Starting from Zero
Vol 21 Chapter 225: Banshee ability
Defending the mother tree is not slow to produce the banshee. The advantage of using in vivo reproduction is that as long as the energy can keep up with the supply, the banshee can produce very quickly. M.
We waited under the tree for about twenty minutes, and the second batch of banshees descended from the tree, and then basically kept the speed, a batch of about twenty minutes. A defensive mother tree can produce thirteen banshees at a time, although the number is not very large, but considering a batch of twenty minutes, this speed is actually quite fast.
We have been tossing from early in the morning until almost noon before finally determining that the defensive mother tree will not produce a banshee again. At this time, she has produced eight times in succession, of which the first six times are thirteen in full each time, and there is no change. But for the seventh time, only eleven banshees were produced, and the last time it became seven. In other words, the original plan was to have the required amount of one hundred banshees. The final actual output was only ninety-six. This shows that the actual production consumption is higher than expected. Fortunately, this gap is not very large. Although it will increase the cost slightly, it is still within an acceptable range.
In order to measure the exact amount of material consumed by each banshee, we slowly added some materials afterwards until a new banshee was born in the defense mother tree. Through the birth of this last banshee, we finally got the single material consumption of the banshee, and the production of the banshee can be used as a basis for material filling.
According to my goal, the Banshee exists as the guardian of our guild, so now this quantity is obviously not enough, so we can only continue to fill in so that the defense mother tree can continue to produce Banshee.
To make the Banshee the guardian of our guild, the number of Banshees must first exceed one thousand. This is a hard surname rule, so there is no way to omit it, but due to confidentiality reasons, we cannot let the other three defensive mother trees The production of banshees together, and the production rate of a defensive mother tree is thirteen every twenty minutes, which is not slow, but it takes a lot of time to produce a thousand, so we and Radamantis There is no plan to wait for the birth of every banshee here.
Because there are already teenage girls here, I leave all the remaining work to them to take care of, of course, I am not completely ignorant, because I also transferred a lot of helpers from the guild. They deal with some logistics matters. As for Radamantis and me, when the total number of banshees reached more than 150, one hundred banshees were selected and taken to Steel City with them. We need to do an ability test for these banshees here, and the most suitable place to test is the mining area of Gangcheng. Anyway, the mining area of Steel City is a steel jungle. If you want to destroy it, you can destroy it. You do n’t have to worry about loss or worry about information leakage.
Although we have planned to make the Banshee the guardian of our guild, but because the number is not enough for the time being, we cannot complete this process. It is also because the Banshees are not our guardians for the time being, so I ca n’t check their surnames, and the more troublesome is that I ca n’t fight them directly to get the surnames. After all, the Banshees are still neutral and rash Warfare will lower relations, which is not a good thing. Besides, even if I can see the surname panel of these banshees, the test is necessary. After all, the data is always only data. The more highly combat capabilities depend on actual performance, not that the data must be strong.
This time we pulled over a hundred banshees, so the test data will be more accurate. For this test, we have prepared many times before the guild, so we already have a complete test process. However, a little trouble today is that the test can only be done by myself and Radamantis, because everyone in the steel city is transferred to the ground part of the steel city to test a series of new installations of the bank. The airship went.
Since we got the real floating technology last time, our guild has made a lot of airship models like the soldiers. The reason why there are so many models is mainly because we had anti-gravity devices before the guild, and because of mobile angels, we have already studied the supporting technology of flying warships, so we can say that we have all the supporting technologies of flying warships. It's just that there is no power system. Now we suddenly get the power system, and other technologies have been perfected, so after we got the power equipment, we did not have any experiments and research and development processes, and we directly produced a large number of models of flying warships. Of course, it will not be possible to retain so many models in the future, but because there have been no real flying warships before, we do not know which design is better. You can only build one or two ships each, and then Experiment as you use it. If you find a problem, change it. Good ideas will be carried forward, so that after a period of time, you can naturally refine some of the most practical spacecraft.
Although this spacecraft refining plan is quite good, before the large-scale drawdown, we must first test the rationality and irrationality between various warships. Therefore, the steel city is now busy every day, everyone is here. Test the various capabilities of various warships, and because some problems will inevitably occur during the test, there is a constant need to repair, test, re-repair, and test. In short, there are many scary things, and there is no time to control other things.
Because there is a shortage of people in Steel City, today's test can only be done by me and Radamantis. Fortunately, there are not many people.
The testing of a hundred banshees has been carried out very quickly, because the banshees have a spiritual connection, so you will understand many things as soon as you finish speaking, and it is very easy to guide. In addition, the banshees seem to obey their surnames very well. If it wasn't because they were more attractive, and they always felt lazy, they would even think that they were a group of female soldiers. Regarding the obedient surname of the Banshee, I discussed with Radamantis that the Banshee may have inherited a part of the plant surname that defended the mother tree.
The characteristics of plants are that passive surnames are very strong, and they rarely take the initiative to do anything. Their behaviors are instinctive reactions, and they will change according to changes in the environment. They do not think about changing the environment. Although the banshees look similar to humans, they are hatched from the mother tree after all, so it is understandable that they inherited some special plant names.
Compared to other tests, the basic data test is the easiest. Get some standard props to let the banshees attack, and you can know the approximate ability data by looking at the destruction results. This is the simplest and most effective method.
It took us only an hour to complete the basic test. The final data showed that the Banshee is likely to be a full-fledged combat creature. To say that it is comprehensive is mainly because the mental power and physical fitness of the Banshee in the test data are very high. If it is a warrior, then it is bound to be physical energy beyond spirit, and mage is spiritual spirit beyond physical energy. This is the basic law of the fighting profession, and there are no exceptions. Even if the two surnames are very high, that only shows that the person has a dual-professional or a tri-professional one. After all, no warrior will ramp up his mental energy instead of increasing his strength and agility after upgrading.
The physical value of the Banshee is quite high, and its value basically reaches the physical value of the 1,500-level warrior player. Moreover, the physical value of the 1500-level player is included in the equipment and the like. The value after the extra bonus, and the banshee now has only a cloth robe on her, no surname. In other words, if equipped, the melee ability of the Banshee may be equivalent to the standard of a class of 1,800 warriors, and this is still based on the average level of equipment. If you have good equipment, the combat effectiveness will be close. The level of combat power of two thousand players is not excessive.
In addition to the basic physical ability to reach the standard of 1,500 level warrior players, the basic physical value of the female demon also has a relatively obvious bias towards the surname.
Warrior players among players are often divided into many different types, the most famous of which is MT, the main battle tank, referred to as the main tank. The main tank is called the main battle tank because its fighting method is similar to the tank in modern warfare. This type of player usually has two major elements. One is super strong defense. To put it plainly, it can carry it, even if it is attacked by the enemy set fire. Persist for a short period of time and will not be killed immediately. Another essential element of the main tank is high damage. In addition to a thick-skinned armor, the most sharp thing about the tank was the tank gun. Therefore, the main tank in the team also has similar capabilities. In addition to strong defense, the offensive ability must also be very strong. It must have high output capabilities, and at least it must be able to threaten the enemy's main tank player, so that it can play a vital role on the battlefield. .
In addition to this main tank, there are warriors such as Meat Shield and Minzhan among players. The meat shield is actually the main tank with no attack power. This player is either a low-level main tank or a professional shield specializing in defense. Anyway, the defense is very weak. Min Zhan is just the reverse of the previous profession. Defense is not necessary for them, because Min Zhan relies on speed to survive. Rely on the super fast speed to avoid the attack of the opponent and try not to be attacked. This is the defense method of Min-Zhan. As for the attack ... Min Zhan's attack methods are also divided into two types. One is an assassin-type war. Although the speed of this sensitive battle is very fast, what is more exaggerated is their attack power. Just being touched by them is usually very serious. There is also a kind of sensitive battle, which is a pure agile type. This soldier's attack power is very ordinary, which is purely fast, and then continuously get the opportunity of attack through the advantage of speed, every time you kill a little blood, but Fast and frequent attacks will eventually kill the opponent in pain.
The above are the general classification of soldiers. In fact, there are many specific classifications, and the classification of some players is not clear. However, the banshee's family name assignment is very accurate and clear. Their fighting characteristics should be sensitive war players who tend to be assassins.
The banshee showed super high strength in the basic test, and the strength is directly linked to the attack power, which means that the banshee's attack power is very high. In addition, the banshee's agility value is also quite horrible. In a kind of agile test called the mobile maze, one of the most talented of these banshees ran out of zero contact and completed the entire level in only 13 seconds test.
In fact, this moving labyrinth is to set a lot of moving tracks horizontally on a section of road, and many vertical metal columns are installed on these tracks in a spaced manner. These metal pillars have induction magic arrays on them. As soon as you touch them, they will be counted immediately. When someone crosses this road, the metal pillars on these tracks will move quickly. You need to know that on each of these tracks, there are more than a dozen metal pillars installed, and the distance between each two metal pillars is only sixty centimeters, which means that the gap between these metal pillars is just enough for one person. walk over. However, when it moves irregularly on the track, the gap is not so well aimed. Moreover, because the distance between the track and the track is very narrow, it is impossible to stand on the next person, so once you start entering this road, it is impossible to stop, otherwise you will be constantly hit by metal pillars. The person under test must move within the level at all times, and backward if not forward, otherwise they will inevitably be encountered. It is impossible to stand in place and slowly aim at the gap to drill through.
Before this level test, we tested it in the guild. Finally, a player test standard is set. After entering the corresponding level, the moving bar will start to move, and the speed is determined according to the level you entered. Today, the banshees used to test this is a level of 1,500 levels of difficulty. As long as the player can run the entire distance in one minute and ensure that he is not touched by metal poles more than ten times, he is considered to have reached this level. The average player is up. It can be seen how abnormal the speed and the number of contact times of the banshees are.
High agility and high attack, such a banshee is already very perverted. However, what was slightly unexpected during the actual test was that we found that there were no hidden weapons on the banshee.
When the banshees were born before, I and Radamantis discovered that there were no parts of them that could be used as weapons, such as claws or teeth. These are commonly used attack parts, but the banshees do not have any. Although their nails are slightly sharper and longer than normal humans, they only look pretty. If such nails are used to arrest people, even if the other party does not have armor protection, at most they will be arrested with blood on their faces, and it is impossible to kill people. As for the teeth ... It seems that their little white teeth are suitable for picking a vegetable or something, anyway, biting people is basically not expected.
For this setting with no natural weapons, Radamantis and I felt very weird, thinking that many surnames of the banshee are quite similar to the blade banshee, but the problem is that the blade of the queen blade is all retractable After being unfolded, it can reach a length of more than one foot, and that is really cutting iron like mud, even if it is a shield, as long as it is not artifact-level, it will still be five white marks. However, the banshees have the basic surname of the blade banshee, but they do not have their minions. If they really fight, it will be very problematic.
In addition to the physical performance data, after testing with the Master Test System, we also unexpectedly found that the Banshee actually has a very strong mental strength, and the mental strength and control are very strong.
Many people only know that soldiers are divided into different classifications such as Minzhan and Zhutan, but few people know that mages are also classified. On the surface, the only indicator of the mage is the strength of mental power, because this value determines the amount of magic power, but it is not the case.
Although the data of the mage only has the value of spirit, this value is actually divided into two small branches. One is mental strength, and the other is mental accuracy.
Mental strength determines your maximum mana, maximum mana output, and return speed. The accuracy of mental power determines your casting speed, the amount of magic control, and the magic power.
Some mage will cover with a lot of low-level magic in combat, such as Kristina is a typical representative. Generally, this kind of mage has high precision of mental power, so they gather magic very quickly, and the same magic they release will be much more powerful than other mages. Also, such a mage can often perform magic Plural control. Of course, Chris Dina is so unusual, but most of these wizards can easily get seven or eight low-level magics to fire together.
In fact, everyone does not understand these classifications of mages. The main reason is that these two classifications are hidden surnames and will not be displayed. Also, players cannot add points to control the invasion of surnames of these two branches. They can only rely on Equipment and special tasks to change the specific performance of these two surnames. The final result of this state is that the two surnames in the mage are actually not very different, and there will not be a situation where the agility of the warrior is seven or eight times higher than that of the meat shield warrior. The ratio of mental strength and control power in the mage is usually very close, only one probably invades the surname, and there are rarely two values with much difference. Even Kristina is not really different. The two values are very different. She just has better control, and her fighting power is entirely because her two hidden names are very high, not Said she was partial.
The testimony of the banshee's mental strength is very high, but even more exaggerated is their control. According to this numerical ratio calculation, the control power of the Banshee's mental power is several grades higher than the players, and this kind of control power exceeds the mental strength by a lot, which often means precise strike and magical deformation.
It's like asking you to use a chopstick to punch a small hole in the wall, and letting you use a ten-pound iron rod to punch a small hole in the wall. The greater the difference between the power and the weight of the control, the greater the control. The easier it will be. The precision of the banshee's mental power is so high, that is to say, their control of magic has absolutely reached the level of breathing. This is a very scary talent among mages, because once the spell is used, it is difficult for the soldiers to take advantage of it. After all, most of the mage skills' damage is higher than the soldier's skills, and the mage skills are almost They are all remote. These advantages determine that once the mage's spell has a flexible and special surname, the soldier can only eat it.
"Ladamantis, look at this surname ..."
"It feels weird." Radamantis said before I finished talking, "This surname is not like the characteristics of a mage player, at least not a pure mage."
"Are you saying these banshees are of that kind?"
"That kind?" Radamantis froze for a moment, then asked, "You mean a swordsman?"
"Maybe it's a battle mage, anyway, it can't run out of this range."
Radamantis frowned after hearing what I said: "It does sound possible, but I don't know much about this aspect. You better find a professional to look at it."
"Professionals?" I thought for a moment. "Then you wait."
Since it's a magical issue, of course professionals need to find Chris Dina. After all, she is probably the most powerful magic player in the world, and our guild's theoretical research is very advanced. As the N0.1 of the guild system of Kristina, theoretical things should also be studied. It ’s been a lot, so it ’s perfect for her to analyze it.
Kristina was in Isinger at this time, and had nothing to do with her, so she came quickly. Radamantis and I explained to Christina the special surname characteristics of the banshees, and then I asked Christina: "What do you think their fighting classification will be?"
Chris Dina did not even hesitate, and said directly: "Absolutely a magic swordsman, don't guess."
"Why not a battle mage?" Radamantis asked.
Cristina directly clicked on the information sheet in her hand. "The battle mage is just melee with magic. It is not to use a staff to knock people. What high strength is required? High agility and high mental power. This is the battle mage. The high power is for the sword. Swordsman, not a battle mage. "
Radamantis and I hadn't figured it out yet, and this reminder of Kristina made sense immediately. Just like Kristina said, the battle mage does not need to use a staff to knock people. What is the high strength required? Therefore, the only reasonable occupation should be the magic swordsman.
"I didn't expect the Banshee to be a magic swordsman type creature," Radamantis said. "But when they were born, they didn't know anything, and they didn't even have swords. Isn't such a magic swordsman too weird? A little? "
Kristina said: "The problem with swords shouldn't be considered a problem? Weapons should still be easy to find in the game, not to mention that people are magic swordsmen and can fight with magic besides weapons. So they If you gradually acquire advanced weapons using a gradual strategy, can you grow up? "
I nodded and said, "It should be right. But that's in the wild. Is it possible for us to equip them with some good weapons in the smelting technology of our guild?"
"Have armor too? You can't let the sword of the magic swordsman go to the battlefield?" Radamantis asked.
I heard here that I suddenly remembered that I got a guild equipment back from Egypt. Although that thing was prepared for the members of the guild, but considering that many members like me have their own equipment, so It is better to distribute guild equipment to banshees. Anyway, after the Banshee becomes the guardian of the guild, each player must bring one, so it is equivalent to equip each player with a set of such guild equipment. This is not wasteful, and it can maximize Use your power.
I said that about the equipment, and Kristina immediately nodded: "The equipment will be solved, but what about the skills?"
"I don't worry about this," Radamantis said.
I saw Kristina looking at Radamantis in doubt and helped explain: "You haven't seen it before. The banshees didn't even know the language when they were born. Finally, I scanned Ling's memory and learned it. Language. "
"Can they read the memory directly?"
I nodded and said, "Yes, and as long as one of the banshees knows, the other banshees will be all."
"I depend, so great?"
"So I don't have any worries about their combat skills. As long as all the 100 female banshees who come here to test are sent to the skill training center over Isinger to train separately. The demon learns a skill, and all the banshees learn a hundred skills in two hours. This speed of learning can definitely scare a person. "
"Then let's take these banshees to learn?"
"no problem."
At the suggestion of Kristina, we stopped by the real red, shadow spring, and gold coins on the way to Isinger. One of the two sisters, Zhenhong and Yingquan, is a rigid course, and the other is an agile course. True red attack, let alone a tank, the whole bulldozer. No matter what enemy you meet, just rush all the way. Although Yingquan and Zhenhong are a master down the mountain, her abilities are completely different, because she follows the assassin route, and pays attention to one-hit kills.
The two of them were called to give some advice on skills. After all, these two are even two of our guild's stronger melees. As for gold coins ... she was called to learn about the general characteristics of the magic swordsman from her. Of course, the gold coin is not a magic swordsman, but a Taoist priest, but if you analyze it carefully, the Taoist priest is actually the Chinese version of the magic swordsman. The two have a lot in common. As for why not find a real magic swordsman ... this is really amazing. After consulting the records of the army god, the answer I got was that there is no senior magic swordsman in this bank.
Our guild is no longer the little guild of that year. It is said that various occupation ratios have been scattered, but I did not expect that there are still shortcomings, and they still seem to be well-known magic swordsman professions. This does not mean that there are no magic swordsmen in our guild, but that the swordsman ranks are very low. According to the statistics from the army god, the magic swordsman with the highest level in the guild is actually only 1,200. This level is regarded as the middle and upper level among ordinary players, but it is basically the bottom in our guild. This phenomenon is really strange.
After making an appointment, we met each other in the skill learning hall, and then I divided the one hundred banshees into more than a dozen groups. The number of people in each group was not necessarily determined by the difficulty of learning. As for the choice of skills, this is of course really red. They are discussing. Anyway, Radamantis and Chris Dina are hopeless. Radamantis is a protoss, and he has never used our skills, so naturally he cannot guide. Chris Dina is simply a mage, and she really can't help with the magic swordsman or anything.
Fortunately, the three of them are really good. I quickly got a list of the most useful skills, and then I grouped all the banshees to learn these skills, and we can only wait outside. Already.
According to the normal process, the time for skill learning is usually two hours. Most players can complete the learning of specified skills within two hours. Of course, there is no learning, but this is quite rare. After all, Various public facilities are of the highest standard, and the addition of various functions is very high. If this is not good, why should I waste the guild points to upgrade those functional buildings?
Of course, although most people can complete skills learning within two hours, if you complete it in advance, the skill training center will not kick you out in advance, but will use the remaining time to give you skills training. According to the average situation of our guild, most players learn skills, and when they come out, the skills are already two or three, and some of the more powerful people go straight to the fifth level as soon as they come out. This is common. However, the performance of the banshees surprised me a bit, because two of the skills learning team came out within two hours, and when I asked them why they came out so early, their answer was actually Skills have reached their peak, so they come out.
"What? Have you completed your studies?" Cristina asked in disbelief.
One of the banshees nodded and said, "Yeah. It's already twenty. The instructor said he couldn't learn any more, so we can only come out."
This is how the skills are set in Zero. When each skill is first learned, it is level zero, and then it will be automatically upgraded to level one after using it once. After that, it will only accumulate experience in the training center or if it actually has a killing effect. However, no matter how you use it, the highest level of skill is level 20. Of course, the player's skills are not necessarily only 20 levels, but you can only get up to 20 levels based on experience. After the 20th level, players can also use special mission rewards, props or equipment to increase the skill level, which means that there are skills above 20th level, but at most there are more than a dozen levels. I haven't seen anyone who can upgrade a certain skill to level 40 or above.
Although the 20th level is the full level, it looks not very high, but considering the difficulty of upgrading this level, in fact, this level is not less. Strictly speaking, the player's skill level is often more difficult to upgrade than the character level. Many players have learned skills at the level of one or two hundred. When he has not reached the level of five or six hundred, this is still a common skill. As for Those less commonly used skills are even more cloudless.
Although I was surprised at the learning speed of the banshees, we still have to admit that after the inspection, the banshees have really learned the skills of the 20th level. The result is to change the gold coins and the real red to them. Not a light blow. I thought they were powerful enough, but I didn't expect that there were more cows than them, but I just got into the skill training hall once and trained my skills to the full level. This is simply evil!
With the emergence of the first team of banshees, the subsequent banshees also started the emergence of one team. In the end, there were actually four teams that had directly learned 20 levels and came out in advance. Although the remaining teams did not come out in advance, half of them had learned the 19th and 20th status. When the lowest one of the remaining teams came out, their skills were already 15th.
Regarding the abnormal learning speed of the banshees, I and Radamantis discussed them, and the final conclusion surprised us. Because of the analysis based on this effect, the telepathy mentioned by the banshees before should probably be called experience sharing.
What does this experience sharing mean? Let's say that. Suppose that if you practice for one hour alone, you can get 10,000 experience points. Now you have ten practice levels together, and then your experience values are shared. Then, after one hour, each of you will get 100,000 experience points. value. And what if it's not ten you here, but a hundred you? Was it terrible?
Banshees' telepathy is likely to carry similar abilities. Although not necessarily 100% experience sharing, and may only be effective when learning skills, this skill is too perverted anyway. Even I thought of a possible surname, that is, the banshees are the most suitable strategic mage units.
There is a kind of magic called "Strategic Magic" in "Zero". Some people call it Legion Level Magic, others call it Super Forbidden Charm, and some call it Destruction Level Magic. There are a lot of names anyway, but It's just one thing.
Our guilds are accustomed to calling this magic called strategic magic, and the use of this strategic magic is not done by one person, but led by one person, and then a large group of people provide magic support to this person as a human body battery. Can release this super scary spell. However, although strategic magic is extremely powerful, its shortcomings are also obvious. Long preparation times, unstable power, and easy interruptions are all the most important flaws. In the end, these defects were unified into one problem, that is, tacit understanding.
The reason for the long preparation time of strategic magic is that half of the reason is due to the inconsistency of the magic between the wizards who support this magic and the wizards who lead this magic. Therefore, the guidance wizards need to constantly To adjust the strength and frequency of the magic powers that support the mage, it is like a large group of people want to arrange a square matrix, but except for a captain in the team, everyone else is blind. The command changes position to arrange the square matrix. But the captain just opened his mouth and could only command one person at a time, and because of communication problems, it wasn't that the captain said a word, this person could immediately find his own position accurately. In this process, the captain needs to constantly adjust the position of each person, and this process is very troublesome.
When using strategic magic, like this team, the guiding mage is the only mage that can control the magic elements. Other mages can only act as batteries, and then the guiding mage needs to coordinate these people, and this process takes a lot of time.
In addition to preparation time, the problem of stable surnames for strategic magic is also caused by poor coordination. Because everyone has their own thoughts, it is inevitable that there will be inconsistencies when there are more people. Although this is normal, strategic magic does not allow this to happen. The use of strategic magic needs to ensure that each player performs his work as accurately as a part, and then this strategic magic can be properly cast. In the process, if any of the people's magic is a little chaotic, the result is often to reimburse them together. Think about it. When a mage reads and releases magic, if a spell fails, it will be seriously injured because of magic backwash. Nowadays, the magic of a group of people is concentrated. If the cast fails, the result should not be difficult to imagine?
The last problem is that strategic magic can be easily interrupted. This is also because there are many people. It is not easy to concentrate as people pay more attention. An excellent teacher can ensure that most students in a class are listening carefully, but even a good teacher cannot guarantee that every student in each class listens carefully, because there are always It is normal for some students to fail to learn because of one reason or another. The same goes for strategic magic. With so many people maintaining a magic, it is inevitable that someone will be in trouble, and if the enemy wants to interrupt the magic, they only need to make various interferences and then disturb the group of people. As long as one of them is disturbed, magic failure may occur.
In addition, the easiest way to interrupt a magic is actually to harm the magician. If a single mage casts a spell, as long as he is strong-willed, he will not panic when he is injured, and will not be distracted, it is entirely possible to continue casting. In fact, there are many players who can do this, and many mage players can continue to guarantee the completion of the current spell in the case of non-lethal attacks.
However, if it is strategic magic, the situation is completely different. This is not to say that you are determined. The human body is always responsive to damage. Even if you are determined, you can not move, scream, or even frown, but you always feel it. And as long as you react, your magic will fluctuate. If you are casting a spell on your own, then the fluctuations are fine, but the problem is that in strategy magic, everyone is a whole. If you move alone and the others do not move, the magic will be disordered, and then the whole magic will fail. This is why strategic magic can be easily interrupted.
Based on the above, it can be seen that the banshees simply exist for strategic magic. Because their thoughts are all connected, magic synchronization is to them like synchronizing their left and right hands, which is basically instinct, as simple as breathing.
Because it is not allowed to use the magic to synchronize the adjustment process, if there is a strategic magic group composed entirely of banshees, then they can release strategic magic at least twice as fast as the strategic magic released by other mages, and the strategies prepared by the banshees Magic will also be as stable as one's release of magic. During this period, there is no need to worry about everyone's magic coordination.
As for the problem of being interrupted in the end, this has actually been greatly improved. Because the banshees release strategic magic twice as fast as other mage teams, the time left for the enemy to disrupt is also reduced by half, which has greatly improved the success rate virtually. Furthermore, even if a certain banshee is attacked during the casting process, because of their telepathy, other banshees can completely simulate the magical beating of the injured banshee. In this case, as long as the banshee herself Hold on, the magic can still be done. At a single point, I don't know how many times better than the mage group. In addition, even if the real magic is interrupted, because of the telepathy of the banshees, they can completely coordinate with each other to cut off the magic connection or temporarily dismantle the spell into a bunch of small magics to guide the sky. In short, it is more than the average team An opportunity to remedy, at least not hurt yourself.
With such a big advantage, it can be said that the Banshee was born solely for strategic magic. Of course, the only pity is that the banshees are actually magic swordsmen rather than professional mages. Because of this defect, the banshees are probably unable to learn too high-end strategic magic, but strategic magic is strategic magic ~ www.wuxiaspot.com ~ even low-level strategic magic is not comparable to ordinary magic. To put it simply, general magic is conventional weapons, and strategic magic is nuclear weapons. Low-level strategic magic is micro-nuclear weapons in nuclear weapons, but even micro-nuclear weapons are also nuclear weapons, and their power is not small. Therefore, as long as strategic magic can be released, it is not a joke.
In fact, I don't regret that the banshees can't learn high-end strategic magic. After all, strategic magic is the same as nuclear weapons in reality. Because of their great power, it is difficult to release them, so they are actually not used in most battles. After all, the game is basically a cold weapon melee, strategic map magic-level things such as strategic magic weapons do not have much opportunity to use, especially the strategic nuclear weapon-level high-end strategic magic, it is only heard its name. On the contrary, if the banshees can use some low-level strategic magic, it would be better. The low-level strategic magic is less powerful after all, and you can focus on attacking an area without worrying about hurting yourself. In addition, the small strategic magic is released relatively quickly, with a secure surname and a much higher success rate.
Thinking of this usage of the banshees, I suddenly started to tangled. At first I wanted creatures like Banshee, but I planned to increase the members' guardian beasts, but if I want to use strategic magic, I will focus on the Banshee. How can I solve this? You can't send the banshee first, and concentrate when you use it?
(To be continued) q
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