Super Dimensional Wizard
Chapter 3907 Main Line Speculation
Chapter 3906 Main Line Guess
Cannot accept tasks in Dark Corner?
Dark Corner has only one main line: become the master of the level?
If you don't become the master of the level, don't think about coming back?
Angell felt the difficulty behind the text in the Dark Corner Guide just by reading it.
According to the guide, challengers entering Dark Corner are almost fighting alone, and even the most basic task system and fairyland power cannot be provided.
No wonder he found that there was a task text but it did not trigger the task after reading Wright's record module. It turned out that Dark Corner could not accept tasks at all.
Thinking about it carefully, it is right. Dark Corner and Dream Crystal Origin are two worlds after all. Perhaps the ability of Dream Crystal Origin can affect part of Dark Corner's "Fantasy Dream Layer", but the actual ruler of the "Fantasy Dream Layer" is still Dark Corner itself.
The challenger can maintain the text column and action record in Dark Corner, which is probably an extraordinary performance of the fairyland power.
Angell sighed and captured the key points of these paragraphs.
In Angel's opinion, the two most attractive points here are the "main task" and "reward points".
At present, in the Dream Crystal Origin, all challengers who have activated the text column will not be unfamiliar with the "main task". This is the most important task of a copy, and it can be said to be the backbone of the copy. Only when the main task is completed, the copy will end.
Although the dark corner is not a copy yet, Angel has reason to believe that the main task of the dark corner is likely to reveal the reason for their expedition to the wilderness and alien world!
"The main task is to become the master of the level..." Angel whispered softly: "What does it mean to become the master of the level?"
According to Angel, the master of the level can be understood as the king who dominates a certain level and has the highest authority of that level.
Hey, authority? !
Angel suddenly thought of a possibility.
"Is the Dream Crystal Origin just to obtain the authority to dominate the level?"
Angel thought for a moment and always felt that this might be the truth.
Because it is clearly mentioned in the Dark Corner Guide that the faith crystal is only a one-way ticket to the Dark Corner. There are only two ways to return to the Modern City from the Dark Corner: find a special node or become a layer master.
Special nodes, Angel understood as randomly refreshed exits, which is a rule that exists in the Dark Corner itself, so it is not taken into account.
Becoming a layer master can return to the Modern City, and this method makes Angel think a lot.
Under normal circumstances, can the layer master enter and exit the Dark Corner freely?
No.
At least in Dolos's story, it is not possible.
But why is the power of the fairyland so sure? Is it because the power of the fairyland is constantly spreading its influence in the process of the challenger becoming the layer master?
When the challenger becomes the master of a layer, the power of the fairyland can replace the dark corner and completely take over the authority of the dream layer?
Even have the authority to dominate the entry and exit?
Of course, this is just Angel's guess.
However, his guess is not aimless, but the experience of the wizarding world.
"The conquest of the other world" must have a purpose.
If the "conquest of the other world" is initiated by humans, then the purpose is many, knowledge, materials, land and even population, but in the final analysis, it is just one thing: resources.
But if the "conquest of the other world" is initiated by the will of the world, then what does the will of the world seek?
Resources? Possibly.
But more likely is - authority!
And this conquest of the dark corner, in Angel's view, is to seize the authority of the dream layer.
Once the authority of the dream layer is really seized, it will definitely be a good thing, but the problem now is that the restrictions on entering the dark corner are too great, and the goal of the main task is too high...
Anyway, in Angel's view, even if someone is brave and fearless and not afraid of death, but they go to the dark corner, they are still cannon fodder.
After all, the challengers of the Dream Crystal Origin are basically still in the "seedling" stage, and they haven't even started "development". How can they challenge the level master of the dark corner?
Even Angel, who has "walked" the farthest now, is only at the level of a low-level magician.
Not to mention other people.
Therefore, the main task of the Dark Corner is a bit too far from their current level.
Angel shook his head and sighed.
Putting the "main task" aside for the time being, Angel looked at the "reward points". He was also very curious about this so-called points.
However, the guide did not elaborate on what the points were. Angel personally estimated that it should be a quantitative assessment of the challenger's actions in the Dark Corner.
If a big event is made in the Dark Corner, a lot of points can be obtained. When these points are returned, perhaps some kind of exchange can be made?
This is Angel's guess based on past experience.
This kind of point system is quite common in the plane conquest.
For example, the plane conquest led by the Frost Moon Alliance will issue a varying number of general points to each wizard who completes the conquest task. These points can be exchanged for rewards in major organizations.
There are also corresponding stores in the Savage Cave, which allow wizards to exchange points for rewards, including but not limited to alchemical works, potions, magic materials, knowledge... and so on.
The reason why the Frost Moon Alliance can do this is not because it has a big reputation, but because the wasteland conquest missions accepted by wizards are not only issued by the Frost Moon Alliance, but also by major organizations. Only if the mission pool is large enough can it support a widespread and long-lasting points system.
…
Angel continued to look at the sequel of "Dark Corner Guide".
Perhaps the content of the previous few paragraphs has raised Angel's threshold. Although there are some unexpected situations in the latter part, compared with the previous content, Angel feels that it is acceptable.
For example, the latter part mentioned that "the real body and the consciousness body cannot enter the dark corner at the same time. If the real body is in the dark corner, the consciousness body cannot go there, and vice versa."
If this paragraph was put at the beginning, Angel might still be shocked. The power of the fairyland actually took into account that the real body and the consciousness body of the Dream Crystal Origin cannot coexist in the same world.
But at this moment, Angel's heart has gradually become numb in the constant shock, so when he saw this paragraph, he also felt that it was natural.
And "After entering the dark corner, the challenger with the "offline" function will have his "offline" function blocked. Only after returning from the dark corner can the function be turned on again."
This is also, if it was put at the beginning, Angel would definitely be shocked to the point of being stunned.
Now, although there are some surprises, combined with the situation mentioned above, it is understandable to block the offline function.
In other words, this is not "blocking offline" at all, but the tentacles of the power of the fairyland cannot reach that far. Even if the power of the fairyland wants to make the challenger offline, it can't help.
It is estimated that when the challenger becomes the master of the level, the authority of the fairyland invades the dream layer, and the challenger should be able to go online and offline freely.
But now, it is definitely not possible.
The prologue of "Dark Corner Guide" has basically read the key content.
Later, there is basically no summary definition, but some detailed research.
For example, it tells which behaviors in the dark corner can make the challenger get a higher evaluation. And, after going to the dark corner to activate the "Dark Corner Guide", how to use it correctly... and so on.
These details can only be seen after entering the dark corner, and now you can only remember them first.
After reading the second half of the prologue, Angel personally thinks that there are three most noteworthy points, namely "the use of fairyland props", "the punishment of death" and "the benefits of fairyland power to challengers".
Fairyland props can be used in dark corners.
However, like "Fashion Magic Book", fairyland props need to be charged with ether core before they can be used normally. Even if some fairyland props do not need to be charged to use in the Dream Crystal, they must follow the charging rules when they go to the dark corner.
Death penalty is also very critical.
Under normal circumstances, unless it is the kind of copy that clearly states that there is a death mechanism at the beginning, there will generally be no serious punishment for death in the fairyland copy, at most the mental power will be damaged.
But the dark corner is different.
After all, the rules of the dark corner are different from those of the fairyland copy. Challengers who go to the dark corner must abide by the rules there.
There are two types of penalties for death in the dark corner.
If you have a body in reality, that is, you can "go offline", then the penalty for your death in the dark corner is that your mental power is severely damaged, your consciousness is on the verge of dissipation, your physical body may not be able to wake up in a short time, and there is even a small probability of direct death.
If you don't have a body in reality, it's like the new residents who came out of the holy corpse crystal. After they die in the dark corner, they are basically really dead.
Therefore, the death penalty in the dark corner can be said to be very serious. With the already dangerous environment of the dark corner, challengers who go to the dark corner are almost playing with their lives.
The power of the fairyland seems to know that challengers go to the dark corner to tie their lives to their belts.
Therefore, when the challenger enters the dark corner, the power of the fairyland will give the challenger an exclusive benefit.
——Map.
After the challenger enters the dark corner, the map mode will be turned on. At first, the map is dark, but as you explore the dark corner, the map vision will continue to expand.
It's similar to the map opening in those games on the holographic tablet.
As long as it is turned on once, it can be recorded all the time.
It may not sound very useful, but you should know that the terrain of the dark corner often changes. With a map, you will at least not get lost in the general direction.
Moreover, the map is only the most basic benefit.
Other benefits extended from the map are the key, such as "Entity Radar" and "Monster Radar".
Challengers can observe nearby entities and monsters through the map. The initial observation range may be ten meters around the center of the body, but as the field of view of the map continues to expand, the range of this radar will slowly expand.
The guide does not record how much it will eventually expand.
But the ability of this radar marking alone is already very powerful, which can ensure the safety of challengers to a certain extent.
Moreover, according to the instructions of the "Dark Corner Guide", after activating the guide, the guide will also add color to the radar marking according to the total energy level of each person.
For example, if you encounter a monster and your total energy level is lower than that of the other party, the monster mark will turn red; if the total energy level is equal, the mark on the radar will turn yellow; if your total energy level is stronger than the monster, the monster mark will turn gray.
This way, you can judge whether you can defeat the monster.
Of course, judging by the total energy level alone is definitely not very accurate. Because some monsters have low energy in their bodies, but they are better at melee or sneak attacks, which will also cause some troubles for challengers.
But in general, there is a total energy level as a standard, at least you know the general situation of the opponent.
This is the benefit that the power of the fairyland gives to challengers.
From this, we can see that the power of the fairyland actually hopes that challengers can live longer in the dark corner.
Including the "Dark Corner Guide" is also because the power of the fairyland is worried about the death of challengers, so it tailors a unique guide for different challengers.
...
Angel looked at the vast underwater church, and then looked at Dolos and Luliana on the stage.
He couldn't help but sigh deeply.
Dark corner... He came too early.
Conquering the dark corner is obviously not a task at this stage. He can come here through all the obstacles purely by plug-in.
Normal challengers want to walk to the underwater church and defeat the human-machine, at least they have to become a mid-level or high-level magician to have a chance. And at that time, even if they open the dark corner copy, it will be a natural thing to challenge the dark corner.
It can only be said that Angel's theory is completely different in the fairyland copy.
Of course, if Angel could drive all the way from Modern City to Dark Corner by cheating, it wouldn't really matter. The worst that could happen is to change the map and kill the grass and become invincible.
But the problem is... Dark Corner doesn't recognize the power of Dream Crystal Origin.
Distressed.
Angel shook his head and prepared to leave first.
But just as he was about to go outside, he suddenly remembered that the Secret Waters had been disconnected from Modern City, and he had to wait until six o'clock tomorrow morning to return to Modern City.
Forget it, let's stay here first.
Angel said hello to Luliana and the others, and then went to a compartment near the underwater church, sat down directly, and turned on the God's perspective...
As the field of vision stretched and changed, Angel quickly locked the target.
——Laplace.
Laplace was still in the Ersi tribe's residence at this time, but she had left Baiguo's room and went to the core of the residence.
In this simple palace, Laplace was talking to the elders of the Ersi tribe about Baiguo's situation.
Angel listened roughly, and basically repeated Bai Guo's current situation, and warned them not to spread the information of the dungeon for the time being after Bai Guo left the Dream Zoo...
When Angel came, Laplace and the others were almost finished talking.
A moment later, when Laplace was about to say goodbye to the Ersi people and return to Rabbit Town with Gabriel and the others, she suddenly heard a familiar whisper in the wind.
Laplace said goodbye to the Ersi people calmly, and then walked out of the station with Gabriel and Huici.
When there were no outsiders around, Laplace directly opened the text space and signaled Gabriel and Huici to follow.
As members of the "Dream Mirror", Gabriel and Huici were not unfamiliar with the text space. As soon as they entered, they found themselves in the hall, and there was hot tea on the table.
Turing was also on one side of the hall at this time, concentrating on studying the text and corner code.
Laplace pointed at the tea on the table and said, "Stay here for a while. There's tea on the table. I have something to do and will be back soon. By the way, Huici, make a simple assessment of the difficulty of the Dream Zoo... Gabriel, don't move, or the chandelier will be damaged!"
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