Super Game Empire
Chapter 299 The predecessor of Blizzard
In another part of the world, in Asia, California, and the Silicon Valley of Los Angeles, a company named Silicon & Synapse came into Jiang Shaoyun's sight.
This is an ultra-small game studio composed of three young men who have just graduated from college for a year. If it weren't for Yang Zhan, Zhongshan Shunxiong, and some other people to help provide clues, Jiang Shaoyun would have to wait until a year later to find them.
In an ordinary office building on the California Bay in Silicon Valley, Jiang Shaoyun met the company's president Ed, vice president Mo Laim and chief architect Pierce.
It sounds nice to say that the boss is the boss, but in fact there were only three people in the company at the beginning, doing software outsourcing for EA, adapting "Lord of the Rings 1", and making game tool kits for "War Chess 2". The only thing they could produce was an independent intellectual property
Game - "Rock Racing" on MD platform, they are no different from hundreds of Sega platform game makers.
"This company is really small. It looks similar to small domestic game companies. I don't know why Mr. Yang attaches so much importance to them!"
Jiang Shaoyun thought to himself, but still shook hands with several presidents politely, followed the three of them into the office with a smile.
"What do you want to drink?" A fat guy asked next to him. This was the architect Pierce.
Jiang Shaoyun sat down and waved his hand to refuse: "No, we are all young people and our time is precious. Why don't we sit down and let's talk about games?"
Ed waved his hand and motioned for Pierce to close the door, and the four of them sat on the sofa without any formality, chatting according to Jiang Shaoyun's ideas.
""Rock Racing" has sold well on the MD platform, with 220,000 copies, and the players have rated it very highly. I wonder if you are interested in releasing a sequel on the SS platform?" Jiang Shaoyun asked, giving a pertinent suggestion.
Ed was very calm: "Although 220,000 copies were sold, to be honest, we only got 40% of the profit for the time being, and more than 300,000 US dollars is not enough to support us in developing a sequel..."
Jiang Shaoyun laughed: "This is Sega's flexible regulation. I can help you get the remaining 60% in advance. There are no good racing games on the SS platform. Our own Sonic at Sega is also different from racing, so we
I still hope Silicon&Synapse can continue to develop a sequel!”
Ed and Molem looked at each other and said with some regret: "Sorry Mr. Jiang, our company really doesn't have enough manpower. We only have 8 people now... If you came here specifically to persuade us not to just make the SFC version, I can agree.
you……"
Seeing that the other party had misunderstood, Jiang Shaoyun said quickly: "No, I came to Silicon Valley to find a group of small companies with great potential to support in the form of project cooperation. If you know what Longteng has done in the large-scale arcade game industry in the past two years,
If you know the matter well, you should be able to understand what I mean."
Ed and others looked at each other, they really didn't understand what happened.
Jiang Shaoyun also smiled bitterly in his heart. The task Yang Yun gave him was very difficult. First, find this company but not let them know that they came to them specially. Second, persuade them to continue developing racing games or make SS.
Other games on the platform are designed to disrupt their current deployment.
And Yang Yun has a third request. If there is a chance, he will buy them without hesitation!
Although Jiang Shaoyun didn't know why he did this, he knew that Yang Yun must have his own reasons, and this company must have potential worth cultivating!
"Okay, let me explain. At the end of 1991, Longteng held the first batch of game company support plans in mainland China and came up with 4 arcade games to cooperate with them. By 1992, these four companies had become annual sales
The second batch of support programs for medium-sized enterprises with a capital of more than 50 million US dollars started at the end of last year, and five new companies have obtained quotas. I believe that they will also have outstanding performance by the end of this year!"
Noticing that the eyes of these young people were shining, Jiang Shaoyun secretly felt funny and believed that almost no one could resist this temptation.
Jiang Shaoyun continued: "But if Longteng's cooperative support companies are all Chinese companies, it does not meet the requirements of Longteng's internationalization. So we will place the third batch of support plans overseas. This is why I came to Silicon Valley."
Ed suddenly lost his composure, and so did Molem. What were they working so hard for? Isn't it just to become a famous production company in the game industry?
With someone's support, they can achieve annual sales of more than 50 million US dollars in one year. Can they refuse such a big temptation?
You know, the money they have received in the past two years is not even 500,000!
"So Mr. Jiang, can you explain to us in detail what this support plan is?"
"Okay, no problem!"
Jiang Shaoyun set a trap for these people with a smile.
Where does Longteng have the third batch of support plans? At this time, he can say whatever he wants. As long as he can meet the requirements of full control, he can complete the tasks assigned to him by Yang Yun!
As a company with no core technology, no support from big capitalists, and no strong game brand, Silicon & Synapse is almost the same as countless unknown small game studios around the world, and has no qualifications to negotiate with Longteng.
Jiang Shaoyun easily won the goodwill of Ed and others, and also got a very good promise - they agreed to Long Teng's investment in the form of venture capital, which can reach up to 70%, but it is best to wait for this matter later.
Talk and give them some time to discuss.
After returning to the hotel, Jiang Shaoyun never went out again. Looking for a domestic daytime, he dialed the overseas phone number and contacted Yang Yun.
"Mr. Yang, they have agreed to take shares!"
"This is great news, finalize this as soon as possible! What are their latest game development plans?"
"What is being produced is a game under the DOS system called "Lost Vikings", and there are also two software packages produced for other companies. In addition, it is said that a few days ago, one of them was named Wyatt
Senior programmers came up with a new idea for a real-time strategy game, and they were ready to put it on the agenda."
Here it comes! This is it!
Yang Yunxin started to worry: "Are they planning to make a real-time strategy game on PC?"
Jiang Shaoyun said: "No, they want to learn from our "Salomander: Dune 1993" and make it a home console game for the SS platform, and they have put forward some interesting new ideas, which I think can be used as a reference."
What?
"Warcraft" is going to be made into an SS platform game? Yang Yun can hardly believe his ears!
But if you calm down and think about it carefully, it’s not impossible!
Silicon & Synapse is the predecessor of Blizzard. Yang Yun didn't know what games Blizzard had made before Warcraft and Diablo, but he knew that Blizzard must have been established after 1990, so he entrusted Yang Zhan to look for relevant clues in North America. He also worked with Nakayama Hayao at Sega
Screening candidates among game suppliers.
Hard work pays off. A few months ago, Silicon & Synapse took the initiative to approach Sega with "Rock and Roll Racing" and released an MD version. So far, 220,000 copies have been sold, which has been well received by players and has attracted the attention of Longteng executives.
After elimination, Yang Yun determined their true identities, so he arranged for Jiang Shaoyun to go to Los Angeles.
He is well aware of Blizzard's terrifying power, but he is not afraid of Blizzard, because he can create a second Blizzard by throwing money at it.
Are there any technical difficulties in "Warcraft"? None!
When Blizzard was making "Warcraft", the game it drew from was "Dune 2" by Westwood Company, but now Yang Yun has stepped in and replaced Westwood's position with Dune 1993 on the SS platform, so Jiang Shaoyun appeared.
In the situation just mentioned, Wyatt, the father of Warcraft, is preparing to develop "Warcraft" on the SS platform.
What is Yang Yun afraid of? Warcraft is a game that imitates his own. Everyone is a real-time strategy game, and everyone has an engine. Blizzard has not started production yet, and Yang Yun has enough time to make it first!
However, after defeating so many game production companies, Longteng fell into a strange circle. For many games, other people basically thought of the ideas in advance. For example, Daewoo is the one for Sword of Sword, Nishimu for Dune, and Konami is for Heartbeat Memories.
When Yang Yun first made "The Master", the almost identical content made Capcom vomit a mouthful of blood. Later, "The King of Fighters" came out first, and in it Chun-Li and Zangief even made Capcom lose its fighting spirit.
It was the first time I defeated Capcom like this, and no one said anything.
The second time I used the same move to perform Heartbeat Memories and defeated Konami, no one said anything.
The third time I did Dune, it was still the same trick that drove Ximu and Nintendo to a dead end. There were already rumors in the gaming industry.
There are rumors that Longteng Company maliciously controls the issuance of SGL1 and SGL2 licenses through Sega's quality management system. Once it discovers that the ideas of those applying for the SGL1 license are good, it deliberately makes things difficult for those game production companies, and then rushes to produce them themselves, and finally
Others are driven to a dead end.
If Long Teng did this one after another, the news would be too unpleasant.
So when he made the Immortal Sword next, Yang Yun took the initiative to find Daewoo, recruited Yao Xian in advance, and made the establishment of Kuangtu Studio happen within Longteng itself, not in Daewoo.
As for Daewoo's "Xuanyuan Sword" series, Yang Yun did not poach, nor did he directly acquire Daewoo by spending money.
This is the same as his decentralization of the entire arcade market. He wants to leave enough other small and medium-sized enterprises to grow with him.
Longteng has opponents, including Nintendo, Sony, EA, and Ubisoft. These are all Yang Yun's opponents.
Longteng also needs partners, and Sega, Bullfrog, Daewoo, and a dozen domestically supported companies are all partners.
As for Blizzard, Yang Yun was polite first and then attacked.
If he can cooperate, let's all work together. If he can't, I'm sorry. Even if he is misunderstood by the whole world, he will suppress Blizzard in its infancy!
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