Starting from Zero
Vol 21 Chapter 132: Player team
It's too late for Ashford to remind. This undead army was converted in batches using the undead transformation array, and I only rely on the synchronization of breath and the additional attributes of leading the undead to direct these undead army. Compared to the magic pet or summoned creatures, these guys The difficulty of commanding is obviously much higher. If Ashoford told me at the beginning that there could be an attack in front of me, I might be able to order to change the target, but now the vanguard has already set off, and even if I ordered here, the previous skeletons could not hear it. what!
"Really, why didn't you say it earlier?" I said, and then spread my wings and jumped up, slamming a wing, and the whole person swept at a high speed from above the undead army, thinking about flying forward to the cave. What I can do now is to pray that the position is relatively low, and I won't run into the army of the dead so early. Of course, if that guy's strength is still good, he may insist on reaching me. After all, the vanguard is mainly skeletons. The real advanced units are all in the back. The only thing to worry about is the gang of beast-shaped undead sent by me. I am very worried that they will attack that one, and in case that one is weak, maybe it will have been dropped. maybe.
Flying over the undead army in this area, I quickly entered a slightly narrower passage ahead. Of course, the narrowness is only relative to the Rock Hall just now. The road in the back is actually quite spacious. At least the skeleton soldiers below me are running in ten columns, and there is a small gap on both sides from the cave wall. If it is completely filled, this The aisle is sufficient to discharge a queue of fifteen people side by side.
From which undead flew overhead, all the way forward, I quickly caught up with the undead in front. Although the entire Undead Corps is running and advancing, after all, my two legs can't compare with my two wings. It took me less than a minute to catch up with the front vanguard, but it seems that the situation here is a little headache. .
"Front to the front." A knight on horseback slashed around with several undead bone beasts trying to throw it away from the horse while slashing with a sword, shouting loudly to arrange the array of soldiers in front.
Less than five meters in front of this guy was a large group of warriors of all colors, and these warriors were now fighting my undead army. The skeleton soldiers who rushed to the front have been killed a lot by those soldiers. The best evidence is the broken bones on the ground. However, although the skeleton soldiers lost a lot, the actual situation is that these soldiers' front is at stake. The undead do not know what fear is. The average human army has lost more than two achievements and has basically lost its combat effectiveness. The army that can not collapse without losing more than half of it is the elite among the elite, and it must be the army with a strong conviction. The so-called battle to the death of the last soldier is a slogan preached by commanders, and basically no army can do that kind of thing. Of course, brainwashed troops may break this law, but that is a special case. From a global perspective, most troops cannot afford more than 20% of casualties, otherwise they will lose their combat effectiveness and reduce their staffing by three. The 40% who haven't run away are basically already trained.
However, that is the human army. The undead are not afraid of death at all. As long as the commander gives an order, they are really an army that will stop after the last soldier has died. Because of this, once you meet the undead army, you have only two results. One is to kill all the spirits in front of you, one is left, and the other is that your own defense line is broken. Fighting back the enemy is very common in wars between humans, but fighting against undead basically don't expect that to happen.
Although the soldiers in front of them killed a lot of skeleton soldiers, they have to say that the skeleton soldiers they killed were really nine cattle and one hair. The skeleton soldiers behind me are not counted, there are at least two or three thousand skeleton soldiers in the cave alone. Such an exaggerated amount does not mean that killing light can kill it. However, although the skeleton soldiers have very low combat effectiveness and various attributes are very garbage, it can be said that they are the typical representatives of Zhanwu Zha, but Zhanwu Zha is also an enemy. You always have to work hard to cut it. Although it is unlikely that this group of skeleton soldiers will polish the defenses of the soldiers in front of them, it is very possible to exhaust their physical strength.
This is actually the case when the ancient high-level wars will be surrounded by a group of soldiers. Each of these soldiers is a super-existent force. As long as he can move, the surrounding soldiers can't be near their body at all. First in the world, there are always times when you are tired. When these generals are tired and can't even hold their weapons, a small soldier can come and pick him up.
These defensive forces in front of the war are very high. The skeleton soldiers attack them almost without breaking the defense, but if they continue to fight like this, their physical strength will be exhausted sooner or later. According to the system settings, when the player's physical strength drops below 60%, a mild fatigue effect will occur. At this time, the player's critical strike chance will drop to a near zero state, which means that no burst damage will occur. . Moreover, under this mild fatigue state, the player's actual attack power will also tend to the left of the attack power range, that is, a lower output range. If there is no rest, when the physical strength drops to only 30%, the player will enter a general fatigue state. At this time, the player's agility will begin to decline, and the dodge, block, and hit will all decrease. And, this At this time, the player's physical exertion will begin to accelerate, and vision will decrease, hearing will decrease, perception will become dull, and even the failure rate of skill activation will increase. If there is still no rest, when the physical strength drops to 10%, the player will enter a state of excessive fatigue. At this point, the player's various attributes will be significantly reduced, especially the agility and strength output will be reduced to a very low state, and at this time the player's health value will start to slowly decline, which is basically equivalent to almost exhausting The lights are dead.
According to these settings, players generally control their physical strength as much as 60% or more, which is a completely normal range. Even if participating in large-scale battles and other operations that require a lot of physical energy, players will try to keep the physical energy ratio above 40% in order to ensure their safety.
In fact, the player's physical strength in "Zero" is one of the most difficult attributes to add. The reason for this may be mainly the intentional guidance of the system. On the one hand, because there is no occupation that emphasizes high physical fitness requirements, in the beginning, the extra basic attributes are usually not added to the endurance, which determines that the physical fitness of the later players will not be too exaggerated. On the other hand, attributes such as strength and agility in the game can be improved through various mission rewards, equipment, and additional attribute points in the later stages. Only this endurance attribute seems to have few equipment added. The stamina equipment I know so far is either an artifact or a growth equipment, and these two equipment are notoriously rare, so for ordinary players, the equipment is basically not stamina.
There is no endurance bonus in the quest rewards, nor does the equipment increase the endurance. The initial endurance setting of the players will not be too high. In this way, the endurance of the players in the later period is basically that little, and as the level increases, the player The physical energy consumption of physical skills and skills used in battles will also continue to increase. This increase in physical energy consumption, to a certain extent, basically offsets the increase in physical fitness caused by player upgrades. As a result, if a battle occurs, advanced players Can't hold on longer than junior players.
There are only two ways to maintain high endurance in battle. One is not to be a warrior, the other is to find ways to prepare more physical potions. The battle between the mage and the beast trainer consumes very little physical energy, of course, it is not completely unnecessary, but it is not used much, but the endurance of the mage is limited by magic power, and often you will find that in the battle, the mage consumes first After the light magic power, the soldiers 'physical strength will be exhausted, which means that the mages' endurance is actually not as good as the soldiers. The animal trainer's endurance is generally better than the mage and the warrior, but the animal trainer is inherently a profession of moral character, and the animal trainer without a good magic pet is equivalent to driving a civilian car at the Formula 1 race. Even if you are a world champion, don't expect to win this kind of competition, because the gap between the cars is so large that it can't be made up with technology. Moreover, even if it is fortunate to be a good trainer with a good magic pet, it is only slightly longer than the average player's endurance. Although the pets can fight instead of animal trainers, they also have endurance. Of course, the endurance of the pets is generally higher than the players, so the stamina's endurance is much better than most professions, but again Good endurance can't stand the brutal impact of the undead army. Fighting endurance with these bone sticks, any profession and race can only obediently squat the corners to draw circles.
Looking at this precarious defense line, and then looking at the players who are fighting, I am a little hesitant now.
Ashford means that there is no kill here, but this group is obviously players. They all said before that Ashoford, they have done this task many times, and each time they failed to complete because of other players' trouble, so according to the general situation, it is inferred that these players are actually better off. It's just that I don't know where Ashford is. If he is in the crowd, the defense line will collapse in a while, and even that will be dropped together, which is bad.
Fortunately, Ashoford knows that this matter is very important, so they didn't dare to delay in the back. I just saw Ashoford running along the side of the passage just after a while. Thanks to the neat lineup of the undead army, and a gap was left on both sides of the passage, otherwise they would not be able to get through if they were blocked behind.
"What's happening now?" I asked Asheford looking down at the sky below.
After hearing Ashurford's question, I directly changed eternity into a whip and threw it around the waist around Axford, and then I yanked it and pulled Ashurford directly. After catching him, I asked him by carrying his belt like this: "Is the one you said here?"
Ashoford just swiped briefly, and said in less than five seconds: "These are all players, all killed, the one is not here."
I was relieved to hear Ashford say this. Directed directly below the undead, he began to take control of the undead.
This undead legion transformed with the transforming formation has autonomous action, but I can also use other methods to command. It's the easiest way to verbally direct, and you can issue macro orders. However, this method is not easy to use on the battlefield of melee, and is generally only suitable for pre-war missions. On the battlefield, there are two most suitable ways of commanding. One is the whisper of the soul, and the other is the commanding skill I use now.
The whisper of the soul is actually the word of the undead, but it is sufficient to shake the soul without making a sound. In this way, as long as the opponent does not have undead units, they will never be disturbed, and the control range is wide and the efficiency is high. It is more magical and not too accurate.
The commanding skill I use now is not specific to the undead. Other creatures can also command, but it can also be used on the undead. The benefits of this skill are efficiency, unstoppability, and precision. The disadvantage is that the command range is quite narrow and can only be used in local areas.
As I took control of a small group of undead in the forefront of the front, the tactics of these undead changed immediately. Previously, these undead were basically fighting by instinct, and the instinct of the undead was to go straight, otherwise depending on the current number, they should have already settled this group of players in front of them ~ www.wuxiaspot.com ~ I ca n’t naturally look like the undead Instinct is as stupid as it is, as a player, the most important thing is to learn to use your brain. I saw a group of skeletons suddenly stopped some distance from the crossfire line, and then they crossed the hand bones in groups of two to make a chevron structure. Then I saw that the skeletons behind these two or two groups of skeletons suddenly separated a two or three meter long channel, and then the skeleton standing at the end of the channel suddenly accelerated forward, and suddenly jumped when it reached the two skeletons. , Then stepped on the palms of the two skulls with one foot. When the two skeletons were stepped on, they squat along the gravity of the jumping skeleton. Then, after offsetting the impact of the falling, the two skeletons suddenly lifted their legs and raised their hands together. The skull that stepped on the palm of their hand was already bent and ready to take off. At the same time as the two skeletons were exerting force, the upper skeleton also suddenly took off, with the help of the two skeletons below. The skeleton soldier above flew up directly, then crossed the front row of skeletons and soldiers in the surprised eyes of the opposite soldier, and flew directly into the line of defense.
As the first Skeleton Soldier took off, the Skeleton Soldiers followed in the same way as a group of fleas, while a large number of Skeletons fell from the opposite line of defense. The originally stable line of defense was completely messed up. The soldiers in the crowd did not dare to chop at random, fearing to hurt their own people, but the skeleton soldiers didn't care. When they waved their weapons, they just hacked, and the result came out immediately.
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