Take StarCraft with You

Chapter 861: The Dark Temple (Part 2)

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He doubts whether these female dark templars who are veiled in the game are the disciples of Zeratul’s great stick, or if there is an arm between the two sides, why both love to play prophecies and act like prophets and sages. x The character talks about fate and apocalypse all day long, talking about the end of time, and closing the pendulum of doomsday. Copy the URL to visit http://%77%77%77%2e%76%6f%64%74%77%2e%63%6f%6d [Almost all the books you want to read, much more stable than ordinary sites The update is fast, the full text has no ads. ]

He really wanted to summon the great club immediately, then put his **** up to him and said, "You sinner of the Dark Templar."

He didn't believe in destiny before, but now he can't believe it, and he can't believe it. It's more confused. But no matter how lost, I still believe in one thing-destiny is not static, it even changes every moment.

Regarding the prophet’s foresight ability, he is more willing to believe that it is an extra-dimensional use of mental power, or something related to the cloud of probability.

Of course, no matter whether he dismissed Zeratul's magic stick philosophy or not, the unlocking of the prophet was an increase in combat effectiveness. After all, this is a very good introduction, but it is not a very strong unit in actual combat. It is similar to the mothership core, and it is useful in the early stage and benched in the late stage.

However, gameplay is gameplay, and reality is reality. Often units that are not practical or powerful in games are extremely powerful weapons in reality. The simplest example, in the game, machine gunners can lay down battle patrols, but in reality, let alone a team of machine gunners, even hundreds of machine gunners can't handle a battle patrol, but will be bombarded into scum. .

The force field at the core of the mothership is so strong in reality, and the guy who can predict the future in the introduction of the prophet is probably not weak.

Sister Logic's comments and introductions to the system units are all derived from game data. In terms of actual use, he still needs to explore the real capabilities of these units.

The Prophet is followed by the classic air force pirate ship of the StarCraft 1 era: the pirate ship is an agile medium-sized fighter that was originally built by the dark templars to protect their cruise fleet. When the dark templars and their Kara compatriots were reunited, the pirate ship Become a universal weapon in the Protoss fleet. The pirate ship is designed to use neutron beams for air-to-air combat, but the pilot can focus on the neutron stream and launch it to the ground to affect the enemy's ground forces (split net), which makes it in siege operations The same is useful. ($>>>Cotton, flower ‘sugar’ little ‘say’) But even if it possesses such capabilities, the pirate ship is considered too old, so it was phased out and replaced by the Phoenix fighter.

The unit notes show that the pirate ship has 4 major components.

1. Neutron beam cannon: The pirate ship is an old-fashioned Protoss ship. The Protoss on Ayre has gradually abandoned this historical old thing and turned to develop more efficient and agile air fighters. Only the Dark Templar warriors who have been living in Sargulas continue to use this technologically backward aerospace fighter. The pirate ship is still using the ancient neutron reactor to provide energy for the shipborne neutron beam gun. Although it has the disadvantages of high failure rate and low energy conversion, its low cost and relatively good attack power The attack speed and splash effect have become one of the main reasons why the Dark Templar is willing to continue using them.

Second, the enhanced afterburner injector and gravity drive. The pirate ship’s circulating neutron reactor not only provides the high-energy neutrons required by the weapon system, but also shoulders the responsibility of providing power for the fighters. Through the combination of the injector and the gravity drive, the pirate ship's mobility is greatly improved.

3. Argos gems: Although the pirate ship is still equipped with an ancient neutron reactor, after integrating the Argos gems into the control module, the drivers from the dark templar group can more accurately control the reactor Operation, reasonably increase or decrease the energy conversion rate to adapt to the complex battlefield form.

Fourth, the split network: the pilots of the pirate ship can concentrate their mental energy through the ship’s neutron transmitter to generate a static mental force field to interfere with nerve impulses, leading to most of the melee and short-range attacks controlled by the implanted computer system The accuracy rate is greatly reduced. The magnetic resonance in the rocks and minerals in the stratum can completely absorb this attack, making this energy grid useless for aerial targets.

The pirate ship can cast this energy net on the ground and interfere with the attacks of all ground forces in the affected area. All ground forces and structures (including photon cannons, anti-aircraft towers, ground spikes, missile towers and bunkers) are unable to attack once they are affected by the split network.

The cost of a pirate ship is 450 crystals, 300 gas, and a population of 2. Similar to the Phoenix fighter, it is 3 times the game data, and the body length is also about 30 meters.

In terms of skills, in addition to the three regular upgrade items, the Corsair also has an active skill "Split the Net" and a passive skill "Argos Gems". Among them, "Argos Gems" in terms of gameplay performance is to increase the energy of the pirate ship, and the active skill "Split Net" can prevent ground units and defensive buildings within the range from attacking the outside world.

What left Tang Fang speechless was that the pirate ship’s "Argos Gems" and "Split Nets" both needed additional upgrades in the fleet's navigation mark. When the current fleet's navigation mark was not unlocked, they could only use the neutron beam cannon for general attacks.

Originally, the split net of the pirate ship and the black bee of the flying snake were definitely the best partners in a group of ground warfare. However, Sister Logic's brains did not let him do what he wanted.

But even so, the pirate ship is still a powerful flying unit. Just like the scout fighter, because of gameplay, the photon impact gun cannot be airborne, and the antimatter missile cannot be grounded, but in actual use it is a different situation. He didn't believe that the neutron beam cannon of the pirate ship could not attack ground units. At best, it was not as easy to use as air combat.

In the end, it was he who had high hopes, and it was also the final battleship of the Dark Templar, the Void Glow Ship.

The Protoss on the planet El and the Dark Templar reunited, allowing the two parties to integrate the originally vastly different technologies, and this cooperation also gave birth to new inventions that make people’s eyes shine. The manufacture of the Void Glowship mainly relies on the recently published prism core-its eternal energy source. When the prism beam is pointed at the target, more focusing arrays will be concentrated together, and the intensity and power of the beam will be doubled. Even battleships with heavy armor and strong defensive buildings will be burned to ashes in a short time. Therefore, in the eyes of some humans, the Void Glowship will eventually replace the aircraft carrier and become the battle flagship of the Protoss fleet.

The Void Glowship has 4 major components.

1. Prism core: In the central part of the Void Glowship, there is a long oval synthetic crystal, which stores and guides the endless energy. The prism core has a multi-layer structure, which can store violent energy storms and gradually stabilize them, convert endless flowing energy into usable energy, and supply weapons, engines, and systems on ships.

2. Adaptable armor: The armor of the void glow ship shell is made of elastic alloy, which can resist the strong shear force generated by the prism core. The molecular stability of this type of alloy is very high, which can prevent the energy of the prism core from breaking the atomic bonds from the inside, further destroying the armor structure.

3. Prism beam: In order to convert the energy of the prism core into a controllable weapon, Protoss uses a launch system that contains many void lenses, which can make the energy output more stable, plus a phase crystal. , The energy can be aggregated into a beam of light. In order to further enhance the combat capability of the ship, the Nerazim people also added three fluid force field projectors to the prism core to strengthen the core's power. These projectors can direct unstable energy to the phase crystal, improving the ability of the prism beam against heavy armored targets.

Fourth, phase crystals: These translucent crystals have extraordinary craftsmanship. They are the crystallization of the craftsmanship of Kallai and Nerazim. They can withstand the powerful flow of energy emitted by the prism core ~ ​​www.wuxiaspot.com ~ Protoss originally planned to use these Crystal is used as an endless source of energy, and the defects produced during the manufacturing process will be used as the focal medium of the weapon. For the Protoss in a precarious number, no resources can be wasted.

After browsing the sample analysis report of the system, he moved the cursor to the icon of the Void Glowship. Although he was mentally prepared, he was surprised to see its resource consumption. It needs 112500 crystals, 67500 gas, and population. 12.

In all fairness, the cost of 11 crystals and nearly 7 gas is cheaper than the human science ship. What Tang Fang cannot accept is its population occupation.

12 population, that's 12 population...higher than the Minotaur-class battlecruiser. The current population limit of the Zerg has reached 4000, and the human population is 2000. There are only Protoss. Even if the mothership core is unlocked, it will only increase the population by 100, which is limited to 1100.

The Protoss has the lowest population limit, but the unit occupation is simply ridiculously high. If he remembers correctly, the Void Glow Ship only occupies a population of 4 in the game, but when it comes to Sister Logic, it doubles and reaches a terrifying 12, which is one level beyond the human battlecruiser.

What if it is an aircraft carrier? How much should the population occupation increase? It cannot be the 6 in StarCraft 2, and it must not be the 8 in StarCraft 1.

He has a grievance in his heart, but he can also understand the reason for the system to make this correction. The Void Glow Ship is the main battleship of the Dark Templar family, and has the potential to replace the aircraft carrier. Then consider the factor that the Protoss Technology surpasses too many humans, and increase the population occupation of the Void Glow Ship, so as not to cause the collapse of the system price system, it will naturally become logical and logical. (To be continued...) For mobile phone users, please visit m.

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