Starting from Zero
Vol 22 Chapter 402: Tactical adjustment
With the full firepower of our battleship, the surrounding joint fleet was unlucky. It can be said that the ship's mobile angel is like a tank-oriented Wuzhi. For a battleship, this thing is basically the existence of natural enemies. The ultra-high mobility and strong destructive power determine the battleship's confrontation. The ship's mobile angel is often in an unstoppable and unstoppable state, and as long as it is approached, it is basically a direct life, there is no hope of survival at all, and The landing surface directly blew itself up, otherwise, even if you want to play the same game, you will have little hope.
"Master Haigs, our fleet lost too much, did we change our tactics so that our warships could be withdrawn first?" A small guild president suddenly opened the bridge hatch and rushed in and hurriedly yelled.
Hagers said without even turning his head: "This is our tactic. If you can't withstand the current wave of attacks, what victory will you talk about? Don't you know the firepower of the Frost Rose Alliance, this loss is inevitable. Yes, as long as we can get the final victory, our dedication is worth it. Don't forget, several cities in Indonesia have recently discovered several new ruby stone mines, as long as we defeat this fleet of Frost Rose Alliance Entering their city smoothly, even if only three or five days of mining will be enough for you to recover the cost, what do you say you are worried about? "
The chairperson thought for a while or turned and rushed out, but in the battleships of other guilds, although the captains were all in a hurry, they did not intend to destroy the formation at all. When they came out of Europe, the captains and the British guild signed a joint interest agreement, and everyone lost their fate in the battle. But in the final distribution of benefits, all the benefits obtained from the colonies are divided according to everyone's shares, so these captains know that if they win, they will not lose, even if the warship sinks. However, if the battle fails, it is a real loss. Even if the warship returns, the fuel and labor costs must be paid for by themselves.
It is precisely because of such a bond of interest that connects these households, even if the captains of these small warships know that they have been used as cannon fodder, they do not dare to destroy the formation and retreat without authorization. They are not stupid. Figure out how to get the most benefit.
Under such circumstances, the battle gradually entered a white-hot state. As time passed, the joint fleet's warships finally managed to reach the optimal range with huge casualties and completed the siege of our fleet. Haigs patted the podium proudly and shouted, "It is now, open fire and fire. All warships fire freely. Blast me those **** warships! I don't believe that the Frost Rose Alliance warships can't sink!"
With the order. The battleships of the United Fleet immediately entered a state of artillery battle, and in a split second, a large number of artillery shells covered the battleships of our guild. The children inside the bridge of Christina saw the opposite side of a large flash of cannonballs flying and scared to hide behind them, but Sophie shouted unhurriedly: "Open Shield. Ready for impact. "
"The shield is open, ready for shock." The operator repeated the order loudly.
As the operation order was activated, a slightly protruding device behind the island of Kristina was suddenly unfolded to the sides to expose a device like a satellite antenna, followed by an arc of light flashing on this thing, countless like water vapor The same blue mist-like substance quickly began to gather toward the center, and then the collected blue substance suddenly flashed. A thick beam of at least five or six meters in diameter hit the sky directly and suddenly seemed to hit something after rising more than ten meters. A semi-circular light film spread out around and surrounded the entire battleship.
"I rely, what the **** is that?" Everyone on the other side of the warship noticed the sudden appearance of the light film, and some even stood up nervously from their seats, but it was too late.
The first round of the opponent ’s shell arrived at the moment the light film fell. The light film that was just completed was immediately hit by a series of shells, followed by a burst of explosions that shook the entire light film. It flashed randomly, but in the end it carried all the shells intact and did not let any shell hit the ship itself.
The other guild warships around Kristina were similar to Kristina, and the sudden expansion of the light film blocked all shells, except that one of the warships missed two shells because of its late deployment. All other shells were successfully intercepted, but even the shells passed through earlier failed to hit the target. One of the shells flew directly into the sea because of the trajectory problem and did not hit at all. The other one seemed to hit, but just before this shell was about to contact the battleship, it was suddenly from the top of the third turret of the battleship's bow. A red light shot hit the shell accurately, and then the shell disappeared directly and silently.
"I wipe! Beam the beam? This is OK?" Because the light film is transparent, everyone in the United Fleet stared at the two shells that successfully penetrated the shield. Who knows that the final shell will be directly directed by a beam Lost it, this result is even more amazing than the light film that just blocked the shell.
In fact, this kind of battlefield protective cover is nothing new. The system city in the game already had the urban protective cover when the players just came out of the novice village. Although the players did not have the opportunity to see this thing at the time, As the level of players increased, guild battles became more and more frequent. Everyone also gradually discovered that the city of the system has protective covers. Later, even the cities established by the player guilds began to gradually popularize urban protective covers. This kind of thing is even more rare. Already.
In fact, in addition to the urban protective cover, the large mobile protective cover on the battlefield is not unused. At the earliest when everyone was only level 700 or 800, a British guild used a strategic magic level legion shield on the battlefield to directly carry the enemy's magic bombing, and then used the opponent's magic cooling time to launch a counterattack. The other side hit the scene. At the time, this battle example was also posted on the forum by many players, and then everyone's props or joint magic level protective covers also emerged endlessly. Not to mention the single player shield. The magic shield of the mages is the most basic magic shield, and that magic can be learned as long as two hundred levels. It is definitely one of the magic that mage players will know.
Of course, although there are many shields in various versions on the battlefield, not many shields are installed on battleships. There are several main reasons for this, the most important of which is the issue of cost performance.
Although a battleship is not cheap, the problem is that the protective cover is more expensive, and you cannot protect all your ships with a protective cover at sea, which means that each ship must have its own protective cover. This cost It's too scary. With that money, it is better to build an additional battleship. Two-on-one can also increase firepower delivery capabilities. It's much more cost effective than getting a protective cover.
Because of this reason, even the battleships in our guild had not been equipped with protective covers before, after all, we will also calculate the accounts, who would do things that obviously cost more and have no effect? As for why you should install a protective cover now ... the reason is simple. That's a breakthrough in our shield technology.
The protective cover just launched on the Kristina is called the active energy barrier system. The advantages of this thing are obvious. One is cheap. Although the technical difficulty itself is more exaggerated. But the manufacturing materials are ordinary things, so although the R & D cost is high, the equipment cost is very low. So as soon as we got it out, we hurriedly equipped all warships with this gadget.
Second, the energy consumption of this protective cover is relatively normal. Although it is quite expensive, it is still within the receiving range. If it is only launched in a battle, it can be used for a long time, and it will not contribute to our guild funds. How much pressure is caused by the chain can be regarded as a relatively affordable shield.
Third, this shield has a one-way protection feature, that is, it blocks external attacks without blocking our own counterattack.
The fourth is that the protection of this thing is pretty good. The volley of this shell just now is actually a very exaggerated strike method, but although our protective cover is also beaten and swayed, it ends up still endless. Stabilized.
In fact, the other party's group did not know that this shield is not afraid of intensive attacks. Its working principle is slightly different. It is actually meaningless to rely on most weapons to focus the attack in a short time. The energy consumption of this shield does not have much to do with the attacks it receives. What really affects its working state is a device called a magic energy converter. This thing is a bit similar to the magic version of the transformer, so this thing will give off a lot of heat during work, and it is not ordinary high temperature. Although we used every conceivable way to cool this thing, it still only worked for ten minutes, even if it was continuously cooled with seawater, it was useless.
Because the high temperature of this gadget is too exaggerated, we have to design a component like a revolving magazine of a revolver, and then load twelve magic converters on this thing at a time, whenever one of the converters After overheating, the turntable will automatically lower to make the converter out of contact. After that, the turntable will rotate 30 degrees and rise again. Push the second converter into the connection slot and turn it on again. The previous converter will enter the forced cooling state and start waiting. Be connected to the system next time.
This method can ensure that our protective cover can work continuously, but the disadvantage is also obvious, that is, the protective cover will be interrupted for seven or eight seconds during the converter replacement process. This is an inevitable problem and there is no way Ignore, fortunately, it doesn't take long for seven or eight seconds, and the time for the enemy is not too much. Besides, our protection system is not the only one.
One of the two shells that had just penetrated the protective cover was directly lost by a beam, and that beam was the newly developed transmission ray defense system of our guild.
This kind of teleportation is not an attacking skill, but a kind of auxiliary magic, which is basically used by space mages. The characteristic of this magic is that it can be launched remotely, and then transmit the object hit by the beam. Of course, this thing can't teleport a creature with resistance to consciousness, so there is no way to teleport the enemy. You can only teleport your own person or an inanimate object. Of course, the enemy can also use it if they pass out.
The characteristic of this kind of transmission ray is that the transmission speed is fast, and the transmission is completed instantaneously. It can teleport away at the instant of hitting without delay. However, this teleportation is not intended to allow you to move in space, because it is non-directional, that is to say, the object being hit may be teleported to, without any regularity at all. Fortunately, the teleportation distance is not too long, and it usually appears somewhere within 500 meters around the start of the teleportation, so this magic is generally used to save people on the battlefield. For example, if someone on your own side is injured or surrounded by an enemy, the outer space mage can use the teleportation rays to illuminate his own person and then remove it. Although may not bring people to their side. But better than being surrounded by enemies?
In fact, a long time ago, players realized that this kind of ray can be used as a short-range defense system, because there was a space mage who used this method to intercept long-range attacks of shooter players, and the success rate was quite high. After all, the transmission of rays is almost instantaneous, and the speed of the beam is extremely fast. So the hit rate is quite high. Just be hit. The bow and arrow fired by the opponent will be teleported to any position within 500 meters. Although it is not ruled out that the bow and arrow are still aimed at themselves after the teleportation is completed, this possibility is actually not high, so the probability of successful interception is still very high.
Well. Since this kind of thing has application examples and its success rate is so high, why hasn't anyone used it on warships before? Even if the ray magic array can't do it, can't find a space mage stand on the battleship?
In fact, this situation is well explained. Not everyone does n’t use it, but it does n’t work. Bows and arrows have a short range and slow speed, which can be captured by human eyes, so it is relatively easy to intercept, but the problem is that shells are used in naval battles. These artillery shells can move several times the speed of sound. With human response, it is impossible to aim at them. Even if they can be tracked, they cannot be intercepted, because the magical consumption of this transmission ray is not fixed, but according to the transmission target Mass and relative speed.
To put it simply, the lighter the lower the transmission wear, the slower the lower the wear. In ordinary battles, the space mage uses teleportation to pull individuals for nothing more than a hundred or two kilograms, but the shells of warships usually have more than that, most of the main guns of the warships are more than 200 kilograms. With such a large quality, the abrasion is certainly not low. Moreover, even if the player in the battle is not stationary, how fast can he move? Can it be twenty meters per second? Definitely not. Bows and arrows have that speed, but how much is an arrow? This monster consumes too much energy. The problem is that not only does the shell have a mass of a few hundred kilograms, it also often has a speed of several times the speed of sound. With such a large speed and mass, that magic can consume ordinary mage is simply unable to withstand, can even get a shell even this mage The upper limit of the magic power is high enough, so letting the space mage stand on the battleship as the defense system is pure nonsense.
To intercept cannonballs with teleportation rays, three problems must be solved. The first is to be able to make a teleportation magic array, because players can't support such consumption. Only by magicalizing the magic skills can the magic crystal supply be used. Yes, so you don't have to worry about energy consumption.
Second, to use the transmission ray to intercept cannonballs, a dynamic capture device is required to allow the ray to accurately hit the cannonballs flying at high speed in the air. After all, even if the speed of the transmission ray is the speed of light, there is no need to calculate the advance, and it is necessary to intercept the sonic flight cannonball It's not that simple.
Third, there must be a way to influence the landing point, that is, the position where the target object appears after the transmission is completed. Because the teleportation objects are random, it is entirely possible that you hit a shell 500 meters away from yourself, and the shell will appear one meter away in front of you in the next second. Although this kind of result does not happen often, it is indeed possible. After all, this is a random transmission, and the ghost knows where it will come from. Except that it will not overlap with the existing material, this transmission is completely random. Therefore, it is necessary to prevent the occurrence of oolong, otherwise there is not much problem with a shell hitting the hull armor. What's the matter when you send a ray to send the shells into your ammunition depot? Isn't this death? Therefore, controlling the landing point is very important. Even if we cannot guarantee that we will not hit the hull again, at least we will not be able to teleport to the inside of the warship?
The method our guild uses for this kind of problem is a kind of auxiliary magic called spatial refraction. The working principle is very complicated, but the result is very simple. With the help of this auxiliary space refraction magic, the teleportation effect produced when the teleportation rays hit the object will be centered on the contact point. The original flying direction of the ray is a conical area with an angle of about sixty degrees at the center axis, and the range of this area will be equal to the original transmission range, that is, the total volume of the total refraction possible area is unchanged, but the shape is a round sphere Into a cone.
Because the vertex of this cone range is located at the contact point, it can be determined that the range of the teleportation area will definitely not overlap with the warship, so that at least the target being teleported will not appear inside the warship. Of course, this still cannot be said that it will not be hit by the teleportation target, because the teleportation only changes the position of the target, and its movement speed and direction will not change. So if the reappeared shells did not deviate from the original ghost question. Even if it was teleported backwards, it was still possible to hit the warship. Of course, this probability is actually very low. Generally speaking, this kind of thing does not happen.
"Is the Frost Rose Alliance formed by aliens?" The personnel in the joint fleet couldn't help complaining after seeing that all the shells had missed their targets. "It's too shameful, isn't it? The protective cover isn't even there. There is a short-range defense system. And it's still a space spell! Doesn't it make people live?"
Compared to those in the United Fleet. The players on our side did not respond much. As warship operators, of course, we will tell them what's on our new warships. After all, the functions that even the operators don't have are useless. Therefore, except for the group of children who took the warship along the way, everyone else is relatively calm.
"Wow ... That's great!" After a short pause, the children inside the bridge suddenly called out collectively. They are so excited. I just saw the opponent ’s battleship Wan Can Qiming and thought that he was going to be killed. In the end, not only was he not killed, but even one shell was not successfully hit. The contrast before and after was so amazing that the child They couldn't help screaming.
"Okay, don't disturb the brothers and sisters, let's be quiet." Seeing the children making too much noise, the head aunt finally spoke out to maintain order. The children were more obedient, and they calmed down immediately after the aunt reminded, but still whispered about it.
After a recent round of shelling, the enemy's warships are all reloading. Although the guilds currently have automatic or semi-automatic loaders, the guns are not submachine guns. How can they be fired one after the other? Sudden hair? Although the interval is not too long, there must always be seven or eight seconds.
While the enemy was busy loading bombs, the warships on our side were not idle, so no command was required at such a short distance. Each turret found its own target and saw that one was done. Anyway, our naval gun is big enough, no matter which one we hit is fatal, so our side is much easier than the enemy. If they can't focus their firepower on a ship, they will not be able to cause any harm, and we will sink a gun regardless of kilograms.
Taking advantage of the enemy's chance of loading, we fired two rounds of cannons in succession, and the corresponding counterpart was that dozens of warships sank or lost combat power over the United Fleet, but this number was not rash for the opposing fleet It has a great impact, because the total number of opposing fleets has already exceeded a thousand, and this loss has little impact.
After the first round of artillery, the United Fleet side finally realized that there had been a problem with their previous tactics.
Although their plan was to consume our warship ammunition, at the same time they were counting on those small warships to damage or sink several of our warships first. The meaning of the British guild is to let our allies die, consume our shells and put our warships in a medium or severe damage state, so that they can use our large warships to siege us and easily win victory. . However, the plan now seems different from what they imagined. Our warships have two layers of protection, so that the small guns ’cannons ca n’t hurt our warships at all. If this is the case, we can still consume our ammunition, but in the end, when they only have large warships, our The battleship remains intact.
Although our warships will be in a state of lack of ammunition, the problem is that the British are not sure to win a one-on-one battle with us, even if we lack artillery shells. After all, our guilds have a variety of attack methods. Cannonballs are just one of them. Even if there is really no shell left in our battleship, it is actually not completely ineffective. After all, our mobile angels are not good-looking.
The British captains who were aware of the problem immediately responded to the problem, and the British guild president Haggs, the commander of the fleet, also knew that if he continued this way, he would not be able to win, and even if he did, they might not get it To the benefit.
The other party is not stupid, they had planned before coming to Asia. First of all, they know that our cities in Indonesia only have basic defense forces, and the main defense forces come from these warships at sea, so as long as we defeat our fleet, the port will lose most of its defense capabilities. However, losing most of your defense is not the same as having no defense. Therefore, even if their fleet defeated our fleet, they must keep at least a hundred or more warships. Otherwise, there is no way to complete port suppression.
Of course, the other party can send reinforcements from home. But the question is, can we wait in the guild? Our fleet is not all in Indonesia. The fleet here is just a sub-fleet. Everyone knows the communication ability of our Frost Rose League, once our fleet is attacked. The guild headquarters will know immediately. Then we will definitely mobilize the fleet from Isinger or Japan to reinforce.
Compared to the fleet of Europeans who came across half the earth. Because of our geographical advantage, we must arrive before them. If they occupy the city immediately after defeating our sub-fleet, they can also use the city defense and us to deal with it. And if they ca n’t beat the city, when our reinforcements arrive, they will suffer the enemy back then, and then they will be completely hopeless.
Because of this, Hagrids knew that they could not let the fleet lose too much, at least the fleet of their own guild had to keep the lower half, otherwise this battle would lose any hope.
Although they are thinking very well, it is a pity that their wishes are doomed to be impossible, because they have not even figured out the specific situation of the fleet in front of them.
The British also made a lot of intelligence preparations before gathering those small guilds in Europe to crusade us. According to the intelligence they have gathered, our guild has only one sub-fleet in Indonesia. This fleet will occasionally circle between our guild's ports in Indonesia. As long as they intercept and defeat this fleet, they can basically be regarded as destroying the actual existence of our guild in Indonesia, and then how to divide up our interests in Indonesia is their own business.
Originally, this information and plan were all right, but these guys were rather unlucky. We did not expect our guild to upgrade their weapons at this time, and the result was that the defense fleet led by Kristina was suddenly added. In other words, they thought that our fleet was the sub-fleet responsible for guarding the Indonesian region, and they didn't know that the sub-fleet was actually there. Even if they could kill the Kristina and other warships here, Looking back, you will encounter a complete sub-fleet. Therefore, no matter what the outcome is, it is completely impossible for them to try to infect our interests in India anyway. Besides, it is impossible for them to defeat the fleet led by Kristina.
Don't look at the battleships of our guilds bombing their battleships like hitting flies, in fact it's all because our attack methods are too exaggerated. Let alone the attack of the mobile angel, the liquefied magic crystal steam cannonballs used by the magically modified electromagnetic rail guns equipped on large battleships are even more bug-class weapons. This kind of thing attacking a warship is basically one round at a time, there is no suspense at all.
In turn, the opponent's warship was equipped with only conventional shells. Although the power is still okay, the problem is that our fleet is all big guys of the cruiser class and above, and the armor thickness is measured in meters. Even if these warships do not have a defense system, they can carry them for a long time by their own armor. Considering the advantages of our warships in terms of speed, we must find that the situation is unfavorable. As long as Sophie orders to run at full speed, basically none of these warships will sink, and they can all rush out. After all, the design goals of battleships and cruisers are to be able to rush up against the enemy's firepower. They are not as thin as crisp destroyers or frigates. These guys are basically turtles, and their shells are very hard.
Although the British plan was virtually hopeless, they did not know it at this time. Haggs changed his strategy after consulting with a few people in his own guild. Some large warships that started to order their guilds and other guilds in the joint fleet moved to the inner circle, and prepared to use the firepower advantage of the large warships to try to see if they could cause more serious damage to our warships.
Although we are doomed to fail in this naval battle, Sophie's psychological pressure is very great now. Not because of her poor mental quality. None of the pilots came out with bad psychological qualities, even if they were not good before, they have been trained now. The reason why she was nervous was because she had intended to test weapons before, and it turned out to be inexplicable. Now it can be said that it was all her mistakes in decision making. Therefore, for her victory is not to defeat the opponent and then leave the fleet to count. For her, the so-called victory must be without any injuries to her own warships, with a maximum of a few minor injuries. But there must be no serious wounded warships. Otherwise, she failed. After all, if it wasn't for her fleet to test weapons and command systems, but in accordance with the usual fighting style of this guild, she could completely sink the enemy's warships beyond the enemy's range. So for her now, let alone a warship sink. As long as any battleship is injured, she is a failure.
"Captain. There has been a change in the opponent's battle array." The observers in the observation room immediately noticed that the layout of the joint fleet had changed. Then he shouted directly to the bottom, anyway, the warship's driving and tactical control center was below the observation room, and there was a patio connection in the middle. It can be counted as a room.
Sophie immediately asked, "What's the situation now?"
"Some of the large warships in the outer area of the opponent began to move away from the formation and moved closer to the inner circle. Some of the warships in the inner circle seemed to give up their attack positions."
"Finally realize that our defense is too strong?" Sophie muttered to herself, then suddenly shouted out loudly: "Contact the Mobile Angel Force, leave the small warships alone, and knock me out of those infiltrations. Heavy battleships inside the battlefield. You don't have to sink them, just let them lose their combat effectiveness. "
"Understood." The chief officer quickly conveyed the order, and the mobile angels against the warships in the warship group on the other side who were doing unbridled destruction suddenly stopped collectively.
Several French players were besieging a maneuvering angel against a ship. As a result, the maneuvering angel against a ship kicked over a player in one kick and was about to make up a foot, but it suddenly seemed as if someone had pressed the pause button. Settled.
Although the French players around did not know why this Mobile Angel suddenly stopped, but they all knew that this was an opportunity, so a group of people rushed directly to prepare to dismantle this Mobile Angel, but unfortunately they only had the fastest speed. The two men rushed to the maneuvering angel, and were attacked before they could attack. The mobile angel, which seemed to be paused, resumed the action immediately at the moment of being attacked. When he looked up, he directly held the head of the player who rushed to the front and waved the chopped sword in his right hand. , Forcing away other players ready to approach. The left hand directly lifted the guy who was pinching his head, and the other hand stubbornly resisted the fingers of the mobile angel to try to get his head out, but it was just a waste of effort anyway. Mobile angels use mechanical power, and human power is not a level thing at all. There are indeed many front-line players who can easily get mobile angels than combat effectiveness. But if you are purely more powerful ... It seems that except for true red and a few players with particularly high power attributes, most of them are soft-foot shrimp. The attributes of five people plus one piece may not be comparable to the power of a mobile angel.
After lifting that guy up, the mobile angel directly slammed his fingers and banged, the guy ’s head was directly exploded with his bare hands, and all the red and white gushes out from his fingers. The disgusting players around him quickly covered him. Prevented vomiting by mouth and nose.
Taking advantage of the opportunity for those players to retreat due to excessive bloodiness, this mobile angel suddenly squatted down, followed by the propellers behind, and the legs suddenly launched, and the entire body ejected instantly, without waiting for those players to react. It has flown to a height of more than 100 meters, and it is still rising.
"I rely on, what is that thing to do?" Several players asked the mobile angel looking up at the sky.
"It's not a good thing anyway."
No one else on the deck could hear this, but on battleships outside the British. Many people saw the long white smoke behind the rising mobile angels, and then when these pair of mobile angels landed on the next battleship and took off again without any stops, these people finally realized Here comes the trouble.
Although the mobile angels on ships used this frog-leaping tactic to attack ships one by one, the problem is that after landing, they will not leave without destroying the main battery and bridge. However, these mobile angels in front of them suddenly changed their previous habits and completely used the warships under their feet as springboards.
The captains of those large warships still adjusting their positions did not respond after seeing these mobile angels, but after they jumped several times in succession, the captains reacted. Because of the need to choose a foothold to present an irregular polyline state, but the general direction has not changed, so the captains will understand. Their goal is their own ship!
Although these captains understand that the goal of the mobile angels is to themselves. However, in addition to rushing to report, all he could do was order to prepare for the battle.
Even after entering the era of ironclad ships, there are still some players with relatively strong combat effectiveness who will perform gang-up operations and directly log in to other people's warships to attack the opposing pilots. However, this situation is actually not the mainstream situation. Most of the time, warships are still dominated by artillery battles. Few battles really happen. After all, the cannons of steel warships are more powerful. The ship has been sunk before it is attached, so you don't need or have time to pick you up. However, this is rare. After all, players still know that this is the case, and the battleships are indeed equipped with deck combatants, so after receiving orders, a large group of combatants immediately rushed to the deck.
The large battleships of the United Fleet are preparing for battle, while the mobile angels are accelerating. A more savvy Italian guild captain pointed directly at a mobile angel who rushed towards his warship and said, "The former main gun is ready, aim me at the front deck position of the White Lily ahead, load armor piercing bombs, and fire when I order. . "
"Ah?" The chief officer didn't give the order directly, but he stunned. After all, he aimed at his own warship, but he quickly reacted to understand the captain's intention, so he quickly gave the order.
Under the command of the captain, the former main gun of the warship immediately turned to the front deck of a joint fleet ahead of it, filled with an armor-piercing projectile and was ready to fire at any time.
"Captain, the fin whale in the rear seems to point the main gun at us."
Observers on the White Lily had sharp eyes and soon found the rear-facing warship. Upon hearing the news, the captain of the White Lily flew a little for a moment, then understood the purpose of the other party. After thinking for a while, she directly ordered: "Don't worry about him, how to fight and how to fight. Communication room, send them a message in the past, and say they owe me once."
The message was quickly sent to the Minke Whale at the back, and the chief officer took the communication message and reported: "Captain, the White Lily sent a message saying we owe them once."
The captain of the Minke Whale nodded with a smile: "The decision of the wise man. Well, everyone pays attention to the position of the mobile angel. We have only one chance to live up to the sacrifice of our allies!"
In fact, the captain's method is very simple, that is, to use the jumping method of the mobile angel. Our mobile angels for warships are thick because of their armor, so they ca n’t stay in the air for a long time. Therefore, their way of changing targets is to jump over like a frog, one ship at a time. However, it is also because of these The mobile angel used the opponent's warship as a springboard, but instead gave the opponent a chance to hit them.
Those mobile angels are assisted by a propeller when they are in the air, and they also have wings. Although they cannot stay in the air for a long time, they can fly for a short time, so they are very fast in the air and basically cannot be intercepted by large artillery such as the main gun. . And the caliber of those small cannons is too small, even if they can keep up with the speed of the mobile angel, and just hit the target, the effect is at most to let the mobile angel fall directly from the sky, but even if they fall into the water, they can still Lurking from underwater, although this reduces efficiency, it hasn't actually changed much. Therefore, the effect of intercepting the mobile angel in the air is actually very low. Unless the main gun can directly hit the target, the difference between basically hitting and not hitting is not large.
The method that the captain thought of was actually very simple, that is, aiming at the warship where the mobile angel was going to settle in advance. Although the mobile angels were too fast when they were in the sky, the main guns couldn't keep up with their speeds ~ www.wuxiaspot.com ~, but these mobile angels had to set foot on warships if they didn't want to fall into the sea. These warships actually only had the front deck and rear The deck can be lowered, and the rest is not flat enough, and usually the mobile angel will choose a wider front deck. This will ensure accurate landing and will also destroy the enemy's most powerful forefront main turret.
This habit determines that the foredecks of the warships that can settle on the moving angel's course become the points they must pass, and because the impact of falling is needed to cancel the moment of landing, and the energy needs to be gathered again when taking off, so this time Landing will not leave immediately, but there will be a few seconds of pause. Although the pause time is not long, it is enough time for fine-tuning and launching when the aiming is advanced in advance.
Sure enough, the goal this guy chose this time was obviously guessed. The pair of maneuvering angels that came straight towards them jumped from a battleship, crossed the apex, and began to fall. Looking at the parabola, the obvious target was the front deck of the White Lily.
The people on the Minke Whale watched this situation all staring nervously at the opponent's movement course, and were ready to hold the point to calculate the advance. Two seconds later, the maneuver angel on the ship hit the white lily with a bang. No.'s foredeck is in the middle position.
"Now. Fire!" The captain of the Minke Whale shouted at the communicator himself. (To be continued ...)
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