Super Dimensional Wizard
Chapter 2857 Numerical Range
Angel smiled and nodded without commenting on this. He really didn't have to worry about these negative effects, because he had no intention of using Sweet Dreams.
The reason why he showed a solemn look was not because he was thinking about the impact of negative effects on himself, but because he was trying to calculate the Hupa coefficient of sweet dreams.
The three negative effects currently announced by the Wise Lord are like arsenic mixed with honey, which makes people unhappy. However, the so-called negative effects are only the definition of a wizard.
From a dialectical perspective, whether it is the so-called positive effect or the negative effect, it is the nature of sweet dreams as a mysterious thing.
As long as he knew the nature of the mysterious object and combined with the Hupa coefficient calculation method left by Crowley, he could probably deduce the Hupa coefficient of Sweet Dreams.
The level of the Hupa coefficient is generally judged from the frequency of the disordered rhythm, the intensity of the degree of disorder, and the breadth of the influence of the overall properties.
As for the degree of disorder in Sweet Dreams, judging from the three current negative effects alone, it is definitely lower than 40.
The higher the Hupa coefficient, the more dangerous and unsolvable the problem is. On the contrary, the lower the Hupa coefficient, the safer and more stable it is.
Generally speaking, the range of Hoopa coefficient can be divided into three major categories. 0-39 is considered controllable, 40-69 is semi-out of control, and above 70 is completely out of control, that is, out of order. And above 100, it is basically unsolvable.
Sweet dreams can be preserved for a long time and do not actively affect the surrounding situation, which means that it is generally controllable. Then, its Hoopa coefficient will definitely not be high, and it is inevitable that it will be below 40.
After getting the general range, analyze them one by one.
The first negative effect is that when you are indulging in sweet dreams, someone needs to wake you up. This effect is actually not big, and is somewhat similar to the effect of the mysterious thing Angel saw in Crowley's notebook.
The Mysterious Thing: "Worry-Free Fluid"
Hoopa coefficient: 5
Belongs to: An unknown Karabite
Effect: When lying on the fluid, your heart will be extremely peaceful and all worries will be eliminated. But as the body sinks into the fluid, it will eventually be slowly swallowed by the fluid in peace and disappear into the unknown.
Note 1: Never use this thing if you are alone.
Note 2: It is currently unknown where the living beings swallowed by the worry-free fluid go. Somewhat similar to "Grudge", the vital signs cannot be judged, and it is possible to be alive or dead.
Remark 3: There is an interesting little story about this mysterious object, but it is difficult to judge whether it is true or false.
The above is Crowley's record of this mysterious thing.
Its negative effect is somewhat similar to that of sweet dreams. Once you are in peace, you will forget all your sorrows and become lazy and unwilling to move.
Peace can stop extreme emotions. However, if you are too peaceful, you will be swallowed by the fluid and disappear without a trace.
Therefore, when using fluids, at least two people must go together. One person is using it, and the other person is ready to pull him out at any time to prevent himself from falling into the fluid without realizing it.
Although Crowley's third note on this mysterious object is not recorded in the original book, it is recorded in the supplement.
It is said that Wuyou Fluid first appeared at an auction, and was finally photographed by a Karabit man. The reason why this Karabit man photographed Wuyou Fluid is dumbfounding.
He took pictures of Wuyou Fluid because he had done a lot of biological experiments, and many biological materials were difficult to handle, and he couldn't just throw them away because there were traces of his experiments on these useless biological materials. If Being seen by outsiders might be able to deduce his research topic; if it goes further and is seen by the enemy, it will be even more harmful to him.
Although it can also be thrown into the exile space, the exile space is actually connected to the void. Even though the void is huge and the space has countless layers, it seems difficult to be targeted, but if there are location-based alchemy tools, or even location-based mysterious things, it is not impossible to find them.
So, here comes the reason why he bought Worry-Free Fluid... to perfectly dispose of these useless biological materials.
Just put the biological material on the worry-free fluid, and as the fluid slowly engulfs the material, everything disappears. No one can pinpoint the whereabouts of these biological materials.
Just like so far, no one can pinpoint where the people swallowed by the sprout have gone.
In other words, this Karabit man regarded Wuyou Fluid as a "trash can".
This is an interesting anecdote noted by Crowley.
Putting aside these anecdotes, the solution to the negative effects of Wuyou Fluid is relatively similar to Sweet Dreams.
One requires someone to pull you out of the fluid and keep you from being swallowed. One requires someone to wake you up and prevent you from falling into eternal sleep.
The Hupa coefficient of worry-free fluid is very clear, only 5.
In other words, the first negative effect of Sweet Dreams should have a Hupa coefficient of around 5.
The second negative effect tests both human nature and determination. From a certain point of view, it is similar to the "Lonely Wooden House", but the Lonely Wooden House has a larger range of influence. It will move randomly in several worlds and change its appearance, making it impossible to determine its true identity. Sweet Dreams, on the other hand, will hardly expand its scope of influence and are extremely stable and mysterious things.
The Hupa coefficient of the lonely wooden house is 14.
If you look at the second effect alone, the Hupa coefficient of Sweet Dreams should be lower than it.
After Angel's calculation, the answer was about 6.873, which is approximately equal to 7, which is in line with the estimate.
However, adding the Hupa coefficient of the first negative effect, the Hupa coefficient of Sweet Dreams will reach around 13.
The third negative effect of sweet dreams is actually the most influential. From self-control to madness, the difference between them is "addiction." Once Sweet Dreams is overused and leads to addiction, it will directly change a person's personality, and because of the second negative effect, it will put the user into a point of no return.
Angel did not find anything similar to this mystery in Crowley's notes. However, the lack of supporting cases did not hinder the calculation of the Hoopa coefficient. The answer he calculated by himself was 11.7, which is approximately equal to 12.
In this way, the Hupa coefficients of the three negative effects are calculated, and the total is about 25.
However, this does not mean that the Hupa coefficient of Sweet Dreams is 25. Generally it will be lower than 25, because the three negative effects have overlapping effects, and the Hupa coefficients in overlapping places are common and cannot be directly superimposed.
The specific overlap depends on the overall effect, that is, the positive effect of Sweet Dreams, which must also be taken into consideration.
At this time, the wise master also talked about the positive effects of sweet dreams.
"After talking about the negative effects, let's talk about its positive effects." The wise man ruled: "Its positive effects are actually not so unfavorable to wizards."
"When you enter the beautiful dream woven by Sweet Dreams, you will recover all the consumed physical strength, energy and energy in a very short time. Moreover, this recovery is not limited to the environment, the situation you are in, and the situation you are in. Types of energy for practice.”
In other words, even in an energy vacuum environment, even if your energy is blocked, you can break through the restrictions and restore energy.
For example, when Gruzdaward's avatar was trapped in the Pure White Chamber by Dalmatian Dog, if he had props like Sweet Dreams, he would not be afraid of the energy confinement of the Pure White Chamber at all.
And most importantly, the energy restored by Sweet Dreams is not limited to types. In other words, wizards can restore magic power, sorcerers can restore telekinesis power, demons can restore the power of the abyss, barbarians can restore the power of blood, devils can restore the power of demons... and so on.
This makes the scope of application of Sweet Dreams very large.
Moreover, Angel once heard that there are some extraordinary races in this world that possess very special energy. This energy is extremely powerful, but their energy is fixed from birth and disappears after it is consumed.
Will Sweet Dreams also restore this energy?
Angel asked this question.
The wise master did not hesitate and said firmly: "Okay."
After a pause, the wise master continued: "Although I have not tested it, as long as you use Sweet Dream once, you will understand that its energy recovery effect is simply... unreasonable."
This is why sweet dreams are such a mysterious thing.
If it is just to restore energy, many methods can actually do it, but the energy restoration of Sweet Dreams goes beyond logic, beyond legal principles, and beyond rules, and is completely unreasonable.
Of course, if it is only used to restore magic power, using Sweet Dreams is still a bit luxurious.
The sweet dream fell into the hands of the wise master. Although it was not considered "mysterious and dusty", it did not exert its maximum effect.
Even if Angel gets the sweet dream, it is actually similar to the wise master.
However, because Angel and the Wise Lord have many ways to restore energy, it is easier for them to get rid of the temptation of Sweet Dreams.
If it is a special race that "cannot recover energy on its own" and obtains Sweet Dreams, even if it can exert the maximum effect, it may eventually cause the entire race to sleep forever due to excessive use of Sweet Dreams.
There is also a trade-off between gains and losses.
…
The positive effects of Sweet Dreams are generally quite good, and its scope of application is quite wide, making it a mysterious thing that anyone can use.
Unlike the Dream Conch, at present, only Angel can use it, and it will be in vain for others to hold it.
And the value of this mysterious thing is relatively high. Even if it has strong negative effects, it will not affect its strategic value.
Because of this, Angel has never thought about buying Sweet Dreams from the Wise Lord... He may not be able to afford it, and even if he can afford it, the Wise Lord may not sell it.
Taken together, the positive effect of Sweet Dreams has an impact on the Hupa coefficient. In other words, the Hupa coefficient of Sweet Dreams is likely to exceed 25, but Angel does not know the specific impact.
Unless he has used it once personally, he can make a judgment.
However, because Sweet Dreams is controllable, the range of its Hoopa coefficient has been determined, ranging from 25 to 39.
Generally speaking, the value of the Hoopa coefficient has no impact on the value of the mysterious object itself.
However, the closer a mystery is to 39, and the closer a mystery is to 69, the public rating within a lawful guild will be higher.
The reason is actually very simple, because there are many wizards who are dedicated to studying "disorder" and even take the initiative to "disorder" mysterious objects. The value of 39 is only one step away from semi-disorder, and the value of 69 is also one step away from absolute disorder. , so they have higher "research" value.
But according to Culloli himself, the Hoopa coefficient itself is not a "fixed value". If it really meets the conditions for disorder, it will not change from 39 to 40, and the fluctuation may be even greater. It is not even impossible to say that the Hoopa coefficient is infinitely close to 0 and jumps directly to above 70.
Therefore, 39 and 69 are actually superstitious values, so don’t worry too much.
While Angel's mind was racing, the wise master gently tapped the wall. As the wall surged, an opening like a dog hole appeared on the wall.
Angel was also interrupted from his thoughts by the big movement. When he looked back, he saw the dog hole in the wall.
Angel was stunned for a moment and asked curiously: "Which one of the three treasures is this?"
Before the wise master could answer, a familiar voice came from the dog hole: "Thank you very much, sir, for keeping your promise and not causing any harm to my mother. I am Dabao."
Angel: "Oh, it's you, Gengar."
"It's Dabao."
Angel said seriously: "Gengar."
The voice in the dog hole was silent for a moment, then sighed: "Okay, Gengar."
Angel then smiled and looked at the wise master: "What is Gengar doing here?"
The wise master sat aside and said with a smile: "Xiaobao told you before that Sweet Dream does not actually have a fixed shape. It is sealed in a special mirror space, and I can enter it from any mirror."
Angel nodded, he did remember this incident.
Therefore, when the wise master said, "Sweet dreams are placed in the secret room," Angel subconsciously felt that the wise master had something to say to him alone, rather than really thinking that sweet dreams were placed in the secret room.
"Actually, what Xiaobao said is wrong. I only have the key to that special mirror space, but the one who can really take me to that space is Geng Gui or Erbao. Find Shuyuan www.zhaoshuyuan.com "
"Sweet Dream was sealed by Laplace. She divided the key to enter the special mirror space into virtual and real parts. I held the physical key, and I gave the mirror key to Gengar. Only the virtual and real keys are combined, Only then can that mirror space be opened.”
In other words, if you want to find the sweet dream, you not only need the consent of the wise master, but also the cooperation with Gengar or Erbao.
The so-called "Wise Lord can enter it from any mirror" depends entirely on which mirror, Gengar or Erbao, pulls the Wise Lord in.
After a pause, the wise master took out an earring from his arms.
The earrings are composed of four geometric shapes of silver jewelry, two rectangles, one triangle, and one circle.
The triangle is the outermost outline, the two rectangles are inside the triangle, constantly intersecting, and the circle is inside the rectangle, slowly rotating with the breeze.
"This earring is the physical key." The wise master said: "I will give it to you now, and Gengar will take you to that special mirror space."
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