Starting from Zero

Vol 22 Chapter 485: Reflection

The number of Russian players landing on our aircraft carrier is not less than the number of players found in the open space, which means that we have killed nearly 2,000 Russian players before and after inside the Mobile Fortress of Isinger. This number is not much if it is simply counting people. After all, this is a state-level war. Operations with a thousand people can only be regarded as small-scale operations. However, the invasion of Russian players is weird everywhere.

The first is how this force entered Isinger.

Let ’s not talk about Isinger ’s Mobile Fortress alone. All the entrances to Isinger ’s Ground City are all equipped with special anti-stealth and anti-camouflage detection systems. That is, if you want to enter Isinger, you must ensure that Enter the city in its true colors. Of course, because there are a lot of equipment in the game that can cover the face, in fact, as long as it is not a well-known person, it is difficult for the average person to recognize who you are. After all, unless the armor is at the level of the Holy Spirit or artifact, Basically, there are hundreds of styles. Although there are a lot of them, considering the number of players, there are actually many people wearing similar equipment. Of course, because the system is equipped with a personalized system, players can also personalize their equipment in places such as smithy according to their own preferences, and can modify the appearance of more than 50% of the equipment. Basically after modification Before the modification, it was completely invisible.

However, even if players can modify equipment to make their appearance characteristics special, as long as they are not too famous people, generally players can not remember the identity of the other party. After all, hundreds of people are encountered every day in the game. No one will be okay to write down all these people. Besides, many people have only one or two chances to fight. In other words, most of you didn't know before the battle. Therefore, it is basically impossible to identify hostile relations by relying on appearance.

However, although the hostile relationship cannot be confirmed by appearance, it can be confirmed by other things. The first is the guild logo. Because the system stipulates that all guild players must wear the guild logo and cannot be covered by other things. Therefore, unless you add the ability of illusion or invisibility to yourself, others will definitely see your Guild badge. of course. The spies can leave the guild first, and then enter the enemy city as a free player, but there is a point to note here. A guild is not a simple organization. In a game, a guild has many additional attributes. The most direct point is that each guild will add a certain attribute to its members, and this attribute is related to a special upgrade project inside the guild. However, no matter how many attributes are added to a guild, there must be some more or less. Then, there will be situations where players with guilds are often much more effective than players without guilds. Especially for those large guilds, if a member leaves the guild, the strength will drop by more than 20% in an instant, that is, after leaving the guild, the combat effectiveness may only be 70% to 80%.

Even if the spies temporarily abandon this addition for their special mission. They still need to face a lot of problems when they mix into the city. First, after entering the city, all players who do not belong to the guild must wear a special identification mark. This thing will be distributed when you enter the city. Although you can also throw it away, as soon as you throw it away, it will be immediately discovered by the **** of war. Because this identification mark of our guild is connected to the management system of the army god. So, you ca n’t do bad things with this thing. Because whatever harms our Frost Rose Alliance will be discovered immediately, and if thrown away, it will be discovered immediately.

Inferring according to such a situation, in theory, those invaders are unlikely to exist, because they will see the guild signs whether they enter the city from the gate, the teleportation array, or the port. At present our guild is in a state of war with the Russians, and the other party will definitely not be able to enter if they carry the logo of the Russian guild. And if the other party releases the guild ownership, it will be forced to issue that kind of identification mark. In this case, it should be impossible to do anything that harms our guild.

However, all of the above should be turned into should not. Not only did the other party come in, but they did not lift the guild mark. From the corpses of the Russian players we killed, we can clearly see their guild logos. Although they do not belong to a guild, they are all Russian guilds. This is no problem. So, how these people got into Isinger is a huge mystery. Normally it is absolutely impossible for these people to come in with a logo, and now they are indeed carrying a logo. This is completely unexplainable. As for the setting of first contacting the guild and entering the city and then rejoining, it is actually impossible. Because if you want to join a guild, you must ask the chairman or vice president of the other party to give you a license, and this permission must be opened face to face, that is, if the other party wants to cancel the guild Those who belong belong to Isinger before joining the guild. At least one of their chairman or vice-chairman must be in Isinger, and this kind of thing can never happen. After all, the other party ’s president or vice-chairman ca n’t come in with the logo, but they ca n’t retreat like ordinary players, because if they retreat, there ’s no way to come in and increase the guild for others. Will have permission.

In addition to the source of these people, we have a bunch of strange problems here.

One of the more confusing questions is the question of surveillance.

There are many cat-eye magic arrays inside Isinger. In addition to the basic basic attack capabilities, these magic arrays also have a very important function as a camera. These cat-eye magic arrays are almost all over Isinger's streets and alleys ~ www.wuxiaspot.com ~, and wherever there are closed gates, these cat-eye magic arrays must be monitored.

Because the God of War can handle multiple signals simultaneously, in fact our entire Isinger is basically under the real-time monitoring of the God of War. However, those Russian players not only roamed around the city in this surveillance mode, but also caused multiple explosions and various damages. They even ran to the closed area such as the Isinger Mobile Fortress. How to say this also makes people wonder. Of course, those stealth players do have this ability, but the problem is that many of the Russian players killed this time are not stealth. How did they avoid our surveillance?

Even if this monitoring problem is not considered, there is another problem that causes us a lot of headaches. That is the thousands of invisible people we killed at the end.

Where does this ability come from? How did it happen? Are there any weaknesses? These things are all obscured by our eyes. To be honest, this feeling of being peeped in the clear place really makes us very upset. However, now that these issues have been identified, it is time to solve them. To be continued. If you like this work, you are welcome to come to the starting point to vote for recommendation and monthly tickets. Your support is my greatest motivation. For mobile users, please go to m.

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