Starting from Zero

Vol 21 Chapter 188: Defense mother tree

Attack and defense are just the basic abilities of these trees. They also have two abilities: production and guard.

After the previous battle, Radamantis has no hope of cultivating the blade queen, but after seeing these two attributes, he was suddenly excited because of the production in these two attributes. Attributes are the kind of capabilities we originally wanted.

Judging from the current situation, these plants still retain the basic ability of the mother nest, that is, they can produce a large number of auxiliary creatures, that is, the creatures of the corresponding hawkish demon line. It's just ... At the moment, the four plants in front of me seem to be a bit mutated. They have completely separated from the hawk banshee series and become a completely independent new species.

The production attribute of those two attributes now corresponds to a creature called the Banshee. This creature's name has no prefix, which is a special naming rule. Most of the creatures in "Zero" can express their characteristics to a certain extent, and such names without prefixes are generally either unique, unique or representative species. For example, the common wolf of Devil Wolf has no prefix in their names, and the prefixes such as Storm Devil Wolf or Frost Devil Wolf are all species of devil wolf in a certain region, belonging to a small branch of the devil wolf system. The demon wolf is called its representative species independently. This naming method is similar to the naming method of dogs and bears in reality. Representative creatures do not need special prefixes or suffixes for special labeling.

There are a lot of creatures in the banshee series in the game, such as the Hanas banshee and various species of the hawk banshee series we have encountered before. They are all banshees, and their species are classified In fact, it doesn't matter too much. The only thing in common is that all creatures called banshees must have female-like physical characteristics, at least they must be close in order to be called banshees. But because these banshees are named after external features, their species are often not directly related. Then, to reason according to this situation. The name Banshee is obviously not as simple as a representative creature.

According to the naming rules, since the Banshee is not a representative creature, it is a unique special species.

The so-called unique special species means that this species does not have branches, and its properties are generally exaggerated. However, this exaggeration refers to the exaggerated attributes or characteristics of one aspect or several aspects, and does not mean that this creature must be strong.

The name of a species such as the fairy in the west is a unique species name, and its meaning is different from that in China. In the West, leprechaun refers to a creature like leprechaun, not a collection of certain creatures. Western leprechauns look a lot like goblins. But in terms of racial relations, they are actually closer to elves. Although the physical appearance of the two is almost two extremes, it can be found from their pointed ears that the two species actually have common ancestors.

These four trees can produce such a creature as a banshee, and now it seems that this banshee is a unique species like a fairy. Its attributes are estimated to be as biased as fairies or to have exaggerated attributes in many aspects. However, the ability to produce unique species is, in itself, quite a bovine ability.

Because there is no banshee yet, we can't see the banshee's attributes for the time being, but the guard attribute below can be seen.

According to the attributes displayed by the **** of war, these four trees also have a kind of ability called guard, and the effect and production are similar, but the results are different. Production is the creation of banshees. Then the banshees and the trees themselves have no affiliation, and the two are two independent individuals. Guard attributes are also achieved by generating combat units, but unlike banshees produced by production attributes are independent individuals, creatures generated by guard attributes are a kind of non-independent creatures called guardians.

We don't know the exact image of the guardian yet. After all, no guardian has been created, but we can see the attributes of these guys. According to the attributes, the guardian should be a combat unit with high defense ability. These guys 'defense might be a little lower than me. According to the average attributes of players now, these guys' defense might be higher than the mt defense in most teams. And these guys have too much life. It is simply an invincible flesh shield. It is no exaggeration to say that they are active city walls.

Of course, the guardian is not an invincible existence of comprehensive development. These guys have obvious flaws. The first is that these guys' attack power is very general, although not low, but also the level of ordinary players, and does not pose much threat to senior personnel. Secondly, the attack methods of these guards seem to be mid-to-close range combat, and it should be said that they are mainly close-range combat, capable of short-range projection attacks. This method of attack is a bit monotonous, and this kind of flaw can easily be killed alive by using combat units to restrain them if they fight independently. Of course, the guards don't have to worry about this, because they don't need to fight independently. The task of these guys is to protect the mother, that tree. Incidentally, the system name of this evolved big tree is actually called the mother tree, but there is an additional prefix in the front called defense, which is connected to defend the mother tree.

The guardians are the guards of the guarding mother tree. What they have to do is not to rush out to cause much damage to the enemy. Their task is to prevent the enemy from approaching the 50-meter blind zone of the guarding mother tree. Therefore, the attack defect is also a defect for them , But the significance is small. As long as they can block the enemy, the defending mother tree can naturally hit those enemies one by one like a sniper. After all, the beam attack of the defending mother tree is too abnormal. After all, I ca n’t get close to the attributes of cattle. Imagine what the average player is like.

In fact, the guard's job is not just to protect the defending mother tree, they also have a job to pick up corpses. Players are actually picking up equipment, but the guards are actually picking up corpses, because the defense mother tree can eat meat. "Zero" no longer refreshed the corpses when the system was last updated. Now the corpses of players or wild creatures can only be removed by relying on natural decay or other players to help bury the corpses, otherwise the corpses will not disappear. . So busy on the battlefield, naturally no one has time to bury the corpses, and there is nothing to rot. That time on the battlefield is obviously not enough. Even if the process is accelerated in the game, the corpses are absolutely rotten every three or five days. of. Therefore, it is normal to accumulate corpses on the battlefield. For defense mother trees, this is all food. As a carnivorous plant, the defense mother tree is not picky, it can eat any kind of meat, and it can restore a lot of health and magic by eating. To put it simply, these defensive mother trees use corpses as blood and magic bottles.

It's a pity that eating corpses is so disgusting, otherwise I would want this skill. In a battle, the corpses on the battlefield can be used as magic bottles and blood bottles. Most people can't fight with you at all. I feel that the blood is not enough and I will grab a corpse and sip two ... forget it. Humans really are not suitable for this method of blood supply.

After reading the general attributes of this guardian, we went on to check the other attributes of the guard mother tree. The defense of the mother tree seems to be much more than that. I was still thinking that this thing has such a high attack power, if it can be transplanted into the city, it can be used as a defensive weapon. However, because the defense mother tree itself is a bit scary, I never thought about porting this thing before, but I did not expect to find an attribute in the property that said defense mother tree can move.

Probably because this defensive mother tree originally evolved from the female nest of the hawk. The female nest of the hawk is actually a half-plant and half-animal thing, so the defensive mother tree also has many animal characteristics. Like eating meat directly before, this is an animal feature, and there are not many such capabilities in plants. In addition, the production capacity of this defensive mother tree should also be regarded as animal characteristics. After all, in view of the attributes of the banshee, they should not be classified as plants, and the creatures that can produce animals should be considered animals, so the defensive mother tree is at least a Half plant half animal creature.

This ability to move is obviously one of the effects of this feature. Under the tree. The defense mother tree can extract all its roots from the soil when necessary, and then use its roots to move like a large octopus ashore. Of course, the defense mother tree still has a lot of plant characteristics, so its movement speed is quite slow. But this is not a problem for us. As long as it can ensure that we will not die from leaving the soil, we have at least dozens of ways to quickly transport it to the place we need. However, this ability is usually used to arrange the garrison position of the defense mother tree. It is unrealistic to expect it to become a mobile fort on the battlefield.

According to the attribute introduction, it takes about ten minutes for the defense mother tree to extract the root system from the soil and enter the mobile state. It takes longer to return from the mobile state to the fixed form. It takes an entire hour. In addition, when the defensive mother tree is in a deformed state and a moving state. There is no way to launch an attack, which means that the defense mother tree will lose its combat power once it leaves the ground, so we can only arrange its position in advance, and it must not be allowed to move after the battle begins.

After reading this article about the ability to move, then there is some information about the cultivation and upgrading methods.

According to these tips, this defensive mother tree is actually only level 1. At this level, we have toothache. Have you ever seen Level 1 creatures that are second to Protoss? I have seen it now.

According to the prompt, the upgrade method of the defense mother tree is the same as that of us. However, there are many ways to obtain the experience value of the defense mother tree. The first normal way to gain experience is the kill reward in battle. This is the same experience gained by killing targets in battle. The second way is more alternative, which is to use production attributes. According to our understanding, this means that having children can also bring experience. Of course, the defensive mother tree gave birth to a banshee, not a small tree. We simply calculated the experience generated by this production and came to a conclusion that the experience gained by the defense mother tree from its production capacity is likely to become its main source of experience value.

In addition to the above two, there is another way to gain experience for defending the mother tree is to eat. There are many things to eat. Corpses on the battlefield are one of them, and of course they can be eaten alive, and they are better than corpses. In addition to the corpses of various creatures, magic crystals, various gems, rare materials, magic equipment or props, all of them can be eaten as food, and experience points can be obtained in large quantities.

Although there are many ways to obtain this experience value, after looking at the total experience value of this guy, we generally think that this thing is unlikely to be upgraded by many levels, and the reason is that this guy needs too much experience to upgrade. But think about it the other way round, this defense mother tree is so good at level 1. If you just go out and practice for a few hours like the player, you can upgrade from level 1 to level 20. Then, in a few weeks, it will not turn into a star destroyer? Comes to the moon and the moon blasts you down. How dare we use it then. What if I hit the enemy casually and accidentally bombarded the earth for half a pull? Therefore, it is normal that the defense mother tree is difficult to upgrade.

After understanding the basic characteristics of the defensive mother tree, we focused on the reason for the mutation of the defensive mother tree, but there is no explanation about this in the attributes, and it seems that the previous experience of Radamantis may not be used. . The final analysis and analysis can only be attributed to water and soil problems.

In the past, Radamantis was planted in the underworld of Greece, but now it is in the underworld of China. Although according to the setting of "Zero", the underworlds of all countries are actually in the same world, but they are only blocked by the sea of ​​silence, but just like the actual plant changes its growth place, a certain degree of characteristic change occurs. It is also because of this reason that the defensive mother tree has a special growth state. As for the specific factors that cause this variation. We cannot confirm. Moreover, there is a problem here, that is, the defense mother tree is an independent species, and there is uniqueness, which means that no matter what method we use in the future, we will never be able to plant a fifth defense mother tree. You should never expect to see the fifth defensive mother tree unless you use anti-celestial treasures that can change the law of cause and effect like a wishing fruit.

After we have studied the attributes and mutation of this defensive mother tree. I asked the **** of war to turn off the attribute display, and the **** of war immediately asked me: "Should I move the defense mother tree now?"

Although we haven't discussed this issue before, since the defensive mother tree has the same ability as a fortress cannon and it has the ability to move, it is obviously not appropriate to leave it here. This place is located at the back of Yincao Difu, and there are no enemies at all, so leaving the defensive mother tree here is a waste of resources. The **** of war asked me if I wanted to move the defensive mother tree. Actually, it also asked me where I would place the defensive mother tree.

I was a little hesitant about this issue. If a lay player is asked this kind of question, he definitely thinks it should be placed in Isinger. Because in addition to our senior staff. All players think that the main city of our guild is Isinger. But in fact, after the city of commandments was completed. The guild main city of our guild has become a city of commandments instead of Isinger. Although Isinger is now the military, political, and economic center of our guild, the main city of the guild recognized by the system is the city we applied for instead of determining the main city based on our actual use.

For most guilds, it is of course the first time to obtain a powerful defense facility such as the defense mother tree, but now I think it is necessary whether it is placed in Isinger or the city of commandments. Very wasteful.

The city of commandments is the main city of our guild. Its significance is extraordinary. Among them, there are important facilities like the ring of commandments that need to be protected, so it is certain that the city of commandments need to defend the mother tree. In addition, the protagonist may be attacked by the Protoss, and the defending mother tree just has the ability to kill the protoss. This determines that the defending mother tree can fully play its role in the precepts city.

The above are the reasons why I want to place the defensive mother tree in the city of commandments, but there are other reasons why I do not want to place the defensive mother tree in the city of commandments. The reason is that it seems that the city of commandments does not need defense forces at all, and putting too much stuff is basically a waste.

The ring of commandments is the device that supports and manages the laws of the world ~ www.wuxiaspot.com ~ itself is the strongest weapon. Although this thing is still a bit problematic to use, virtually no one can threaten it. Besides, the city of commandments now has elite units of various protoss resident in the city to take charge of defense tasks. Any protoss who wants to attack the city of commandments will be besieged by all other protoss. This determines that the city of commandments is simply an explosive barrel No one dares to touch it at all. After all, no Protoss dare to boast that they can resist the joint attacks of all other Protoss on Earth.

It is precisely because the city of commandments has too much defense power that the defense mother tree is almost useless here, which makes me not want to put the defense mother tree here.

Essinger's situation is similar. The reason for wanting to be placed in Isinger is obvious. As a representative city of the Bank, this is our core interest, so it is important to strengthen our defense. Moreover, not only has Isinger been attacked, but so many people are still staring at it, so Isinger needs a lot of defense. As for the reasons for not wanting to put the defensive mother tree in Isinger, it is actually similar to the city of commandment. Although Isinger has always been stared at, but with the gradual growth of our guild, it is now very difficult for Isinger to be directly threatened. This determines that the utilization rate of the defense mother tree is still very low.

Is it necessary to put the defensive mother tree in another city? This needs to be carefully considered.

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