The Alchemist of Online Games
Background 2
() Data ratio for newcomers:
1 body: 10 HP: 1 physical defense
1 Wisdom: 10 Magic: 1 Magic Damage
The ratio of the remaining attributes is 1:5
Warrior type
1 body: 20 HP: 3 physical defense
1 Wisdom: 5 Magic: 0.5 Magic Damage
1 strength:3 object damage
+5 agility per level
Magic
1 body: 5 health: 0.5 physical defense
1 Wisdom: 20 Magic: 2 Magic Damage
+3 agility per level
Thief
1 body: 2 health: 0.5 physical defense
1 Wisdom: 5 Magic: 0.5 Magic Damage
1 strength: 4 object damage
+10 agility points per level
The production system is the same as for beginners
However, different occupations have different attribute increases.
For example, the blacksmith has 1 body: 10 health and 1 strength: 1.5 physical damage.
However, since there are no combat skills, only basic skills can be used unless you create your own combat skills.
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About NPC level division
After thinking about it for a few days, I finally felt that NPCs in the human world and NPCs in other worlds should be divided differently, otherwise the struggle of human beings on this continent would not be reflected.
Level b=boss
A level = elite leader
S level = silver
SS level = gold
sss level = platinum
Holy level = fairy beast
God level = divine beast
Human NPCs do not have the level of super god.
The other continents mainly belong to non-human beings, so even if their reputation reaches worship, they are still hostile in the eyes of the human species.
Fixed thinking, the opposite of human beings are creatures, regardless of their IQ, so they are all systems that use monsters.
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