The Collection of The End

One thousand nine hundred and twenty-five, sustainable crazy empire (2)

Imperial capital.

Adventurer's Guild Hall.

"Huh? Killing a dangerous species without receiving a mission is not considered an adventurer's contribution? That is an earth dragon, a first-level dangerous species! Level one! Only gold-level adventurers can challenge it alone, right?"

A rather thin-looking brown-haired boy is trying to get the receptionist of the Adventurer's Guild to change his "black iron" sign to "gold".

Because his voice was too loud, he disturbed other adventurers who were exchanging information or reading bounties. Many people cast dissatisfied glances at him, but after hearing the content of his yelling, they turned around and pretended not to be disturbed.

After all, the "classification rules" for adventurers are clearly written on the wall.

Level 5 dangerous species, common, just beasts, black iron level,

Level 4 dangerous species, uncommon, very strong and fast beast, black iron and silver level,

A third-level dangerous species, rare, a beast with a size and strength far beyond normal, silver level,

Second level dangerous species, rare, monster with special abilities and special appearance, silver and gold level

A first-level dangerous species, very rare, usually in the shape of a dragon, a monster that can easily destroy towns, gold level.

Although this rating is not accurate for adventurers who are not specialized in combat, people without combat prowess will not take on a job that they cannot complete just because they have reached the corresponding level.

"Yes, it is a first-level dangerous species. We will pay the relevant bounty in full, but the guild cannot settle the 'Adventurer Contribution' for you without receiving a request for a crusade," the woman in charge of the reception remained polite. Attitude, obviously we often encounter similar situations: "Because 'adventurer contribution' and 'adventurer level' represent how many people you have helped."

"I understand..." Tazmi scratched his head: "The 'crusade bounty' is the value of the materials on those monsters, and the commission paid by the client to the Adventurer's Guild is the 'contribution'."

"There is basically no problem with your understanding." The receptionist kept smiling.

Tazmi turned her head and looked at the notice board for a while, which tasks were acceptable to the Black Iron level: "I don't want to do work like moving rocks, repairing cars, sorting books, etc. Fighting thieves is also very time-consuming. Is there anything faster, such as assassination or something like that - I'm just kidding haha...ha."

When he said "assassination", the originally noisy Adventurer's Guild suddenly became quiet. The adventurers who had looked away turned their attention back to him again, but this time it was not to praise the "powerful adventurer" , but pity for "those who do not know whether to live or die".

"Please also know," the smile on the receptionist's face remained, but his tone became extremely cold: "The Adventurer's Guild is a completely neutral organization and does not provide any commissions that may lead to fights between people."

"Uh, that's not what I meant..." Tazmi still wanted to make two points.

"This is your bounty. Please keep it. Thank you for your contribution to the Adventurer's Guild. Please go slowly." The receptionist dropped a bag of coins on the counter.

"..." Tazmi finally gave up her plan to say anything more, silently put away the bounty and left the Adventurer's Guild.

——

Tazmi, who was almost kicked out, looked at the people coming and going on the bustling streets of the imperial capital and didn't know what to do for a moment.

"Uh... I forgot to ask her if she has seen Yiyeas and Sayu. They set off earlier than me, so they should have arrived long ago."

This time, their three childhood sweethearts left the village and came to the imperial capital with the idea of ​​"becoming famous adventurers", because there was a "gold-level adventurer" in the neighboring village across the mountain, and there were always outsiders there. After visiting there, the place became lively and prosperous as the environment and output were not as good as my own. The village chief, who had a bad relationship with the next door, waved his hand and made the three people Tazmi, Iyeas and Sayu A troublemaker who had learned a skill from a retired military officer also became an adventurer in order to bring some customers back to the village.

Thinking about it now, they were completely fooled by the village chief's big words. Looking at those rules and regulations, it is not that easy to become a high-level adventurer.

Speaking of which...it's normal that the Adventurer's Guild doesn't offer "assassination" commissions, but it also doesn't offer commissions that lead to fights between people? So what are those commissions to defeat thieves? Don’t thieves count as humans?

"Because those commissions were not provided by the Adventurer's Guild." A slightly lazy female voice sounded.

"Ah?" Tazmi raised her hand to cover her mouth, wondering if she had said the words.

"Everyone who comes to the Adventurer's Guild for the first time will have this question," the woman continued, "If you want to explain in detail, you have to buy me a drink."

When Tazmi turned around to look, she found that the speaker was a tall woman with blond hair and golden eyes, wearing a black short top and strange white trousers. The most eye-catching thing was that she looked like a fighting champion. thick belt.

"Okay," Tazmi touched the bounty she just received in her pocket: "You can drink as much as you like."

——

"...If you think about it, she drank an earth dragon. Wine in the Imperial Capital is really expensive."

Tazmi walked out of the tavern and pinched her purse with only a few coins left.

"However, this information is worth it. Judging from the looks of those people in the Adventurer's Guild, they will definitely not be willing to tell me."

According to the eldest sister, the Adventurer's Guild a thousand years ago was not like this. In addition to fighting wild beasts and conquering bandits, there were also tit-for-tat confrontations such as "attack", "protection", "infiltration", and "guarding". The empire's senior officials were happy to see these powerful people at odds with each other, just to avoid causing trouble for them.

But the problem lies in the "assassination" commission provided by the Adventurer's Guild. Although there are also corresponding "rescue" missions, in this case there are very few real fights between adventurers, or the assassination is successful. The target either abandons the mission and evacuates, and the only one who is frightened or loses his life is the victim himself.

There is a very simple logic. The target who will be commissioned for assassination must be deeply hated by others, and the client is unable to retaliate on his own. Those who meet this condition are basically officials of the empire.

Although I don’t know what the Adventurer’s Guild had in the first place to have the confidence to publicly announce the assassination commission, this behavior was finally completely banned a thousand years ago.

The Emperor of the Empire at that time asked the Adventurer's Guild to withdraw all commissions related to Imperial officials. After being refused, he summoned skilled craftsmen across the country to use various super dangerous species as materials and spent countless manpower and material resources to create forty-eight pieces known as The weapons of the "Teigu" start a full-scale war with the Adventurer's Guild.

The course and details of the battle are unknown, but the result is that the Adventurer's Guild has become a simple "people versus environment" organization, and "people versus people" tasks such as conquering bandits are officially entrusted by the empire.

If you really want to accept those "retro" commissions, you have to find someone with such needs to negotiate in person. However, because it is difficult for both parties to trust each other, relevant news will not spread.

And even if you complete this kind of commission, you will not be able to get the contribution of the Adventurer's Guild. You can only get the gratitude and money of the entruster himself, and maybe a little reputation in the small circle.

The problem now is... Tazmi looked up at the darkening sky.

Should I sleep on a park bench or a tunnel or bridge tonight?

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