Super technology leader
#287 - Virtual Reality Helmet Performance Ladder
The price issue is quite critical.
After all, most people are short on money.
Just like comparing mid-range and high-end mobile phones, the low-end mobile phone market is definitely larger, with more sales.
After all, only a few people buy a mobile phone costing several thousand or even ten thousand yuan.
But this is not a big problem. Just like mobile phones are divided into youth versions, flagship versions, and plus versions, or most commodities, virtual reality helmets are also divided into grades.
According to the technology and classification indicators given by Tang Chao, each virtual reality helmet can guarantee the successful neural intrusion of the user, but although successful intrusion is successful, its data exchange and tactile feedback are also quite important indicators.
0% tactile feedback only means that you have completed the neural intrusion, you can enter the virtual world, and you can also enter the main network to learn various knowledge.
But encountering interactive situations is more troublesome.
Like console games and general VR games, they all use the vibration of the handle to react to the interactive state, while 0% virtual reality uses "hardness" to react to the interactive state.
When you touch something with your hand, you can feel that you are touching something.
For example, if you touch a wall with your hand, you can feel the hard touch.
But when you touch a ball of cotton, the tactile feedback you get is as hard as a wall, like holding a billiard ball.
In the 0% state, everything you touch has the same hard touch.
At the same time, you will not have any sense of smell, taste, or pain, etc.
You can hear and touch, but only with your hands. Other parts of the body do not even have tactile feedback, because at this time, the hand is equivalent to a "handle", which is functional.
In the virtual world, or in specific games, you can also squat, crawl, lie down, jump, and even fly, which is approximately equivalent to a luxury VR device configured with an omnidirectional treadmill, lifting robotic arm, and vibrating gloves.
This kind of virtual reality helmet is the basic version, and the price is 4999 yuan.
This price is basically equivalent to the price of VR glasses on the market, but it will definitely not let you bump into your legs during use, because it includes the price of a complete set of equipment such as an omnidirectional treadmill, lifting robotic arm, and vibrating gloves.
Those things add up to tens of thousands of yuan, and the most important thing is that some equipment has not yet been researched or has not yet been launched on the market. Even if they are on the market, their user experience is definitely not as good as virtual reality helmets.
Because when using VR equipment, your physical strength is limited, and you will be exhausted after playing for a while, but when using virtual reality equipment, your physical strength can be set as a numerical value, and you can even pull off sword flashes like Kirito!
So, relative to the technology and user experience it contains, this price is simply a steal.
And the real neural-connected virtual reality experience starts from 1%.
However, 1% is approximately equal to nothing, so Tang Chao used 10% as a dividing line.
The second level is 10% safe intrusion state, called the experience version, because using it, you can basically experience the magic of neural-connected virtual reality technology.
In this state, the body is fully touchable, and you can feel your own body.
You have a sense of smell and can smell all kinds of smells.
You have a sense of taste, and you can taste the flavors of things you put in your mouth.
It's just that the 10% safe intrusion state is still relatively shallow. The whole body has tactile feedback, and different things have different tactile feedback. It is no longer all hard, but it is still far from their real state.
For example, if the user touches their own skin, they can feel a certain degree of softness, but the touch may be more like soft rubber than real skin.
You can smell the fragrance of flowers, but it is not as recognizable as the real fragrance of flowers. Basically, the fragrance of flowers is the same smell. It gives you the feedback that "this smell is the fragrance of flowers", but you can't tell what kind of flower it is.
Still that ball of cotton, when you hold it in your hand, it finally doesn't feel like a billiard ball, but like... a ball.
Well, it's probably a solid ball of cotton.
But no matter what, the virtual reality technology in the 10% state has already allowed users to perceive a whole new world, which is definitely enough for general users.
And its price is set at twelve thousand.
It is expected that its sales volume may be similar to the 4999 basic version, and may even be the highest in the entire series.
Because although its price is more than double that of the basic version, considering that it has various "sense" characteristics, its cost performance can be said to be very high.
After that, the price will take off.
The price of the 20% safe intrusion state directly soared to 50,000, the price of 30% soared to 150,000, and 40% even broke through to 500,000.
Especially the virtual helmet with a 50% safe intrusion state, its price is 5 million.
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Every 10% increase in the safe intrusion state will bring a lot of improvement in various perceptual states. According to the current technology, the upper limit of safe intrusion for the helmet version is 50%, and it is called the professional version, which is the "astronaut training equipment" announced to the public.
This state of virtual reality helmet is the helmet used by the company's senior management for testing before.
If the software used by the user supports the full-perception mode, then the grass they touch is the feeling of grass, whether it is grass leaves, grass stems, or grass roots, as long as they are not people who deal with these things all year round, the touch is almost the feeling in their own impression.
The reason why this model of virtual reality helmet is called the professional version, in addition to its high price and high safe intrusion state, also requires the software to be "soft" enough.
Just like you spend a lot of money to upgrade your computer and install i9-10980XE and RTX3090, install large memory, a kilowatt power supply, 8K monitor and other advanced equipment in order to play games, but not all games can open 4K, 8K resolution, and not all games support ray tracing. Most games are still in ordinary ultra-clear state and do not support ray tracing, not to mention Minesweeper.
So many players shouted: "My i5 and GTX980 can still fight for another five years!"
So the professional version of the virtual reality helmet is the same. With the hardware, there must also be matching software applications.
The astronaut training program that the company's senior management experienced before is an extremely professional application. The technical difficulty inside is quite high, and ordinary companies may not be able to make it.
After all, it's not just about coding, it also involves bioengineering, especially when it comes to the human brain.
After listening to Tang Chao's detailed introduction on prices and grades, everyone felt it was good, and the boss thought very carefully.
In terms of cost, the 4999 basic version hardly makes any money, the 12,000 experience version starts to make money, and the higher the level, the more money it makes, but the higher the level also means the less it sells.
There is no way to do this. This kind of technology is a bit incompatible with the current stage of social development. The technological content is too high, and the hardware manufacturing cost cannot be reduced, so we can only earn some hard-earned money.
And as a conscientious enterprise, helmets of different versions do not need to be purchased separately. These helmets can all be upgraded.
Their internal frameworks are the same. As long as different spirit intrusion modules and other modules are added, different intrusion states can be achieved.
The valuable things in the helmet are those things.
In contrast, making virtual reality software applications can make money.
After all, they don’t have to worry about hardware costs. There is no way to control that thing. Every penny of cost reduction requires a huge investment of tens of millions.
Of course, those who have the "time acceleration" and "super scientist" plug-ins are exceptions.
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