". Now Gao Gong plans to upgrade the "starport" itself.

And this requires a large number of drawings, tens of thousands.

That’s why the ‘Great Khan’ is not worried about the technology leaking out.

This thing has too many accessories and is quite difficult to make. Not to mention the Walter family, it will take a while for the two neighbors next to the senior engineer to recover.

But the senior engineer has a system——

[Purebred Mechanical Transformation] + [Large Star Port Research]

Merge!

[Fusion failed, 500,000 experience points consumed]

Good guy, a black start.

Next——

[Fusion successful, you researched the 13th-level mechanical blueprint [Space Mechanic Robot]]

Space Mechanic Robot: This robot is specially designed for vacuum environment maintenance work such as spaceships and spaceports. It can strengthen the spaceship’s artificial intelligence system and the coordination module between the spaceship and the driver. The vacuum environment maintenance efficiency is +20%

“Hey, not bad.”

Don’t think that robots can do everything. In fact, a reliable mechanical maintenance soldier is more rare than a combat soldier.

Continue——

[Fusion successful, you researched the 13th level mechanical blueprint [Charge Turret]]

[Fusion successful, you researched the 11th level mechanical blueprint [Subspace Sensor]]

[Fusion successful, you researched the 12th level mechanical blueprint [Energy Field Throttle Rod]]

Although it seems that the ‘Charge Turret’ is the most useful, and you can tell what it does just by the name. It can be installed on spaceships, interstellar fortresses, starships, and some defensive buildings, and even in the siege battles in the near future, it is a defensive artifact that players will 100% buy.

But the senior engineer pays more attention to the latter two.

Subspace Sensor: Slightly enhances the spatial sensing ability of large mechanical buildings, spatial perception +0.001%

Energy Field Throttle Rod: Slightly adjusts the ‘energy field’ variable.

These two ‘blueprint parts’ that are not understood by the name and are useless according to the introduction can seriously improve the completion rate of ‘large mechanical buildings’.

Commonly known as basic mechanical blueprints.

After all, the performance of the starport has only been developed by 34%.

Even if these two things are built and installed, the possible improvement is only a dozen decimal places.

But no one said that only one can be built.

"Good luck, but it consumes a lot of experience."

The first-level civilization blueprint consumes experience from thousands to tens of thousands.

The second-level civilization blueprint consumes experience from tens of thousands to hundreds of thousands.

The third-level civilization blueprint consumes experience directly up to one million.

There is a reason why players would rather upgrade than gamble on blueprints.

And Gao Gong's mere 30 billion faction experience can only be brushed for a mere '30,000' times. When he thought of this, Gao Gong sighed.

It's not easy.

Gao Gong changed a professional knowledge from the same knowledge chain and continued to operate.

[Large Star Port Research] + [Level 3 Mechanics]

[Fusion successful, you researched a Level 13 mechanical blueprint [Level 3 Engine Heat Sink]]

[Fusion successful, you researched a Level 14 mechanical blueprint [Star Core Cooler]]

[Fusion successful, you researched a Level 13 mechanical blueprint [Energy Calculation Node]]

[Fusion successful, you researched a Level 13 mechanical blueprint [Canned Particle Accelerator]]

More than a dozen basic mechanical blueprints were produced, many of which were of relatively high levels.

This [Level 3 Mechanics] seems to be more reliable than [Pure-bred Mechanical Transformation]?

Although the name is not serious, it is actually a very serious basic mechanical knowledge?

And Gao Gong discovered a phenomenon, that is, generally the same "knowledge" has a high probability of producing the same blueprint.

But he produced nearly ten blueprints before, and none of them were the same.

‘If it is not metaphysics, then there is only one explanation, that is, because of the diversity of the development of the mechanic civilization, few blueprints are the same. ’

This is good news.

Because the blueprints are different, the "basic mechanical blueprints" that appear are larger.

And because of civilization - [Knowledge Fusion under Mechanic Civilization, Experience Consumption -50%]

For every one million experience points invested by Senior Engineer, 500,000 faction experience points will be returned to the panel.

So, the number of times Senior Engineer can really gamble on the blueprint is not 30,000 times, but 60,000 times.

For the first time, Senior Engineer felt that this manual operation was a bit tiring.

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