The original 95 version of the red alert, the shortcut icon is the golden sickle hammer that occupies more than half of the space, the background is a sparkling red star, and the game startup interface is the same. The bright red background interface prompts players all the time, this is red, this

It is degenerate socialism, this is the war of the evil Soviet Union invading the world.

In the multiplayer online setting, naming, selecting the combat map, and selecting the game camp. The original version includes Ukraine, Russia, Britain, France and Germany. The camp countries are different, and the special types of troops are also different.

There are also some special settings, such as the level of technology, the number of initial self-protection forces, the number of initial funds, whether minerals can be regenerated, whether there are randomly refreshed small boxes (there are money or troops inside), etc.

In the game plan, Yang Yun listed these settings and attached an explanation. These interesting game settings can meet players with different needs. This is a humanized approach.

However, in the current design documents, Yang Yun did not see these.

There are only two camps, name them red and blue. That's fine. The name can be modified in five minutes, but there are only two camps, which is too cold, right?

Also, the choice of technology level has been cancelled and set to be all technology, and all buildings can be manufactured.

The initial fund is 1,000 units, and only one thermal power plant, one mine refining and collection plant, as well as the cheapest kennel and barracks, or several sections of city wall defense. It can be imagined that players can only wait patiently for the mine after entering the game.

Car mining makes money and builds troops. It is very likely that within five minutes, you can only use the cheapest and fastest military dogs to explore the way.

"Why are there only two camps?" Yang Yun found that his order did not seem to be fully obeyed by the other party. Of course, he felt unhappy and asked with some anger: "I have traveled all over Europe and obtained so many weapons suppliers."

Authorization, in the end, there are only two camps to choose from. The troops are the same. Isn’t this completely homogeneous?”

The game "Special Forces" has ten different soldiers, and "Sarroman Snake: Red Alert" also requires multiple choices. The oldest Red Alert 95 original version has five countries to choose from. The only version made by Longteng is the only one.

Two? Too petty!

Tuzorev puzzled: "Isn't it the Allies and Rebels? I set it according to the general background! As for the other settings, I don't think it will be of any help to competitive battles, so I'll pause

These parameters are set."

Although they are two camps of Allied rebels, if you really want to explain them in reality, Ukraine and Russia are both Soviet camps. Red Alert 95 also divides them into two countries!

Yang Yun did put forward the argument for the battle in the original plan, but it was not so simple that it was really 1v1. Tuzorev misinterpreted the meaning too far!

But Yang Yun thought of Tuzorev's displeasure of the Soviet Union's global dominance, and swallowed the words back to his mouth. After thinking about it, he finally laughed and forgave him.

Tuzorev and Pitt, one is to simplify traditional Chinese and the other is to simplify traditional Chinese. It seems that because of different nationalities and different languages, and he did not add quality control in the early stages of the project, it leads to various

Misunderstandings arise. Games made by others do not meet his requirements.

"Ok, I didn't say it clearly. Even the Allied forces have member states. The tanks of Britain and France are different, and their troops are slightly different. The firepower and defense power are different. Players like to play tank streams, so let

They choose the camp with the most cost-effective tanks. If they like to play joint attacks between infantry and tank camps, let them choose a better balanced camp."

Yang Yun reiterated again: "You have only set two countries now. I don't think it's enough. There must be three allied troops and three rebels. The four additional countries apply military templates, from military dog ​​training clubs to military camps.

, Tank heavy factory, dock, aircraft and other buildings and troops are all applied, and then I will leave it to me to modify the attributes myself and make balance."

Tuzolev and Zhang Guoqiang agreed. When they heard that Yang Yun was going to take action himself, they finally breathed a sigh of relief. They were subordinates, and what they feared most was that what they did did not meet the boss's requirements. Employees who could not understand the boss's spirit were not good.

Employees, who is not afraid of Yang Yun’s heart being ripped off and has a bad impression of them?

Yang Yun looked at the contents below and was very interested in an improvement. This was a feature that was not found in the original Red Alert 95, so he ignored it himself and did not mention this matter at all.

In the beginning, people only had the real-time strategy game "Sarroman Snake: Dune 1993" which was a real-time strategy game. Because it was a ss console game, there was no keyboard control, and the cursor was controlled by a rocker, and it was not very convenient to operate, so basically the entire screen was basically used to convert it.

The troops on the top are framed, press the formation function key on the handle, and operate the entire formation troops except the mine car to launch an attack.

Basically, during the battle, several heavy factories were arranged in a row, driving at full capacity to produce tanks, and then accumulating thirty or forty vehicles, using a rocker to control the cursor to frame it, and then launching a wave of attacks on the enemy troops, hundreds of

The tanks were in a melee. After a group of deaths, there were enough new tanks to continue to repeat the tank war.

In the original Red Alert 95, after pressing ctrl+1 to the team formation, every time I press the team number key again, the unit that was incorporated will display a small team number and use a small green box to set it

It shows the profile to show how different it is from other units.

Tuzorev wants to change part of the content in the Red Alert game. He wants to limit the number of all units in a team, with a maximum of 20 units to avoid becoming the end of the brainless tank melee like Dune 1993. He hopes that the player's operations will be more

It is more delicate, and uses the number key 1234 to distinguish different team numbers. It can be divided into 12 teams at most, which happens to be the horizontal numeric keys on the standard keyboard.

Yang Yun was interested and asked: "Laotu, why did you think of limiting the maximum number of units in a team?"

Tuzorev replied: "I think the mouse is easier to operate than the handle. With the keyboard, it can make more subtle operations. In Dunes 1993, when the number of teams reaches dozens or hundreds, it is particularly difficult to operate.

Especially for combat units outside the range of the fire-focused target, other units with force beyond the range will find the outer space and go around by themselves, which will waste a lot of time and be inefficient!"

Yang Yun smiled. Formation is very common in real-time strategy games. However, Warcraft even thinks that there are more than 20 units, and one team controls 12. However, the official of StarCraft 2 is considering restoring it as a team member.

Enter a 150 unit mode.

Both situations have their own advantages and disadvantages. The war beast's troops are not easy to die. If they have low blood, they can be dragged home. The main hero will lead a team, and the deputy hero will lead another team. It has almost reached the best level of troops with a population of 60 or 70 people.

Then the focus is on micro-operation. Under the restrictions of high maintenance costs, there are few people hedging in the Warcraft Bureau with a population of 100.

In Star 1, there is a team of 12 units that control the maximum. When Star 2 goes to Star 2 and becomes the red alert again. Many people are too lazy to control it, so they just use the mouse to frame it and flow over it.

Even for those professional Korean players, when hundreds of corps fight, the life and death of individual units is no longer important. This is actually more focused on tacticality rather than the control of heroes. This is why the two games are positioned differently.

.

"Old Picture, do you think we should focus on letting players conduct operational competitions?"

"Yes, since we plan to make the game into a standard battle project for WCG, I think high-level competition can show the essence of WCG. Small-scale multi-batch formations will make the game control more dazzling and full of ornamentality

.”

"But have you ever thought about how many people in the world are participating in this competition? Or, in other words, the threshold of the game "Red Alert" is determined by who?"

Yang Yun has experience in later generations. Of course, he knows that the operationality of the game and the popularity of the game are different. The game is difficult and the competitive level is high, but the popularity rate is not enough. The game is simple and the popularity rate is high, but a large number of primary school students will come to cheat their teammates.

Tuzorev was stopped and felt that he was thinking too simple.

Yang Yun explained: "Let's think about the overall situation. WCG will definitely be launched next year. After "Special Forces" and "Sharoman Snake: Red Alert" are available next month, we may only have about a year to go.

In order to promote the game, we will have to hold at least half a year of qualifying competitions in major competition areas around the world, qualifying competitions, and finally the global finals. Can we really attract enough players?”

Zhang Guoqiang suddenly laughed out loud and said embarrassedly: "I'm sorry, Mr. Yang, I suddenly thought that if there are not enough people participating in the competition, maybe all the game testers of our Longteng Company can participate in the final..."

Yang Yun knew this was a joke and pretended to be angry: "You are cursing me that I can't sell the game. Is the WCG game unsuccessful? Every year, WCG has high bonuses, okay! Longteng has tens of millions of users, okay

!If our game testers can qualify for the WCG finals, then... well, I will build a professional team and let him play for me!"

Both of them laughed. After hearing Yang Yun's simple English translation, Tuzorev felt a little embarrassed: "I'm sorry, Mr. Yang, it's because I thought it was too simple."

Yang Yun waved his hand: "It's not your fault. The war game is like this. You go and see the real battlefield, several divisions, several army troops, and a battle of tens of thousands or hundreds of thousands. Who will really worry about a certain part.

Small details of the war? Old picture, listen to me first this time, and wait for the next time, for the next real-time strategy game, I allow you to pay attention to micro-jobs!" (To be continued...)

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