Super Game Empire

Chapter 740 Occupy the world with a game engine

The second WCG has once again become the focus of the global game market in the summer of 1998 because of the birth of four new games. Her peers are envious of the games that can show their faces on WCG. Even Vivendi and Microsoft have to admit it in private.

Even if they were not selected by CPL to become a formal competition event, their game sales have also increased leaps and bounds in the short term. The chapters are updated the fastest

Microsoft's "Age of Empire" sales increased by 25% in July. Microsoft's Game Department announced that it would launch a new expansion pack "Age of Empire: Roman Revival" by 2000. Microsoft cooperated with American Entertainment Online and was preparing to go online within the year to officially enter the Battle Network.

In the field of online battle games, 15 large and small game production companies around the world have expressed their participation in the Microsoft Entertainment Alliance.

Vivendi's Half Life sales increased by 20%. Instead of joining in the fun, they sold Xueleshan to the United States Activision for $26 million, including its id software, Valve Studio, and Xueleshan's original

All copyrights of more than ten video games.

At this point, the global PC game industry has become a pattern of the five giants. Ubisoft, China Longteng, American EA, American Activision, and American Microsoft. These five giants have produced or released more than 90% of the world's PC games, and the rest are all

It is some small game production companies that survive in the cracks.

Only China Longteng and Microsoft, the United States, are fighting on both sides. These two companies are also fighting to the death in the TV game industry. In the TV game industry, China Longteng takes control of 80% of the global market share with DC, while Sony Entertainment only accounts for 15%.

The remaining 5% belongs to Nintendo, which was acquired by KTT, and those die-hard Microsoft fans who hold on to the currency and wait for the release of Microsoft X-wave X.

After the second WCG ended, Longteng released a message that Longteng's "Bloody Battle" game engine was officially launched for sale. This news shocked the company that made FPS games in the PC game industry and was speechless, France, Ubisoft, the United States

ea, the stock of Activision in the United States fell, and the market was wailing, and the small game companies cheered and called for the arrival of spring.

Professional Wall Street analysts believe that Longteng's authorization will make the technical bottleneck a thing of the past. There are too many imagination geniuses in the world. There are too many creative designers, but many people are confined to the technical bottleneck.

, Good creativity cannot be realized, and exquisite settings can only be stored on paper.

At Longteng's press conference, Yang Yun personally demonstrated the powerful functions of the "Blood War" engine, which is a set of software based on Windows 98 and compatible with the Windows 95 operating system. This set of software consists of a main program and seven subroutines.

, The main program is a visual operation. The subroutine is responsible for providing the data model for the main program, and the main program performs the final integration.

Yang Yun demonstrated a simple game design, and he introduced: "We start with environmental map modeling, which is our first package. All buildings can be selected by the mouse and stretched at any height from the ground.

, building materials, colors, shapes, density, and stability, can all be set freely."

By the way, he had selected a large square room, added keyboard shortcuts with a mouse, erected four pillars in the middle of the room, and then continued to optimize, add, delete and modify around the columns, and there were debris of different shapes piled up in the corners of the wall.

, and a few outdoor patterns were pasted on the wall, and a miniature urban alley was made.

The audience exclaimed that many game companies had to use professional 3D modeling engines such as solid3d to make models, but they seemed to be less functional than Longteng's engines, and because those professional engines are universal, not only suitable for game modeling,

It is also suitable for medical imaging, real estate and construction industries, resulting in the lack of running speed of professional engines and many functions that are not needed at all are wasted.

The 3D modeling subprogram of Longteng's engine is specially made for 3D games and has been specially optimized, so an insider will know at a glance that this is definitely the most suitable program for game companies to use.

Next is to create character models. Character models are the most proud technology of Longteng Company. Their 3D modeling has withstood "Tomb Raider", "Resident Evil", "Tail", "Special Forces", "Counter-Strike", etc.

A series of game tests, coupled with Square's CG technology and the technical support of Vita Digital, the world's second largest special effects company, is definitely the most powerful game character model technology in the world today.

It is no exaggeration to say that if CPU and GPU are strong enough and have large enough memory, they can create a 3D virtual character with a 99% mimicry on the computer, so there is absolutely no problem for them to play the protagonist of the movie!

Yang Yun directly selected a man in the general library, then casually changed his clothes, held a weapon, and entered the basic attributes of the character model in a fool-like manner, and then gave him the ability to run and jump and other athletics. Under the main program, the character

The model was imported into the 3D map, and Yang Yun easily controlled the man to run, jump, flow in the alley without any stagnation.

Only then did the two functions be demonstrated, and the audience burst into warm applause. Longteng's technology is simply revolutionary, which has made the game programmers excited to be unable to express their hearts.

Modularity, personalization, universality, simplification, not just 3D character modeling, but many 3D adventure games, level-passing games, and fighting games can all use this tool.

Let’s look at the later part, the sound and action system, the physical collision system, the environment system, the online and battles, and the task interaction. Longteng sincerely encapsulates these functions, allowing customers to choose on demand and purchase on their own.

Experienced programmers seem to see a bright future, with this game engine, they can quickly make a second Counter-Strike, or make no less than Tomb Raider and

"Resident Evil"'s 3D adventure action game can also be easily imitated by "The Last Line". As long as they have good creativity, the platinum big-selling game will no longer be exclusive.

The price of the "Blood Battle" game engine is very affordable, with a basic package of $100,000. Some powerful additional sub-functions range from 50,000 to 500,000. The full set of the highest-end luxury versions will cost at least $2 million, but if it is just

If you want to make a simple game and try how deep the game industry is, you only need to pay $100,000, which is acceptable to most people.

No one can count how many game production companies there are in the world, but industry insiders estimate that from transnational to small garages, there should be 5,000 global players, and thousands of new game companies are born every year, and there are also many.

Qianjia old game companies disappear without interruption every year. It is conceivable how many people will buy Longteng’s game engine every year.

This price system is supported by most people, and at the same time, it also makes American Activision, which just spent $26 million to buy Xueleshan, suffer from tooth pain.

Xueleshan is also selling quake engines, and their price is $200,000 per set, and it also charges one percent of the profit after the sales of game discs.

Longteng’s Blood Battle Engine is directly bought out. 100,000 is half cheaper than the quake engine package, and there is no profit sharing. There are four packages to choose from, and the technology is better than quake. All fools know which one to choose, Xueleshan’s

The quake engine immediately became unattended, and many customers caught up with them to ask for returns.

When initially pricing the engine, several senior executives of Longteng Company also expressed their doubts, why our products are advanced in technology, good in quality and many functions, but they are sold at a cheaper price?

Yang Yun asked back: "Why are we successful in TV games? Why can we account for more than 80% of the world's share?"

"Because DC is the most advanced game console, there are the largest number of game production companies in our camp, the highest level and the most players, so those game companies can only choose us to cooperate with."

"That's right, but we can't control the operating system in PC, and we can't control this platform. So we have to use other methods to tie game production companies around the world together. This method is to set standards."

A few people who didn't know suddenly realized that they finally knew that Yang Yun had carefully prepared over the years and wanted to sell the engine when Longteng Game was so popular. This is why.

.

Yang Yun said: "Our Longteng Blood Battle Engine uses its own specific format. Although all the game data produced is based on the Windows data format, after we encapsulate it ourselves, all of them have become unique file types. We can

Sell ​​this set of standards at a low price, so that most people can use it, and be familiar with our game writing format, so that they can become dependent, so that they can gradually play a role in soft standards."

In addition, as more and more game companies use bloody battle engines, all types of games use the same core, players can also make them more accustomed to gameplay. When encountering new games, they don’t have to spend too much time exploring.

You just need to concentrate on experiencing the storyline and fun of the game, so that the new game can be quickly accepted by players. This is an ending that everyone hopes to see.

Customized things are expensive, and mass-produced accessories are cheap. Everyone knows this principle, so Longteng's Blood Battle Engine sold more than 500 sets in the second half of 1998, and its net income was 80 million US dollars. (To be continued...)

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