Super Game Empire

Chapter 552 'StarCraft' Project Approval

Warhammer 40k, with a large world view and has been revised and improved by the game workshop for many years. It is one of the company's most well-known rules of war chess game and is deeply loved by European and American players.

Players like to buy back the models sold by the game workshop, spray them with various paints and pigments, put these models into the battlefield sand table, and use dice to throw turns to fight. Like all board games, it

He also has his own combat rules and calculation methods, with high freedom and high combination.

Now that Marcos wants to make it into a PC game, Yang Yun thought of the most important question: "Marcos, the grand world of Warhammer 40,000 is definitely not a game that can be described completely. You just said that you want to make it into "In the Universe".

"Does the Orc" just want to use one of its chapters to make an independent game, or do you plan to make the "Warhammer 40000: Orcs in the Universe" series?"

Marcos's answer was very rational: "My ideal is of course to bring all the Warhammer 40,000 to PC and make it an epic game masterpiece. But I also know that there is a gap between reality and ideal, so if I can, I will still

I want to make an independent game, and then start making a complete series after market verification."

This is a relatively safe strategy. Everyone who heard it nodded secretly. No one thought that the adaptation of "Warhammer 40,000" was a small task. Its time span of tens of thousands of years alone was enough to make game planners feel extremely difficult.

.

Yang Yun nodded in agreement. Both "Legend of Sword and Fairy" and "Warcraft" have the same idea. First, a small representative story is cut from a vast long story for deep processing, and the simple and easy-to-understand worldview will be displayed.

Players use the form of tearing scrolls to unravel the entire background bit by bit.

If the market response is good, then continue to launch expansion packs from other eras. Use major events such as "eat poisonous apples and sleep for thousands of years" or "pressing under the Five Elements Mountain to suffer for five hundred years" to connect different eras and eventually form

A relatively complete storyline. Let old players know it and make new players feel abrupt. In the end, more and more players will join this game series.

If the market response is not good, OK, cut off the project and try it again. For example, change it to "Shushan Xianxia" or "Titan God", which is similar to the original world view, but has slightly different focus.

New game. If the new game is not good, just give up this type completely.

"I personally like the orc race. I think the one that best represents aliens should be these blood creatures, so if I were asked to choose an opponent of the human army, alien orcs must be one of them."

"But Marcos, have you ever thought about what the difference is when you move the Orcs to Star Wars? Just change the appearance style of the model, change the sword, gun, spear, sword and artillery to aircraft and artillery?"

Marcos was speechless for a moment. He really saw the success of the orcs in "Warcraft", so he planned to continue using them. In the world of Warhammer 40,000, there are also spiritual races, undead, Tyran Zerg, and the latest ones.

Version of Titanium Star Man.

"But. The spirit race is too mysterious, the necromancer is too niche. The Zerg is too cruel and cold-blooded. The Titanium Star is the race in the latest rules! If you don't choose an orc who looks similar to a human and has a certain wisdom, who else is worthy of being a human among the aliens?

The enemy..."

Yang Yun shook his head, stood up, walked to the blackboard specially prepared in the conference room, took chalk and drew two parallel straight lines on it, and introduced: "In "Warcraft 1", humans and beasts are parallel competitors.

,The human race has shield-holding infantry, the beast race has axe-holding warrior, the human race has musketeers, and the beast race has spear throwers. The two races have similar technology trees, similar units, and similar combat methods."

Then he drew a triangle next to it and said to Marcos: "In ancient times, Warhammer was a story that took place on the same planet, a competition for the faith of God, a battle of survival for limited resources, and a battle of humans and beasts can be understood. And Warhammer

40,000 happened in the vast galaxy, with thousands of creatures, and it is almost impossible to find such an almost completely parallel mortal enemy. That's why we see three hostile forces, humans, aliens, and Chaos Legion, just like this

The triangle is like, balanced and stable. So Marcos, I don't recommend you use orcs as the protagonist."

In real history, Blizzard Company exhibited their "starcraft" at the International E3 Exhibition. It has tried every means to design the interstellar world view and racked its brains to make various balance settings. The Zerg inside is really made of pixels.

Large orcs are nicknamed "orcs in the universe" game.

Of course, Yang Yun would not allow this situation. He has time and excellent game planners. He also has the right to adapt the Warhammer game in the game workshop company, unless someone can guess what he thinks in his mind.

Or... the silicon and neural bond studio acquired by EA also came up with this idea!

In a shock, he was relieved again.

Without the foundation of the Warcraft series, it is almost impossible for Silicon and Neural Key Studio to think of real-time strategy games with interstellar backgrounds.

However, for safety reasons, Yang Yun decided to launch a project called "Starcraft". Since Marcos proposed it, let him be responsible. He was originally an orthodox Blizzard, justified.

Marcos asked in confusion: "You mean to make other races an opponent of the human race?"

Yang Yun nodded and wrote the words, terran, zerg, protoss, at the three fulcrums of the triangle on the blackboard.

"Since we decided to play independent games from the beginning, there is no need to completely adopt the same setting as Warhammer 40,000. In the universe, there are human terrans controlled by the coalition government, Zerg, which controls the strongest biochemical technology, and have strong personal combat power.

The protoss, full of spiritual combat power, three races are fighting in the universe for their own survival."

"Collect resources, build multi-functional buildings, produce multi-army groups, study technology and magic, and cooperate with multiple arms. This is the most important selling point of real-time strategy games. The three races have common resource requirements, and ore provides money, and gas provides energy.

, In order to make our side more dominant in the war, the competition for resources and minerals has become extremely fierce."

"Every race has ground fast troops, heavy ground attack forces, air force, and race-specific magic. In addition to using the ordinary stacking tactics in the Red Alert game, players can also use summoning, lightning, and energy in conjunction with the use of summoning, lightning, and energy.

Magic such as oscillation, matrix defense, parasites, and plague make players' tactics more colorful."

"The human race has the most powerful air force. The cruiser with plasma beam cannon is the giant warship with the strongest attack power in a single body. It has mechanical tanks and individual robots, and has high-speed air force power such as ghost fighters and Vargrey fighters. .”

"The Zergs have the most powerful reproductive ability. They have no ambition to rule the world, they can only destroy all competitors. They are crazy, bloodthirsty, violent, and they like to destroy enemies with fast attacks, or lead them in heavy mammoths. The enemy's base was flooded with the sea of ​​insects, and the sky was occupied by the flying dragons and lords. Their characteristics were that the whole people were soldiers."

"The gods are pure spiritual and pure energy creatures. Their fragile bodies are wrapped in powerful defensive shells, and have the ability to transmit space, as well as various illusions and spiritual storm magic. They are an ancient and advanced race, although They are fragile, but technology makes up for this shortcoming. They have the most troops, and their energy defense shells can also be automatically charged at high speed."

All of this is the most prominent feature of the "Starcraft" game. It is the common sense that every player needs to know in game battles. For example, if you choose a human race against the opponent's gods, then the technology ball is a must-have unit, and you can choose a Zerg against the human race. Puppy fast attack, the Gods' Choice against the Zerg must produce the Templar of Light and the Golden Beetle. After being familiar with the game, they will naturally choose the tactics that will make themselves more dominant.

Marcos frowned. Hearing Yang Yun say this, it seemed that the game was so simple that it was outrageous.

Isn't this just a "Dune 1993" dressed in the outer skin of the star? Human Star Alliance, the Chaos Legion with mysterious abilities, and the local native Zerg...

He didn't know that in Yang Yun's mind, "Dune 1993" is just an expansion pack in the "Sarroman Snake" series. The future "Dune 2000" and the 3D version "Dune 3000" have far less status than "Red" "Validation" is high, not as high as "StarCraft" that Yang Yun talks about now.

Some games are destined to be transitional products, such as "Delta Special Forces". Even if Yang Yun changes it to "Special Forces", they will be eliminated by the next first-person shooting game in the next two years. "Half of the Piece" "Fate" will stand up and carry the banner of FPS games.

The same is true for "Dune 1993". Now "StarCraft" is planning to launch a project, and Yang Yun is certainly willing to repackage this game. You must know that the "Dune 1993" he made and "Dune Castle 2" in real history are completely different from the "Dune Castle 2" in real history. Different things, he started to prepare for StarCraft since 3 years ago, and now it is time!

"Mr. Yang... Will your design affect our Dune series of games like this?" Ma Liang also realized the problem and asked worriedly.

"Don't worry, I thought of this since I first designed this game in 1993, just for the moment today. Maybe, I have come into contact with the Warhammer worldview earlier than the people in this room! I will be like you As I wish, I will transfer the right people to the next level. The upgraded "Starcraft" project of "Dune 1993" will be officially launched from now on!" (To be continued...)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like