The Collection of The End

One thousand and eighty-four, element 0 (44)

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After I fixed my perspective near the campfire for a while to wait and see, I initially judged the basic operations of this "real-time strategy".

To put it simply, although there are many "green lights" in the tribe stage, only those members who have "consumed" food can carry out the chief's orders, and other "green lights" are just movable background boards.

These "background green lights" come in various sizes and will act autonomously near the tribe like biological stages. If they are hungry, they can find food by themselves, unlike those "created" units that have to go to the campfire to get it. Food reserves to eat.

Even if you specifically "select" them, you cannot control them. It will only make a bubble pop up above their heads, showing their current purpose or appeal in the form of a simple drawing, such as "Hope to get more food.JPG", "Why No battle.GIF" and so on. These things are basically just feedback and have some reference significance for specific tribe development.

As for the formal units, excluding the two just created by the chief, there are four "peasants" or "laborers". When they evolved to the tribal stage, they happened to be logging, quarrying and collecting fruits respectively. After evolving, It was directly requisitioned.

And this "formal unit" also has a somewhat hierarchical meaning. For example, the green light with the same shape as the "Green Light Chief" had no interest in exploring paths and collecting before, but when training combat units, most of the "little ones" The "Follower" type Green Light's response is not positive at all, and only the "Captain" level Green Light seems to be able to adapt to all responsibilities.

Well..."leaders", "elites" and "laborers" are basically consistent with their literal descriptions.

According to the tradition of real-time strategy games, after checking the "resources" and "troops", it is time to confirm what "buildings" can be built.

It felt like there weren't many stones to use now, so after the "laborer" who picked up a pile of stones returned to the tribe and put the stones down, I "selected" it and ordered him to build a new house.

Currently, the only three types of houses that I can choose to build are the three types of houses I invented. There is no need to build new ones for the "Meeting Hall" and "Barracks" at the moment, so I chose the "Cave" which is suspected of being a population building.

With only 60 wood resources, I originally thought that my sister would get a prompt like "Insufficient Wood", but as a result, a blue ghost shadow of a bunker appeared directly at the location I selected, and there were 60 units left. The quantity of wood was directly cleared.

The "green light workers" who were selected by me to build this underground cave were running back and forth to transport wood to the shadow, and then they were halfway through building it. Then an icon representing wood and a question mark appeared above their heads, and then something very... He consciously set out to find new wood in the nearby woods.

Well, this "real-time strategy game" also has a credit function, which is good news for players with handicapped hands or those who are not good at multi-line operations.

【Are you talking about yourself? 】

‘Book the number of beatings plus one. ’

[Ask for credit. 】

'veto. ’

————

After a while, the two "laborers" who I had sent to collect fruits returned smoothly, and together they poured the fruits wrapped in bark clothes into the pile of fruits next to the campfire.

The amount of food changes accordingly: 47→67.

Each time you collect food, it costs 10 units, and "producing" a basic green light costs at least 50 units. This is very real-time strategy.

Food: 67→17.

As the amount of food jumped again, the "captain-level green light" who had been stuck before finally stepped out of the meeting hall. He walked to the bonfire to get a torch without looking energetic, took away 50 units of fruit, and then... ...Standing there in a daze.

Um? Isn’t this laborer scheduled to collect fruits?

[But you have already dragged the other two along. 】Silly System said.

‘It’s not so easy to get stuck, right? How does AI do it? ’ I complained a little and turned to look inside the meeting hall.

"WAAAGH!" Chief Green Light was still shaking his scepter while delivering a speech.

And the content in the bubble on its head is - two green light workers carrying wood are cooperating to build a cave.

Bubbles with question marks appeared on the heads of the green lights around them. Judging from the different patterns on them, they were probably questioning - "Where are the two lumberjacks?" "Aren't the caves already under construction?" "Can that thing be built cooperatively?"

So, the construction order of this unlucky chief was actually the same as I thought, but he got stuck because of it and didn't know how to adapt at all?

After looking at the chief who was still insisting on building a "burrow" for a while, I sighed and pulled away the laborers who were in a daze by the campfire.

Since the first worker went to explore the other half of the peninsula where I didn't have a map for stability, this newly created one should just go to the mainland for a walk.

Speaking of map exploration, we have to talk about the classic setting used by most real-time strategy games: [Fog of War], which will block the map that has been explored when there are no units and vision on one's side, leaving only Under the gray terrain, it was impossible to see whether there were any troops.

Not so with my vision.

In the cell and biological stage, because the field of vision was limited to "Green Light Zero", what it saw was what I saw. It was only now that it became the chief, and the free observation mode was successfully unlocked.

Then I discovered that I had the "Map Full Open" effect. Not only the "Red Light" and "Purple Light" tribes, but also the entire continent and creatures in various places, as long as they were within the "map boundary", they could all be seen clearly. In addition, , because other kinds of light have not yet been born, so they cannot be seen.

If a stupid system were to say something like this, it would definitely be like "Do you have some misunderstanding about your identity?"

However, this state of the map being fully lit is meaningless. I tried to adjust it and readjusted the fog of war, leaving only the fields of view of the three colors of light, so that I can have a general understanding of their development status. learn.

I can see the situation of all parties, but Chief Green Light cannot. To defeat them or form an alliance, we still have to rely on Green Light's own development. Therefore, this situation should be called, "Know yourself and the enemy, and you will never be in danger in a hundred battles." Yes, that's it.

[Is this your commentary perspective? 】

‘If I talk about a battle [How to lose with Flying Dragon Riding Face? 】, will you win or lose? ’

[This... depends on the context, probably. 】

While I was talking about irrelevant things with the stupid system, I directed the "laborer" to stroll towards the intersection connecting the peninsula to the mainland.

This kind of "command" is very rough and incomparable with the precision when controlling "Green Light Zero". The simplest example is that the "negotiation" and "combat" abilities have all disappeared, and only "disappearance" and " Gallop" and "Jump" are available, since wings have not evolved, and "Fly" is also disabled.

I always feel that this stage is expressing: The strength of the body is not worth mentioning. Only the manufactured weapons, armor, tools and other things are the key to improving strength?

Isn't it a bit scientific?

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