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#276 - Mental dive!

Virtual reality training systems have been fully implemented on Planet Kan. They are mature commercial devices, but while they are suitable for the Little Green Men, they are not suitable for humans. Therefore, Tang Chao is using a specially prepared version for humans, which is a trial version.

Although it is a trial version, there is absolutely no problem with safety. They wouldn't dare give him, the BOSS, something unsafe.

Virtual reality training systems are divided into several versions, but according to the experience on Planet Kan, the best way to use any version is lying down.

Because the body will be very relaxed after entering the virtual training system. If you are sitting, a seat back that is not high enough will strain your neck. If the inclination angle of the back is not far enough back, the user may even fall forward.

Before learning anything, if the user gets injured first, that won't do.

Like the thing in front of Tang Chao, this trial platform is a real platform, similar in appearance to a hibernation pod in science fiction movies, but it is not sealed.

"BOSS, this is the virtual reality immersion device. Its greatest effect is 'immersion,' which can maximize the user's training efficiency. And this, this is a portable model."

Werner, wearing the latest version of the large mecha, pointed to the tech bed in front of him and handed Tang Chao a super sci-fi-looking… motorcycle helmet.

Well, if you didn't hear its name, you might think it was a motorcycle helmet, just with a cooler and more sci-fi design.

Tang Chao took it and looked at it. It did look like a motorcycle helmet, and the windshield was transparent, so you could see things after putting it on.

However, this thing was heavier than a helmet, and it put a lot of pressure on the neck when worn on the head. It really should be used lying down.

There was no way around it. It integrated a large number of electronic devices. Even with Planet Kan's "miniaturization manufacturing capabilities" to squeeze the weight to the limit, it still weighed more than 4.5 kilograms.

This weight, let alone putting it on the head, was heavy even when held in the hand.

Of course, that was for ordinary people. Tang Chao's physique was quite monstrous, so this weight was nothing.

He put on the helmet, and the transparent windshield turned into a transparent display. After flashing the Navigator Company logo, some of his body data appeared on it: heart rate, pulse, blood pressure, brain signal fluctuations, and so on.

However, these data came from the helmet's monitoring, so they were approximate data, not precise.

The rest was the "Enter" icon in the center of his vision.

Voice control, finger clicks on the corresponding position of the windshield, and external control were all ways to enter the virtual reality space.

"BOSS, in fact, the immersion effect of the simple immersion device is not very good. It can only achieve a maximum of 50% safe immersion, while using the immersion pod can achieve 80% safe immersion," Werner introduced to Tang Chao.

Tang Chao naturally knew this. Compared to the portable immersion helmet, the immersion pod was much more complex, but the corresponding immersion effect would be greatly enhanced, as would safety.

Immersion percentage and safety were two very important indicators.

The so-called virtual reality, the answer is on the surface, is the combination of virtual and reality.

Theoretically speaking, virtual reality technology is a computer simulation system that can create and experience virtual worlds. It uses computers to generate a simulated environment, allowing users to immerse themselves in that environment.

Virtual reality technology uses data from real life, and through computer technology generates electronic signals, which are combined with various output devices to transform them into phenomena that people can feel. These phenomena can be real objects in reality, or substances that we cannot see with the naked eye, expressed through three-dimensional models.

Because these phenomena are not directly visible to us, but are simulated by computer technology, it is called virtual reality.

The currently popular VR technology refers to this.

Tang Chao had previously played "Half-Life: Alyx," a dedicated VR masterpiece. This game was truly amazing to him at the time. The sensory impact was incredibly shocking and refreshed his understanding of VR.

He had played many VR games before, but how to say it, not only did they not shock him, but the poor picture quality and modeling level made him dream back to many years ago.

But "Alyx" polished the fineness of the picture to the extreme in the current VR world, and for the first time, he slightly felt a little indistinguishable between virtual and reality.

The opening scene of that game was the player standing on the rooftop of a high-rise residential building, overlooking the entire futuristic City 17.

Dense reinforced concrete buildings, menacing triangular mechas shuttling through the streets, and the huge castle symbolizing the authority of the United Empire made players involuntarily marvel at their own insignificance.

And almost all objects around them, from cans, books, radios, to tables, chairs and benches, could be interacted with and collided with using their "hands." The posture of holding things would even be specifically adjusted according to the shape of the item, which could be considered a kind of "immersion."

At the very least, he spent half an hour throwing various bottles and cans into the street, onto the opposite rooftop, and in various places where he could throw them, and then sneakingly poked his head out to see how the people downstairs reacted…

Ahem, games are always fun.

Especially when he discovered that there were paintbrushes in the room and he could paint on the glass, he immediately painted a "Along the River During the Qingming Festival" on the glass.

Of course, the minimalist version.

But VR is, after all, VR, not true virtual reality technology. Even with an omnidirectional treadmill, you can't lie down, you can't fly, and even without an omnidirectional treadmill, you can't even walk, you can only "teleport" by jumping.

If you use the "pan forward" function while standing, the body standing still and the constantly moving perspective will cause a considerable sense of separation in the player's mind, causing some senses to feel strong discomfort and dizziness.

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Moreover, it is difficult to keep the body fixed when playing games like this. Whenever the player unknowingly moves a certain distance, they will always bump into the table, kick the bench, and hit the wall when they are playing happily.

The sense of immersion is gone all at once.

And at this time, we have to talk about neural immersion virtual reality technology.

Use computers to build virtual worlds, and then use advanced brain-computer interface technology to dive human brain signals into the virtual world to experience true virtual reality.

In this way, users can experience the most realistic feelings in the virtual reality world, and the authenticity of its simulated environment is indistinguishable from the real world, giving people a feeling of being there.

Without the quotes.

At the same time, virtual reality has all the perceptual functions that humans have, such as auditory, visual, tactile, gustatory, and olfactory perception systems.

Finally, it has a super simulation system and a super real system. The key is this "super real system."

Simulation technology can realize human-computer interaction, so that people can operate at will and get the most realistic feedback from the environment, while the super real system can allow users to obtain experiences beyond reality, such as flying in the virtual world and fully experiencing the feeling of Superman flying.

In reality, humans cannot fly like Superman. At most, they can play dangerous wingsuit flying. But in the virtual world, humans can do anything.

You can be Iron Man, you can be Superman, you can be the Creator God, and you can also be a female sorceress jackhammer…

The children should not look at the last one.

At the same time, because of this authenticity, all kinds of dangers are also real. In the initial verification of neural immersion technology, there was an incident where a Little Green Man almost suffered brain death.

Fortunately, it was the Little Green Men who were experimenting. Tang Chao had read those experimental reports. If those indicators were applied to humans, humans would have died long ago.

Later, the Little Green Men developed an immersion protection device to remove the effect of "synchronized damage."

Then, using virtual reality immersion equipment will not endanger life.

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