Starting from Zero
Vol 21 Chapter 227: Is the 8 Snake coming?
According to the rules of the system, the charge of the challenge mode is determined according to the level of the challenged creature. In a nutshell, the higher your level, the more it costs to participate in the challenge mode.
We do n’t know the level of the banshee for the time being, but the test system can read it. As a result, using this rule, we directly confirmed that the banshee ’s level is 2,000 based on the amount of phone charges. This level can be said to be quite high, after all, now I have passed 2,000 levels alone in the whole game. Moreover, according to their analysis, although the game "Zero" is said to be open to 10,000 levels, in fact, the average player's level limit is only 3,000.
Why is the level limit of ordinary players only 3,000? This is our conclusion based on data analysis.
Let's first see why I can get to where I am now. First of all, my level is by no means leveling up. In fact, if you calculate based on the average player ’s leveling experience, it will take about two to three years for these players to reach the level of 2,000. To reach the level of 2,500, it takes about five years, and the level of 3,000 may take more than ten years. The premise of this calculation is calculated according to the optimal state. That is, it is assumed that these players will go online to practice leveling for the same length of time every day for the next ten years, and there will not be any accidents leading to death and dropout during the period, and the situation of termination of leveling for some reason cannot occur.
Knowing so many restrictions can know that this is actually impossible. No player can continue leveling for ten years without interruption. During this period, there will definitely be many interrupted children, and some other tasks will lead to avatars. Even death is basically doomed. Therefore, the calculation result of rising to the 3000 level in this decade is the most ideal result. In fact, most players need more time than this.
Because it takes more than ten years to reach the 3000 level, we can roughly determine that the average player's level is at most about 3,000. Some people may rise to more than three thousand, but those are outstanding characters, and ordinary players should mostly be concentrated below three thousand, close to three thousand.
After understanding the limit level of ordinary players, normal people will be confused. Since everyone can only reach the 3,000 level, how did this 10,000 level come out?
In fact, this 10,000 level is also useful, but it is not prepared for ordinary players, at least under the current upgrade situation, ordinary players are definitely not up to that level. This 10,000 level is actually prepared for special groups of players, such as guild presidents like us, or SLRs with outstanding performance like Kristina, or national instruments like real red and gold coins Holder.
According to the way I currently gain experience, it can be seen that the way advanced players gain experience is by no means just leveling.
Su Mei's summary of the high-end experience acquisition methods can be roughly divided into these aspects.
The first is the division of guild war experience. This item may be the main way to gain experience for high-end players in the future. After all, a person's power is limited. You can kill low-level monsters one by one, but monsters are not stupid. Will they gather for you to kill? Besides, high-level players have no experience in dealing with low-level monsters. It is useless to kill such monsters. Monster experience similar to your level is true, but the problem is that you can only kill these monsters one by one. After all, there are not many players like me that can kill monsters of the same level. After all, ordinary masters are most abused. A monster with a level of its own level, a large number or a little higher level than itself can only be a normal battle, it is basically impossible to abuse the opponent. However, if it is a normal battle, the accumulation of experience value will be very slow, so there is little hope of upgrading to a level of more than 3,000. As for challenging more advanced monsters ... Although this is an upgrade method, it is only suitable for top players like Kristina and me who have a much higher combat power than their counterparts.
Those monsters that are more advanced than their own are naturally a lot of experience points, and the extra-level monster killing system also gives rewards, which sounds good. The problem is, the game "Zero" will adjust the monster status according to the player's level. When you are at level 100, the clay monster is a small SS, and the stone giant is a large SS. When you are a thousand, the stone giant may be The backbone of the monster group, the small SS becomes a steel doll, and the large SS is a magic motive. Anyway, the system will adjust the monster's identity and battle special name according to the level of the player. If you want to challenge a monster that is much higher than your own level, the opponent must be an SS-level monster. Perhaps the number of such monsters will increase after everyone's level has risen, but before this type of monster was SS, and SS is impossible to appear in groups. Not to mention you can you challenge such a high-level monster to win? How long does it take to win? How much medicine and equipment are consumed in the middle? Will it be re-challenge if killed by the monster? Even if all of the above are ignored, assuming that you can easily push the SS every time, do you need time to transfer the battlefield? Does it take time to find the trail of SS? SS is not those idols in the entertainment industry, just flip through tabloid magazines and find out where they live. Normally, SSs are reclusive, and few SSs like to mess around. Therefore, even if you can easily push SS, the delay time on the road will definitely drag your upgrade speed to the same level as ordinary players, and you will still have to bear high risks during this period.
So, unless it's a top player like me and Kristina. One can use the guild resources to directly determine the SS position, without having to waste time because of intermediate links. Secondly, you can quickly enter the rapid evacuation without having to spend time with the group of SS brothers. In this case, you can challenge the SS to achieve the purpose of accumulating experience quickly. Mobs are more reliable. At least this way is safe and secure, the experience value can be steadily increased, and the unsuccessful push of SS is likely to be the end of the rice without stealing chickens.
It is precisely because the experience value obtained by a person is ultimately limited, so players like to team up and level up. Because the system has team experience rewards, the speed of gaining experience value will be slightly faster if multiple people work together, but this still doesn't make much sense, because the increased experience value is still very low.
Therefore, for most players, the most stable and reliable source of experience is guild sharing.
This guild experience is divided into guild battles, guild missions, and guild collective leveling.
It goes without saying that the guild wars are divided. For most players, this is definitely a share of experience, especially for guild presidents like me. It is no exaggeration to say that as long as we go out to play a guild battle in Frost Rose League, I can at least upgrade to the third or fifth level, and this is the premise that I do nothing. You have to know that I am a player of more than 2,200 levels, and I have been promoted to 3 or 5 levels at a time. I can imagine the amount of experience. Of course, I'm the president, so I get the most points. Most players can't get this ratio, but anyway, this is a large-scale income.
However, although the guild war income is large, it is not suitable for all guilds. Although this mode of guild battles is a way of earning a lot of experience for our Frost Rose Alliance, it is based on the strong fighting power of our guilds. Why do Guild Wars have more experience? That's because the player killed is not a monster. Just like the way of life in nature. Plants absorb solar energy, which is then converted into chemical energy to be stored in the body. Herbivores eat plants, so that their own energy will increase, while predators eat herbivores, so the energy of predators will increase.
In this process, the way carnivores obtain energy, that is, eating meat, is obviously the fastest way to obtain energy. However, in the process of carnivores eating herbivores, the total energy of the entire biological world did not increase, but decreased. In fact, herbivores eat plants and consume the total energy of the biological world. Only plant photosynthesis is increasing the total energy of the biological world.
This battle is like the predator eating herbivores. It is really fast to gain experience, but it is actually consuming experience instead of increasing. At the time of our Frost Rose Alliance guild battle gaining a large amount of experience value, it also meant that the guild or the forces we played lost a lot of experience value. During this period, the total experience value of our two sides did not actually increase or remain the same. Instead, it has fallen sharply. Suppose everyone does not level up, but fights every day. Then the final result is that everyone's level gets lower and lower. In the end, apart from training individual masters, most people can only go back to Xinshou Village.
Therefore, only leveling is to increase the total experience between players, and guild wars are partial. Although increasing experience is fast, for most guilds, this is actually not a good thing, but a bad thing.
In addition to the guild war division, guild division also includes guild missions and guild collective leveling divisions.
The guild collective leveling division is considered to be the most stable one, because this mode is applicable to all guilds. Unlike guild battles, only strong guilds can get stronger and stronger, while general guilds can only get weaker and weaker. .
This guild collective leveling is actually a guild level team leveling. This mode has three advantages over regular team leveling. First, the guild collective leveling experience bonus will be more than 10% more than the ordinary team mode, and it is not capped.
When the guilds are leveled collectively, the basic value of this experience value is still used in the team mode, that is, the total experience value of the monsters increases by 20%, and then a basic experience share is issued to all members of the team. The rest is based on How much of the effort is distributed to several major players. Although this mode kills everyone, the experience value obtained is much lower than single kill, but because there are many people in the team, in fact, the experience value per unit time is not decreased but increased. Moreover, since the total experience given by the monsters in the team mode actually increased by 20%, this is equivalent to the increase in the experience density of the same leveling area. You must know that the factors that affect the speed of gaining experience in leveling are not only the fighting reasons, but also the frequency of monsters. If you throw yourself into a large area of the Pacific Ocean and put one or two monsters in it, then even if that monster dies at the first move and the experience is incredible, your upgrade speed is definitely not fast. Get up, because most of the time is wasted finding monsters. Therefore, a 20% increase in the total experience of this monster actually improves the experience acquisition speed.
The above is a normal team's experience bonus, and the guild leveling mode will first get the above experience of the normal team. Then, after the guild team leveling is over, the system will also issue two Items reward experience. One of these rewards is a team reward for everyone. This reward is that as long as the people who participated in the leveling of this guild, no matter how much experience you have gained in this leveling, the system will reissue you as a percentage of the total amount of experience you have gained this time Guild collective leveling bonus, and the starting value of this percentage is 10%, and guild level upgrades, and certain upgrade options such as certain guild buildings can make this percentage increase. The current guild experience reward ratio of our guild is 73.3%, which is almost equivalent to giving three-quarters more experience, which is not too far away from double experience. From this you can see how much the guild's experience of collective leveling is great.
In addition, in addition to the reward that everyone who participates in this leveling will get, there is another reward called the guild service reward. The amount of this reward is more than 30% of the sum of the experience gained by everyone in this leveling. This ratio is also as uncertain as the previous guild leveling reward, and can also be increased due to guild level and other factors. This guild of our guild is relatively exaggerated. The current ratio is 120%, and as far as I know, other guilds are actually below 50%. The value of our guild is so high because our guild will have a crystal communicator. The crystal communicator has a full 40% share on the guild surname.
The extra guild service rewards are not issued according to the participants, but are given to the guild management. Among them, I have the highest percentage as a guild. As long as the guild management, I will get the corresponding experience ratio according to my job. This division is a division that does not consider the status of the participating personnel, that is to say whether you are online or not, you can get the division anyway as long as the guild post is in place.
These are just the first benefits of the guild teaming mode. One of the two benefits is the efficiency advantage.
The maximum allowable number of reading players' teams is 20, and if there are more, it will cost money to buy the number of queues, which is obviously not cost-effective, and many teams do not have 20 at all, and the general player team status is generally in Between five and fifteen people, very few are full.
This team is small, so they can only chase monsters everywhere. It ’s okay when the level is low. At that time, all the low-level monsters were dealt with. They belonged to the category of no brain. As long as you send some fast people to fight and run in the past, you can attract these monsters to the vicinity of the large army It's gone. This tactic of pulling hatred is very useful among low-level players, but the problem is that as the player level rises, this monster is also getting more advanced, and the intelligence of this high-level monster is definitely higher than that of the low-level monster. The hatred is not so good, and the monsters who can't go out to attract the monsters can't pull back, but they are trapped by the monsters themselves. Don't underestimate the intelligence of monsters in the game "Zero", otherwise they will die badly. Of course, the intelligence of players against skeleton zombies can be abused as much as you want, but when the level is high, when you encounter a high-level demon such as Ling, you may not know who to count. Therefore, this small team will be more depressed when killing monsters, because the whole team can only run around to chase those monsters, and how much time will be delayed during this period is impossible to predict.
Compared to the down level leveling mode is much cooler. The first is that there is no limit to the number of people, as long as they are members, they can come as many as they like. Moreover, this person does not have to chase monsters everywhere. You can first set a trap or something in a specific place, and then everyone drives the monster into the trap just like the primitive man hunts, and then flocks to attack it. Moreover, because there are many people in the guild, the team composition will be more comprehensive. In this way, firstly, the battle array can be used, secondly, there is cross-layer coverage of the fire network in the middle, near and far, and finally, professional auxiliary teams and various guild-specific war machines can be used. Such a battle will become very simple. Everyone's strengths can be used to cover each other's weaknesses, and the combat effectiveness can be improved several levels. So this guild leveling mode is much stronger than the team leveling mode.
The third benefit of this guild leveling mode is that you can get extra rewards.
Just like the battle where our guild eliminated the Russian Protoss last time, in fact, it was a team leveling battle, in which all our combatants can get the normal leveling experience and the extra level of guild leveling. reward. In addition, in that battle we also received a lot of rewards that the team leveling mode can never get, such as various guild points and other rewards for challenging the Protoss. In addition, we got an extra mission experience reward during that battle. We challenge the Russian Protoss, which is actually a guild mission and guild leveling, so we can do one mission and get three experience points. This kind of welfare team can't get it.
The last division of guild experience is the division of guild tasks. This so-called guild task division refers to tasks that are taken over in the name of the guild collective. This kind of task does not necessarily require the participation of all guild members. After the battle, everyone can according to their role in the guild. Those who get a certain percentage of experience value, and those who are directly involved in the task have extra rewards during the task.
The advantage of this guild task is that it has enough experience value. As long as the guild is strong enough, it definitely has more experience than leveling.
Although there are many ways to get experience points, in general, it is very difficult to improve the player's level, and the 2,000-level Banshee level is quite scary. As a guardian of the house, this level of Banshee is a bit scary. After all, the guild beasts existed as auxiliary combat power before, just like the snowballs, tree divisions, spears, steel claws, and dragons that we already have. They all have certain special abilities, and basically they are not the master. War creatures. But this banshee is different. Their auxiliary abilities are almost non-existent, but rather combat effectiveness. Although there is no data support for the time being, but from the information already known, these banshee eight achievements are a group of sturdy combative creatures. They are estimated after becoming guardians Except for some extremely powerful players, most of our members have to turn around to assist the banshee. However, I don't care about this. The guardian beast is also part of the strength anyway, and most importantly, the level of the guardian beast will not increase with the battle. They need to upgrade with guild points instead of using Experience value, so if nothing unexpected, the banshee will surpass the average player in the short term, and will be gradually chased back in the future.
After reading the level of the banshee, we began to prepare to start the challenge mode and officially test the banshee's combat effectiveness.
Although the test requires payment, for the accuracy of the data, I finally booked ten test places, and then started the Banshee combat effectiveness test.
If the battle test is originally a player test, you can agree to open the auditorium, which means that someone can visit your battle process, but you must agree. But there is no such option in the challenge mode, so we can only wait outside.
Not bad, the test didn't take long. The fastest banshee came out in less than thirty minutes, and the slowest one took almost fifty minutes, almost an hour. Such a gap is actually quite normal, after all, the composition of luck in battle is very important. In ancient China, there was a saying that the time of day is not as good as the right place, and this time of day has the meaning of heaven, which means luck.
The test results are amazing. From the test data, it can be seen that although the fighting times of the ten banshees are different, the data are basically the same. This also proves that the accuracy of this test is very high, which largely corrects the interference caused by the luck component. .
It can be seen from the test data that the Banshee's ability to adapt to the battlefield is very strong. At the beginning, the Banshee was in an absolutely unfavorable state, but as the battle progressed, they gradually began to adapt to the battlefield, and the monsters as enemies were not at all Their opponents, so the battle will end within an hour, instead of becoming attrition.
In addition to finding that the Banshee has a strong ability to adapt to the battlefield, this test also found several characteristics. The first is that the banshee's agility is really high and the response is good. The Banshee was hit very few times throughout the test, while the enemy was hit many times and quite often. This result shows that Banshees are a very flexible warrior, and their abilities are biased in the way of walking and fighting.
The second feature is that we find that the Banshee seems to continuously absorb combat experience in battle. Wherever they have suffered losses, they will hardly suffer a second loss, that is, as soon as they find any loopholes in combat, they will soon be able to adapt to it, and then it will not be easy to take advantage.
In addition to this feature of absorbing experience and high agility, we also found that the Banshee actually has a special ability, which is somewhat similar to the ability of the spiritual class, but it is not marked in the surname. We know that this ability exists because there are systematic evaluations in the test results. It is mentioned that the Banshee is good at using various magic and combat skills to interfere with the battle, so that the enemy can't understand her attack rhythm. The special surnames who are good at using magic have different joint magic attacks. You need to know that combined magic attacks are not as simple as compound magic. This is actually a very high-end combat technique. It pays attention to using a variety of simple small magic to conduct mixed attacks, so that it can play far greater than when these magic are used alone. Power.
With these three special surnames, I can roughly confirm how the banshees are fighting. It can now be determined that the Banshee is a strong combat creature, which does not differ much from our expectations. In addition, we have confirmed that the Banshee is not only a strong combat creature, but also a natural fighting race. Many of their characteristics are very suitable for fighting, it can be said that they are born fighters.
I am quite satisfied with the test results, and then discussed with Radamantis. At the suggestion of Radamantis, we did a small range of test on the surname on the side of Steel City, and the results were still good. Not bad, no congenital defects or weaknesses were found in the Banshee.
It's already midnight when all these things are done. Chris Dina they couldn't keep going offline, Radamantis was very good. Radamantis and I returned to Isinger's Mobile Fortress to check the output of the banshees, and I saw that the banshees there had gathered in a large group, a considerable number. After finding the player who was responsible for the management of the banshee here, after a brief understanding, I finally knew the current situation.
According to the player's report here, the number of banshees has reached our demand at this time, which means that the guild guardian beast can be transformed. Of course, after the transformation is completed, we have no way to send it to each member for the time being. A banshee, after all, the number of banshees is currently not as many as our members, but this is not a problem. According to this production speed, the expected number should be reached soon.
Since the number was enough, I didn't wait any longer, and started to apply for the transformation of the Guild Guardian with these banshees.
Transforming the Guild Beast does not require a task, as long as the guild points are sufficient, and the guild will have free guardian positions, and there is a creature willing to join, and the population of this group of creatures meets the basic requirements, then you can Apply for Guild Guardian. Of course, because the game Zero is a financial bomb, its characteristic is to die for money. Of course, the application for the guild guardian beast has to be paid, and there are quite a few. Fortunately, this amount will not change due to the size of the guild, the level of the applied guild guardian beast, and the combat effectiveness, so this price is not an exaggeration for us.
After paying the Guild Beast's conversion fee, there are still some changes in procedures that need to be done. This may be more troublesome in reality, but the office system in the game is the system, so the processing speed is very fast. We After just waiting a few minutes, the results came down.
I just saw the system confirmation message here, and then I heard the system announcement sounded.
"Attention all players of the Frost Rose Alliance, this is a system notification. Frost Rose Alliance has been joined by a new guardian creature-Banshee. From now on, the Banshee officially became the guardian of the Frost Rose League guild, how the creature is distributed, etc. The power is entirely up to the President of the Frost Rose Alliance. The notification is complete. Repeat below ... "
After the two notifications were completed, I immediately heard that the army **** said that many people contacted me, but because I thought about this before, I told the army **** in advance not to pick me up. After all, I'm the president, and I'm alone. There are so many people in those guilds. If I communicate one by one, then I don't have to do anything in the past two days.
When I was planning to tell the military **** to leave those communications alone, I heard the military **** said, "President, there is a communication from Matsumoto Masako."
"Matsumoto Masahiro? What did he contact me for? The guild guard did nothing for him!"
Although Masamoto Matsumoto is now my own, he is undercover, and he is also the leader of players in this area. The guild guarding this thing is just like the standard weapon in the national army. As soon as you take it out, others will immediately know which guild you are. So let's not say that Matsumoto Masa is not a legal member of our guild. Even if he is, I can't arrange him to guard the guild. Isn't this a trick?
I was mumbling about that, but I did not expect that the **** of war suddenly said: "Matsumoto Masa is a joint communication with August smoker, Sakura Yushin, and Blazing Dragon Ji, they said that there are important things to report."
Originally I thought that Matsumoto Masayoshi wanted to ask the banshee, but the **** of war said that August smoked them in the newsletter, and this matter was not so simple. You must know that these four are our main spies in the Frost Rose League, and their four joint communications are bound to be a big deal.
"Help me connect."
As soon as my voice fell, the communicator immediately communicated, and then I heard Matsumoto's voice saying, "Purple, emergency!"
"What emergency? You yelled so much?"
"It is indeed an emergency," August smoke said in the newsletter. "We just received the news here, and the ghost-hand Nobunaga is missing."
"The ghost-hand Nobunaga is missing? How can he be a missing person?"
"But the problem is that he is missing, and he has been missing for almost a day."
"Almost a day?"
Matsumoto Masaha said, "As a special target of our special attention, Nobunaga's surveillance is always on for 24 hours. It can be said that as long as he is online, someone will stare at him, but this morning after he went online I did n’t come out after going to a room, and then we sent a secret investigative unit into the room to see that people were no longer inside. After that room was checked for transmission fluctuations, it can be determined that the space was used by the ghost-handed Nobunaga. The spell left here, but his whereabouts are unknown. "
I thought about it: "It is indeed an important figure in Nobunaga's hand, but it is an exaggeration to think that something big has happened just because he is suddenly one hour a day?"
"If only the ghost-handed Nobunaga disappeared, we wouldn't care. The key issue is that the Yagi snake is also missing."
"What? The Yaki snake is gone? How long has it been?" I couldn't sit still now. The Yagi snake and Nobunaga are different. The ghost-handed Nobunaga is now just a first-class master. Although he can cause us a little loss, for a large guild like ours, it ’s just a sting with bees. The pain is very painful, but only It's just a pain. But this Bachi snake is different. This guy still has a divine core in his hand. In addition, the Yachi serpent had been clearly and secretly expressing a desire to counterattack the mainland, and it scared me to find Tianting to order this close-up horizon, which was hung on my arm. But this is just a short distance away, but the Yachi serpent suddenly didn't move.
Originally, the Bachi snake didn't move, but he suddenly gave me a missing one again. Isn't that irritating me? You said that the Eight-Big Snake had been clamoring to attack us, but it turned out to be missing for us now. Is this unknown to us?
I was kind of nervous at the thought of this, but suddenly I thought of another problem. "So what. Both the Yaki snake and Nobunaga's ghost hand disappeared, what about their men?"
Matsumoto was crying when he heard what he said. "I won't contact you if I know where those people are!"
"It's ~ www.wuxiaspot.com ~ I now know 80% of them!"
August Xun's voice suddenly interjected and said, "Chairman, you can't just be sure that they are heading for Isinger because of the disappearance of the Yagi snake and Nobunaga's ghost hand?"
"But the question is where can they go except us?"
My question was clear-cut, and Matsumoto was congratulating them all for a while. Actually speaking, the reason why Matsumoto is congratulating them will contact me, this is a sign that they are already doubting that Nobunaga's hand is here. Otherwise, what do you say Matsumoto is congratulating them to contact me in such a hurry? However, despite such conjectures, Matsumoto congratulates them that they dare not confirm. Once there was no evidence in their hands that could confirm that the Yachi snake and Nobunaga's Nobunaga came to our side, in the second case, they were worried that in the event of a false alarm, it would be a troublesome thing.
You know, we have already laid out a lot of things in order to guard against the Yagi snake. If we are here to confirm that the situation where the Yachi snake came to the mainland, we must start these emergency plans. The question is, what if they don't come?
(To be continued) q
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