Super game designer
Chapter 511: Is it wrong to recharge?
Since the birth of the gaming industry, recharging to become stronger has been the unchanging truth of this industry.
Therefore, major game companies around the world adhere to this concept and have always implemented the hard principle of recharging to become stronger. They sell various props and equipment through the game's built-in mall to widen the gap between players, allowing players to continuously recharge and improve their strength in the competition.
Some players even spend hundreds of thousands or millions in the game.
This kind of krypton gold game model that makes players stronger by recharging has indeed given game companies a taste of the sweetness and made them a lot of money.
Therefore, they don't care much about the innovation and improvement of the game. They use the same game mode, change the model, make some modifications in copywriting and art, and then it is a new game.
The main job of the company's game planners and game designers is not to plan and design new games or new gameplay, but to work hard to design new ways to recharge and become stronger.
From a game developed five years ago to today, nothing has changed. The only thing that has changed is that the equipment level increased from the initial white quality to the later green quality, then to the blue quality, and then to the purple quality...
The outstanding and extraordinary dark gold quality till now.
If this continues, planners and designers will have a headache in naming new qualities of equipment.
When equipment adds new qualities, players have to recharge to buy upgrade props. This is the krypton gold gameplay of recharging to become stronger.
The company focuses all its energy on developing new ways to earn money and become stronger. How can it still think about designing new games and new gameplay?
Now seeing the new department established by Ares Entertainment, the original game department, and their newly released Angry Birds Match 1.0, Chi Yusheng, Shi Lei and Ma Qiao all fell into deep thought.
They realized that they had deviated from their original intention of making games.
When the game industry first developed, everyone was passionate about creating new games and gameplay. Whenever a new game was designed, they would feel very excited and full of accomplishment.
However, since the game started to make money, they have gradually forgotten the original intention of making games, and they no longer make games for the sake of innovation and fun.
It's all about profit.
They are no longer the gamers they were before, but have become complete capital businessmen.
A game company can go three to five years without releasing a new game, but just keep adding new ways to make money on an old game. As long as new ways to make money are added, people recharge, and the company can make a profit.
This model has become a common model for almost all game companies, and there seems to be nothing wrong with it. Although players continue to criticize, the company still makes money.
Until the emergence of God of War Entertainment, a variety of novel new games emerged one after another, coupled with the low-price buyout model for civilians, all of a sudden panicked all game companies.
With the buyout price of 1 yuan, I am afraid that no major game company except Ares Entertainment would be interested in it.
It happened that the buyout price of only 1 yuan made the simplest mini-game become a popular game in the world. It not only brought 1.26 billion in revenue to Ares Entertainment, but also brought immeasurable popularity and influence.
!
If you put in the effort, you will get something. If you really put your heart into making a game, players will naturally not let down the game they made with their heart, even if the game seems small and insignificant.
In the past life, there were many small games like this that were simple to make and easy to operate. However, they gained super popularity due to their own special charm, which was no less popular than those large-scale games that cost huge amounts of money to produce.
What does Angry Birds Match 1.0 mean?
It means that there will be version 1.1, version 1.2, version 1.3 of Angry Birds Match in the future...even version 2.0, version 2.1...
Now, players all over the world know that they all like such a cheap and interesting game.
The continuous income brought by such a small game is immeasurable!
So is it wrong to recharge to become stronger?
In fact, regardless of krypton gold or not, the most important thing about a game is its own quality. What other game companies did wrong was not the krypton gold, but the fault that they forgot to improve the quality of the game itself because of the krypton gold.
There is no innovation in game content, no improvement in game quality, and they just blindly open up new ways to make money.
The end result is of course making players more and more impatient and their scoldings getting louder and louder.
There is actually nothing wrong with recharging to become stronger.
This time, Ares Entertainment is preparing to release a krypton gold game that allows you to recharge and become stronger.
Because Zhuang Li drew a very classic krypton gold game in his previous life.
After receiving so many praise points at once, Zhuang Li couldn't hold back and played ten draws in a row.
I was lucky enough to draw three things, one of which was the finished product of Demi-Gods and Dragons.
This game is a very famous domestic online game in its previous life, and the level of money earned is simply jaw-dropping.
There is a saying that goes like this.
"Three thousand to get started, one hundred thousand to play with, one million is not enough, only ten million is enough to fight."
What does it mean?
That is to say, if you want to play Tian Long Ba Bu, you need to recharge 3,000 to get started, so that no one wants to play a dungeon, but this level of recharge is only enough to play a dungeon without being disliked, and you are a low-level civilian player.
Only by recharging 100,000 yuan can one break away from the ranks of civilian players and become a true Tianlong player. He is qualified to dislike civilian players who recharge less than 10,000 yuan.
If you recharge more than one million in the game, you can be considered as a member of the gang, and you can become the main figure of the gang. But there is still a certain gap between the real masters. The Huashan Sword Theory in this server can dominate, but the cross-server arena is still the same
Not enough to watch.
Only the bosses who have recharged more than 10 million are the real masters of the Tianlong cross-server arena battle.
Those whose recharge is less than 10 million are not eligible to compete in cross-server arena battles. Even if they appear on the stage, they will still be cannon fodder.
So it takes ten million to fight.
It is such a game that maximizes the use of krypton gold. It is still popular all over the country, and even popular abroad, including the American server, the European server, and the Vietnamese server...
Completely opened up the international market.
I have to say that this online game that costs money really brings glory to domestic games.
After all, in previous lives, most foreign games occupied the domestic market, and few domestic games occupied the foreign market.
It just so happens that God of War Entertainment doesn't have a real gold-priced game masterpiece yet. Now that Zhuang Li has obtained the finished game of Tian Long Ba Bu, there is no reason not to take advantage of it.
Moreover, except for the original Meteor Butterfly Sword and the Three Kingdoms-themed games, most of the games recently released by Ares Entertainment are games with Japanese and Western backgrounds, and there is not a large-scale game with the Dragon Kingdom as the background.
This Tian Long Ba Bu game comes at the right time, full of Dragon Kingdom martial arts style, and Zhuang Li has previously uploaded the Tian Long Ba Bu novel on the Internet, and the player base has also been established.
It's not a problem to become an instant hit.
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