Starting from Zero
Vol 18 Chapter 158: Quasi-BUG skills
Volume 18 Chapter 158 The quasi-BUG skill "How do you know if you don't try it?" I said while putting my hand on the hilt of the Lightsword, and then frowned, and my hand fiercely increased. Li, just listening to the sound of the excalibur sword, I took out a large group of blood.
With the extraction of the Light Sword, the Chinese players are frowning all over. They are hurting for me, but the Japanese players are more excited. After all, there are not many opportunities to see me being so miserable. .
Because of the sudden withdrawal of the weapon inserted in the body, a lot of blood loss and neurological disorders caused by pain, I only feel that the picture in front of me is getting darker and darker, and my legs are unconsciously out of control. I want to sit down. . However, just as my knees were about to fall forward, the rose suddenly fell from behind me and embraced me from behind, while her pair of huge white wings covered from behind her. , Surrounded me and her directly under the pair of huge wings.
The Japanese players watching the battle screen were all nervous about this situation, because although they didn't know what Rose was going to do, most of them knew that Rose's profession was a resurrection mage. As a system, the default score is a lot higher than the average player, but in fact there are not many combat-powered occupations. The healing ability of the resurrection mage is the best of all nurse professions, if not considering the horror of the resurrection mage. It is estimated that the nurses all over the world will transfer to work as resurrection mage.
The Japanese players who watched the game now understand that Rose has blocked me like this to use some kind of magic for treatment, and just now I said that I will no longer care about using his helper to siege Matsumoto Masa. Although Japanese players know that Matsumoto Masako has inherited the value of 21 people, and they have just seen that Matsumoto Masaru has recreated my picture within a few tricks, they still have no confidence in Matsumoto Masa . After all, I am the first in the world ’s combat power list, plus the gold coins and Chris Dina are all the masters on the combat power list, even if it has inherited the attributes of 21 people Matsumoto Masa Not so secure.
"Idiot, stop Ziri treatment!" Seeing Matsumoto standing still, some anxious Japanese players can't wait to rush up to help themselves.
For those who are excited, there are naturally calm people who speak to help Matsumoto heal. "I do n’t know, do n’t meddle in. Who are the people standing next to Ziri? Do n’t you know? Now let Mr. Matsumoto rashly start, can you rely on them and say, in case they are attacked by Chris Dina That's not worth the money. Matsumoto is congratulating anyway. He is also a master of domestic numeracy. No more combat experience than you? "
There was a retort from people, and those excited people were immediately suppressed. However, as soon as they calmed down, the mood of these people became tense again, because the huge white dome consisting of me and roses suddenly lighted up. Countless dazzling colored brilliance is transmitted through the gaps of the feathers, turning the dome composed of feathers into a huge projection lamp.
"I rely on it, it is grafting in time and space!" At the same time that the light shone, so much shouting broke out in the crowd of Japanese players.
At first, most people did not respond to what skill this was, but when they shouted, everyone immediately reacted and showed a shocked expression. Although these people have basically never seen this skill, it is just like never seen the atomic bomb explosion does not affect everyone ’s fear of the power of the atomic bomb. Although few people have seen this spatiotemporal grafting spell, people who know it are everywhere Both. Because ... this is a quasi-bug skill.
The abbreviation "bug" originally meant something like a bug, a loophole, or an oversight in the system, and a quasi-bug is naturally a lower-level existence than a bug, that is, you can say that it is an omission, or that it is not Kind of thing. As for this quasi-bug skill, this is actually not a system classification, but a super skill that has the power or effect of a system bug selected by some players who like research in the forum.
All quasi-bug skills, whether they are direct attack, auxiliary reinforcement or healing, all have one thing in common: that is-the effect is super strong, and it has reached the point where it is almost breaking the system balance.
At present, the quasi-bug skills summarized in various forums are not completely unified. Some forums have a wider scope and some are more rigorous. However, even in the broadest quasi-bug skills list, the skills that can be listed do not exceed Fifty, as for the most rigorous list of quasi-bug skills, there are only eighteen skills on the list. It is very noteworthy that in this most rigorous list, the grafting skill of space-time just happens to be on the list, and its ranking is as high as the fourteenth skill.
Because of this quasi-bug skill list, almost all players who like to browse the forum have heard the name of the time and space grafting skill. Although they have hardly ever seen this skill, the general effect is somewhat known.
In fact, the function of this space-time grafting skill is not strange, but the effect is a bit exaggerated. The way it works is to instantly restore the player to a full state at the moment the skill is cast, which means that all the values such as life and magic are fully restored. Of course, if you just have this ability, then it can be regarded as a super therapy at best, and the quasi-bug skills are definitely not involved. In fact, the instant response to various attributes is only its first effect. After the skill takes effect, it will continue to act on the skill goal and will continue to be maintained. There are only three ways to end the effect of time and space grafting skills. The first is the skill caster's voluntary withdrawal; the second is the subject's death or rejection of the spell to take effect; the third is the skill caster's death or health and magic value are insufficient to maintain the skill. One thing to note is that this spatiotemporal graft cannot be dispelled or forcibly terminated by any dispel or forbidden magic spell, that is, it is basically impossible to be interrupted. Of course, this does not mean that this skill can continue forever, because there is another third termination reason that can be used.
Although the person grafted in time and space will immediately return to full status, they may still be injured afterwards. However, as long as the effect of time and space grafting skills has not disappeared, this person will have unlimited recovery capabilities. As long as you can't kill it in an instant, he can immediately return to a completely lossless state in the next instant. Of course, this recovery is not without cost.
Time and space grafting is plainly a loan to the future self, borrowing the life value and magic points of the future self. When the skill is canceled after the battle is over, the subject will always maintain a state where each attribute is only half of the normal value. No matter if you take medicine, the cultivation value will not increase until you recover through various efforts. The value will return to normal after offsetting all the values borrowed in the previous battle. But generally everyone is very willing to make this kind of repayment, because when life is not fighting, even if the attributes such as life and magic are only half of the normal value, in fact, it has no effect on the game itself. Anyway, these things are basically not except when fighting. Will work. Just be careful not to get involved in the battle again until the value is restored.
In addition, in addition to the person who has used the skills of time and space grafting, he needs to borrow consumable attributes such as life and magic from the future himself. This borrowing process also has a cost, and the price is the life and magic of the mage who is grafting time and space Value, which is the third way to end the skills mentioned earlier.
When a player releases the time-graft skill, he first needs to consume a certain amount of magic value to activate the skill. However, compared to recovery spells, this value is actually not too much, and it can even be said that the consumption is very small. When the skill is activated, the mage who released the space-time grafting itself does not need to maintain this skill, which means that the space-time grafting skill does not consume anything in a static state. However, once the player who casts Time and Space Graft is injured or uses a spell, the Time Grafting skill will begin to take effect. When the subject loses their health due to injury, space-time grafting will borrow future life from him to supplement the player's health and ensure that his health is always full, but in this process, space-time grafting When the player recovers health equal to 1% of the total health of the player, this skill will extract a certain amount of life and magic value from the player who released the graft in time and space as interest on borrowing. However, in addition to the borrowing ratio, the amount of withdrawal depends on the skill level of the player who releases the spatiotemporal graft. Generally speaking, the higher the level of the spatiotemporal grafting skill, the lower the interest that will be consumed. As the level increases, players who use this skill can use it more and more recklessly, because the consumption required to release it is less and less.
In addition to the characteristics of the skill itself, there is another reason why space-time grafting is classified as a quasi-bug skill, and that is its heterogeneity. The so-called heterosexuality means that different users and different subjects will directly affect the effect of space-time grafting. First, the time and space grafting consumes the life and magic power of the caster, so the sufficiency of the health and magic value of the person who casts and updates the time and space graft has become a key indicator of the effect of this skill. After all, if these two values are enough, it means more recovery ratio, which is equivalent to increasing the life and magic value of the subject in disguise. Second, the user's skill level also determines the effectiveness of this skill. Although the recovery speed of Level 1 Space Time Graft and Level 20 Space Time Graft are exactly the same, after all, Level 20 Space Time Graft has less burden on the caster, which increases the duration of the spell in disguise. . Third, because space-time grafting uses the proportional recovery method used to restore the subject's magic and health, the higher the subject's own magic and health, the better the effect of space-time grafting. After all, the cost of recovering 1% of the life of a person with 10,000 health and a life of 1,000 is exactly the same, but the absolute value of the recovery of the two is ten times worse. So this kind of recovery will be more powerful for people who have more life and magic.
Rose's life value is not much. This is her weakness, but her magic value is not low. After all, the resurrection mage is also a legal profession, and the magic value cannot be too low. As for the skill level ... Rose's time and space grafting skills are now exactly eighteenth level. Although not full, they are not far behind, so Rose's skills can last for a long time in the continuity of time and space grafting. Finally, the third factor that affects the power of time and space grafting is my own life and magic value. Is my health and magic low? Obviously not low, not to mention I am now in a state of God, all the attributes of the magic pet have been superimposed on me. Although my state of harmony cannot be inherited 100% like Matsumoto Masayuki inherited their attributes from Nobunaga Onitsuka, but even if only half of it is inherited, this value is definitely not low. Now Rose uses spatio-temporal grafting on me, which is equivalent to spatio-temporal grafting on my state of harmony. In this state, my life and magic are astronomical numerical values. Otherwise, with the attacking power inherited by Masamoto Matsumoto, you won't be able to kill me if you strike me through it?
As the Japanese players watching the game guessed the skills used by Rose, their hearts began to get more and more tense. It may be a problem of personality or a problem of culture. Anyway, Japanese players have always had a relatively obvious characteristic-they like extremes. I said before in the lava channel that the participating cherry blossom team is clearly different from us. Our team is a team with a clear division of labor and a clear order. In our team, there are both a smart assassin who is good at rapid assault like Shadow Spring, and a super strong attacker who does not consider defense issues such as true red. Srina is such a magical turret that is good at suppressing firepower. Of course, the most prominent thing on our side is that there are full-force attack fighters like me who can hardly find weaknesses, and fully-assisted logistics personnel such as Rose who rarely participate in direct combat. It can be said that as a few of us, all occupations except the archer series of occupations have been covered, and even if there is a lack of archer occupations, we can make up with something else, so our occupation composition is basically It is comprehensive. However, what is hugely different from ours is that the Sakura team didn't say anything about the long-range attack and blood-supply assistance. They almost didn't even have a division of battle. Twenty-two individuals, including Matsumoto Masagawa, are all strong attackers in the entire team. Even if there are a few ninjas who have healing skills, they are all semi-suspended. They can be counted as a battlefield ambulance. It is comparable to professional nurses in specialized hospitals, which is completely worthless.
Originally, this occupational composition cannot be said to be a disadvantage. After all, although this distribution reduces the overall strength of the team, the super assault force and the initial ultra-high damage output can also be said to be an advantage. As for the specific one, Well, this is actually impossible to talk about, because the situation on the battlefield is always changing rapidly, and the best is the best. There is no professional match that can be supported as the absolute best, only what type of battle is suitable for which With. However, the current situation is that Matsumoto Masaha has become a person, and he has almost no treatment and no auxiliary means other than taking medicine, but I have received the super assistance of Rose. In this case, Matsumoto's losses are almost certain. After all, everyone can see that Matsumoto's damage output is not enough to kill me, and I can't die if it is not protected by the graft of time and space. Then there can be only three situations to continue fighting in this situation. Either Masamoto Matsumoto first polished the life or magic value of the rose to make my grafting of time and space invalid, or I first died Matsumoto Masa. As for the last one, the duel scene mutates first and kills one of us. Of course, in comparison, Japanese players think that the second and third possibilities are relatively large. As for Matsumoto Masa, the possibility of polishing the life and magic of roses ... not that it is not, but it is minimal. For ordinary people, this possibility is still very big, but it is me who Matsumoto is going to deal with! Masaru Matsumoto can excite and surprise those Japanese players by hurting me. If you want to hit me repeatedly and use up the rose's magic and health, this is basically a nightmare.
At the time when many Japanese players were nervous and terrible, there were finally new changes on the battlefield. Matsumoto Masabu suddenly shot the throne of the throne at a time everyone hadn't expected, and the timing he chose was not the time of the throne of the seal of God wrapped in a huge wing, but the release of the intact me in the rose to release the wings Moment, and his attack target was not me at all, but the rose behind me.
Many Japanese players applauded in unison when they saw the target pointed by the beam emitted by Masamoto Matsumoto. "It is indeed Matsumoto Jun! It is really rich experience." This is the voice of many Japanese players, because they feel that Matsumoto has found the key to the problem. Spatiotemporal grafting is a quasi-bug skill in itself, and it seems almost inextricable after being applied to me. However, after all, the basis of spatiotemporal grafting is not me, but releases the roses grafted in time and space, so Matsumoto Masaka gave up Attack me and make roses the main target. This choice can be said to contain unparalleled combat intuition, but the result is not good.
Matsumoto is our man, and he greeted us before the attack. How can the attack effect be good?
Just as the light beam emitted by Matsumoto Masaru came straight, I suddenly erected the eternity in my hand, and the light beam hit the eternity and was bounced back. Matsumoto Makoto shook the beam again with a wave of his hand, then jumped directly in front of me, followed by a wrong palm and patted the rose. I reacted as soon as Matsumoto was in front of me, reached out, pulled a rose, turned around and pulled her into my arms, then threw her out again with the strength of the turn. Of course, the direction I threw was not littering, because the gold coins were in that direction.
Immediately after Matsumoto saw Rose was sent out, he punched me in the back of the head. I instantly turned around and raised my hand to block Matsumoto's fist, but Matsumoto Maeda took the opportunity to change his fist into a grasp. His hand, and then his hand slid down along my hand, grabbed the light sword that was held in my hand.
I have been holding the Light Sword before and thrown it out. Although this advanced artifact is not in its hands to change its ownership, as long as I do n’t let go of Masamoto Matsumoto, the text will not be recovered as soon as possible. Therefore, I have also been holding on to it and intentionally weakening Matsumoto's Masaru combat effectiveness.
The Matsumoto Masa who grabbed the sword didn't entangle me too much, and directly raised his leg and kicked it to my stomach. I also quickly raised his leg and kicked him, and then the two of them immediately flew in two directions. After going out, each landed on a floating rock.
"I didn't expect your resilience to be so strong, so quickly you adapted to the inherited attributes. It doesn't seem to be serious."
"Who can tell the big story?" Matsumoto Masa deliberately mocked.
"Then I'll let you see what is strength." My figure disappeared from the rock just standing with my last word, and I appeared almost at the speed of teleportation in the next second. Matsumoto Masa was beside him, and at the same time, the eternal sword in his hand slanted towards Matsumoto Masa's neck.
When Matsumoto Masako saw the eternity that I split down, he immediately lifted the Light Excalibur to block, but my body suddenly disappeared again before the two swords came into contact. The next second, Matsumoto Masako suddenly felt a blast of hotness behind him. It hurts. When he walked out and landed on another stone, he touched his hand and found that there was a huge wound on his back. Although he knows what skills I use, he still pretends to question me: "Why do you suddenly become so fast?"
"You should know the answer yourself."
Of course, I didn't say this to let Matsumoto Masagu guess the answer, because he already knew that I wanted to let outside Japanese players guess. Sure enough, after I asked, those Japanese players started to think. Although not everyone can think of the reason, there are so many Japanese players watching the game after all, there are always a few who can think of the cause, and after they explain it, others will understand.
In fact, the origin of this property is really simple, but many people are trapped by inertial thinking. My **** realm and body seem to just superimpose some of the attributes of the magic pet onto me ~ www.wuxiaspot.com ~ But in fact, in addition to their attributes, they also have their special abilities. To put it bluntly, I inherited their specialties while inheriting attributes. I used to use the bird's ejector when the atmosphere collapsed before, which shows that I can show the special ability on the magic pet. So, based on this, it is not surprising that I can use the speed of light of a dart. Of course, this so-called speed of light ca n’t always fight at the speed of light, but is a point-to-point speed of light movement. After all, under the condition of light speed, my nerve reaction speed ca n’t keep up with the rhythm of the body, except in moving I was optimistic about the target point I wanted to reach before moving, and I couldn't change the motion posture during the movement because the process was too fast and I couldn't control it at all. Of course, although this is an incomplete speed of light, it is the speed of light. It can be said that compared with the previous teleportation skills of Kenjiro Koto, my advantage of moving at the speed of light is a little bigger.
After many Japanese players knew the answer, Matsumoto shouted in an enlightenment: "Can you use your little magic pet's ability to move at the speed of light?"
"Yes. I can indeed move at the speed of light, and I can use the special abilities of other magic pets. Do you think you still have a chance to face me like this?"
>
[Niu Wen without advertising novel dedication]
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