Super Game Empire

Chapter 549 A variety of new TV console games

The creative team of "Sakura Wars" is the HAL group, created by Satoshi Iwada. This is a combination of love development and strategy games. It is directed by the chief planner of "Heartbeat Memories" and is in charge of CLAMP club Okawa Nanase.

The game is made with the anime of the same name. The game has not been completed yet. The comic book has been made. The characters are vivid and lively and full of beauty. They are still a mecha girl!

"Heartbeat Memories" is a man to many women, and the same is true for "Sakura Wars". The player's great god Ichiro will serve as the leader of the flower group and also swim among the flowers, surrounded by many beauties.

However, the "A--V" G+SLG mode is a new idea that transcends the "Heartbeat Memories" and joins the mecha battle outside of pure love. This is the new wine in old bottles, which is refreshing.

A female classmate instantly becomes a female team member. In addition to the battle scenes, there are also small misunderstandings, moments of heart-warming, and jealous plots. Those cute characters can also inspire male players' desire to protect.

Satoshi Iwada expressed his original intention of designing this game, which was highly praised by Yang Yun, and he took the initiative to applaud his divergent thinking and innovative ideas.

In addition to the development of the game peripherals, Iwada Satoshi also tried his best to use the peripherals. He customized a special Sakura Wars mouse, allowing players to operate with the mouse on the console. This is a rare luxury on the SS platform, and ordinary games are not

Even real-time strategy games like "Dune 1993" that allow mouse control, you must use a rocker to control the cursor.

The planning book for the "Sakura War" game is very thick. Ma Liang took the original version and handed it to Yang Yun to check it out.

The script has been translated very old, and there are not many traces of modification on it, which means that the final revised version is going smoothly. Most Japanese people are very serious about doing things, and Iwada Satoshi's plan for "Sakura Wars" is very detailed, and nothing unexpected happens

, At the beginning, the Longteng game review department did not stop it at all, and it has been developed for almost three months and has entered the final testing stage.

As expected, Iwada Satoshi is indeed a god. In addition to daily management, he still has the energy to lead the team to develop games himself. Yang Yun was really overjoyed!

Yang Yun had no objection to this game, and he didn't even mention the modification. He only said one word: "Do!"

What else is there to say? "Sakura Wars" was originally a game made by Sega himself. With this unique advantage, he only needs to simplify the resources a little. This is definitely a best-selling series.

In addition, Capcom's "3D Mega Man" is an old wine in a new bottle. Mega Man has upgraded half a dimension from the two-dimensional world and turned into a 3D version in a TV game.

Considering that Capcom's strength has always been extraordinary and the Mega Man game brand has a very good reputation, Ma Liang also approved the application for production of this game early, and Yang Yun would not deny the game and passed it again.

"Super Age of Navigation" by Sega's third R&D team is obviously an imitation of Glory's "Age of Navigation". Although it can be seen through the planning book that the game is gorgeous, the architecture is very complete, and the preparation of various details is also possible.

It's very full, but Yang Yun is the least optimistic about this game.

He believes that a game without souls and core competitiveness will not be passed down for a long time.

Even if Longteng makes various effects that exceed the SS version of "Age of Discovery", so what? Without innovation and upgrade, will it still squeeze the PC market of Glory Company? Who can guarantee that these people who are obsessed with the navigation game

SS players. Will they bring countless business opportunities to the glorious PC navigation game in the future? It’s counterproductive!

"You can imitate the mature mode of well-known games. "Sakura Wars" borrowed the core settings of "Heartbeat Memories" and then made a hybrid mode of strategy game war, so I dare to judge that its potential is definitely not small. But for "

"Super Age of Navigation", I glanced over quickly and found that there was no creativity that brightened my eyes. Please tell me what this game is different from Glory Company's "Age of Navigation".

Just now, the whole house was full of joy. As soon as Yang Yun said this, everyone in the room was mute.

Some of the people in Sega's third R&D team have participated in the production of console games such as "Sonic" and "Resident Evil". This is the first time that the entire content is independently planned. It is inevitable that they are a little unfamiliar, so there are very traces of imitation.

"The content of navigation is not much, and "Age of Discovery" has been released to the third generation. With the reputation of the first two games, Glory Company has almost occupied all the resources of navigation games. So we want..."

Liang's face turned slightly red. The more he said it, the more guilty he felt. This was an idea he had never thought before.

It was like watching the teacher questioning himself, and the confidence I had been full of before, the courage I mustered, and the reasons I found suddenly disappeared and were not tenable at all.

Yang Yun raised his eyebrows: "Since you know it is difficult to fight against Guangrong Company's navigation games, then re-plan these contents and do something that Guangrong can't do! Note that our SS host cannot compare with PC hosts.

What is the game capacity and the convenient operation brought by the mouse, and what is strong is the picture quality and running speed. You should play to your strengths and avoid your weaknesses. The characteristics of navigation games are novelty, nostalgia, commercial, retro, exploration, freedom, and more content!

Ma Liang heard a little meaning and asked hurriedly: "You mean, besides general navigation and commercial trade, would it be better for us to increase the adventure of inland cities?"

Yang Yun smiled: "Are you sure this is a sailing game? But you can try this first, add a few large cities in a small amount, try the players' tastes, collect their reactions, and prepare for the next version."

When several depressed people heard this, they immediately raised their heads. It turned out that Mr. Yang did not completely reject the game!

"We are the new army of navigation games. It is difficult but challenging to fight the glorious company that has been operating for many years. Since you have chosen to enter this game type, you must continue to be tenacious, even if you are burning money.

Even if you can’t see any reward for a few years, Longteng is willing to do anything. Please remember that the spirit of Longteng Company is innovation, and you can bring out your twelve points of wisdom!"

The person in charge of Sega's third R&D team showed joy, and Ma Liang also had a relaxed expression. They were really scared just now, for fear that Yang Yun would throw away the plan and reject the plan.

It is really not easy to get Yang Yun’s recognition. So many of them have gathered together to discuss, discuss, quarrel, and fantasize. From their own perspective, this is definitely a good game.

No one expected that Yang Yun would be so picky, nor did he expect that Yang Yun's determination and ambition were much greater than theirs.

"Grantia" from Sega's second R&D team, Square's three games "Wheel of Time and Space", "Legend of the Sword 3", "Final Fantasy 7", Yang Yun just took a rough look at the content and put it on

Pass them, sign and pass.

Needless to say, "Final Fantasy 7" on the SS platform, "Grantia" is the only SS platform RPG game in real history that can compete with the PS platform "Final Fantasy 7". Such a game masterpiece, combined

It took a year to complete a number of well-known companies, and the game quality is very high.

"There is no hurry to set up "Grantia". You have more time to think and discuss. I will leave you enough time to go public by the end of 1997. Is it OK?" Yang Yun asked.

Ma Liang turned to discuss with the second group for a while, and said with confidence: "No problem!"

"Grantia" may be the last epic RPG game masterpiece on the SS platform. Yang Yun doesn't want to launch one casually. He would rather carefully craft one before the 128-bit Sega DC console is launched, and he can connect the past and the next.

"Grantia", otherwise if the effect of 128-bit DC exceeds SS, players may feel like they are at a loss.

Finally, I talked about Square's three games. The one who was sitting in the meeting was Miyamoto Masashi, and everyone was still a colleague...

Looking at Masashi Miyamoto, Yang Yun couldn't help laughing smugly. It took him six years to change Square from a partnership to a subordinate employee relationship, and Square still voluntarily, from top to bottom.

Everyone expressed their gratitude to Longteng for his acquisition. Almost all of the original crew stayed and moved to the Shanghai R&D center one after another, which made him feel supremely accomplished.

This is like playing the big sailing game. If a city refuses the protagonist to enter, cannot trade and trade, and cannot supply ships, the protagonist can only raise the gun barrel and force it into it.

The war is cruel and devastating. Korami and Capcom were forced to suppress and then acquired at a low price. The negative effect brought by the loss of personnel is a large number of people, no more fame, and no good projects come out. This year Korami

Hideo Kojima has not even completed the concept of the next version of "Metal Equipment", which made Yang Yun blame himself for a long time.

These hidden dangers can only be treated slowly by time. Looking at the curve of acquisition of Square, Yang Yun became happy again. His approach was correct. To fully incorporate the entire Square, you only need to determine the equity and dividends, and you don’t have to transfer the other party.

The suppression ends until the confidence collapses, the company is broken, and the cohesion is completely gone.

So after investing in Longteng and SoftBank Group, Square quickly exuded vitality, swept away the haze brought by the movie "Final Fantasy: Deep in the Soul" and quickly took out three classic games, making Yang Yun smile.

"President Miyamoto..."

"Mr. Yang, I am no longer the president. Please call me by my name or the team leader. We are the Square Project Team."

"Ha! Since you said that, I will call you according to the habit of Longteng Company calling Japanese people. Ma Liang, call me and listen!"

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