The Collection of The End

Two thousand two hundred and ten, North American Mythical War (150)

"Epic, rare, golden common, ordinary...]"

Mechanical Yindi kept a cute but slightly stiff smile and read out the quality of the contents when I opened the box. It was a very standard one purple, three blue and six white, which was completely in line with the expected probability.

This time it was okay, but it would be outrageous if it happened every time.

"Hello, Commander, Ashley Williams reports to you that I am qualified for all positions except mechanical maintenance," said a man wearing white "Fire Phoenix" armor, who was not tall and had slight freckles on his face. The short-haired female crew member walked onto the bridge. She paused and then added: "By the way, this is my 'master's certificate' for 'shotgun use.'"

"Okay, Ashley is also certified." I switched "Mass Effect Galaxy of War" to the background and looked at Stark and Edwin in the VR game room: "You still have to insist that your probability is fine. ?"

This is Stark Tower, the "Ready Player One" project development department, but all the work is done by "Jarvis" alone. As for "Edwin", although it was also simulated by "Jarvis" Personality, but as a "human", he does not have networking and data processing capabilities, so he is responsible for taking care of Stark's daily life.

Since "Edwin" and "Jarvis" were separated into two different individuals due to a small accident, "Jarvis" has focused on the development of Stark Industries, the development of steel suits and the development of combat modules. Upgrade, obviously, this artificial intelligence gentleman is quite concerned about the fact that he has "no body".

In a sense, this 'Edwin' is actually Vision - the model without the Mind Stone. 】

‘Is the model correct? ’

shape? 】

'Version. ’

Not as good as the model number. 】

"Given the size of Stark Industries, I don't need to secretly change the probability." Stark looked away from the projection screen showing the in-game images and looked at it with surprise: "But you can draw 600 Even if there is no legend, I didn’t expect it at all.”

"You can use 300 'n7 reinforcement vouchers' to exchange for this issue's up crew and up equipment, Miss Fisk," Edwin said: "I will check the probability of reinforcements later."

"It's not necessary, I probably won't play this often." I rubbed the green light ring and turned off the game interface: "I just spent time to experience it to confirm that it will not be interfered by the 'Universe Demon', and to test Jarvis by the way. The ability to write games.”

"So, what's Miss Fisk's assessment?]" Jarvis's voice came from the wall.

"Um……"

Perhaps due to high-dimensional interference or other reasons, "Mass Effect," a computer game originally released in 2007, does not exist at all in this "Marvel Cinematic Universe" - maybe -, but was conceived by Jarvis. When planning "Ready Player One", he "created" the general plot of that game.

Since I want to change a single-player action game into a card-drawing online game, as a half-investor, I have provided some trivial suggestions on detailed settings and gameplay.

For example, the content of the Mass Effect trilogy will be changed into three major versions, which will be updated in real time according to the real adventure progress of "Commander Shepard".

In the setting, the story of "Mass Effect" takes place from 2183 to 2187, which corresponds to 2014 at this time to 2018 when "Avengers 3" takes place.

In other words, only after reaching the time of each action of "Commander Shepard" in the original game, "players" who use the light ring as a VR terminal can perform the same tasks as him/her.

During the gap in the plot, the game will open the "Free Exploration Mode". Player commanders can drive their Normandy to explore different galaxies and planets, but the scope of action will be limited to what "Commander Shepard" can do. area to go to - unless they find some hidden mission.

In this mode, commanders can defeat one-time strong enemies wandering in the universe, conduct "raid" raids on the lairs of space monsters, pirates, or out-of-control machines that appear randomly on different planets, and collect or mine on resource-rich planets. Obtain materials to enhance weapons, armor, ships, and consumables.

If you don’t like to explore on your own, you can also obtain “Justice Points” and “Justice Points” by completing “Star Alliance Training Missions”, “N7 Dispatch Missions”, “Festival Missions” that match real time, and “Ghost Missions” that will only appear when ghosts are added later. "Courage Points" are used to draw "Star Alliance Reinforcements" or "n7 Reinforcements" - that is, ordinary point drawing and paid card drawing.

Weapons, equipment and crew, regardless of quality or profession, are initially 3 stars, but they can be upgraded by consuming materials and performing a "star upgrade" operation. Rare can be upgraded to 4 stars, epic can be upgraded to 5 stars, and legends can be upgraded to 6 stars. .

By the way, even at the epic level, the naval officer responsible for delivering boxes can only say "good luck", but when the legendary orange box appears during reinforcements, he will say "!". If you like to keep a little surprise and suspense, you can If you choose to turn this feature off, the color of the box will no longer be displayed.

When a duplicate crew member is drawn, a certain "inherent ability" of the crew member will be improved. The specific form is to obtain a more professional "certificate". There are three certificate levels from "ordinary" to "expert" to "master". , depending on the number of crew members' abilities and initial level, the number of repeated crew members required to reach full capacity ranges from 6 to 18. If you continue to repeat, "Justice Points" and "Courage Points" will be returned in a certain proportion based on the repeated content and quality. .

If someone is really bored, put full-star legendary equipment on a whiteboard crew member with a three-star certificate and a full certificate. The combat effectiveness of this crew member will be...probably on the same level as an ordinary epic crew member with ordinary equipment and ordinary certificates.

Talking about the plot, just like the original work, the key actions taken by each player in the plot battle will have an impact on the subsequent plot. As a narrative online game, they do not have any "perfect archive" to download. If you get to the final decisive battle and find that what you did cannot achieve the goal you originally wanted, you can only start from the beginning and fight the battle again honestly, rescuing those who should not be sacrificed, and letting go of the enemies who should not be Kill and get key information or props from hiding places.

The above is the content of "Mass Effect", and the "Galaxy of War" part is to take care of those players who are keen on "pvp". They can "race" in specific raid battles and challenge specific bosses based on the scores they obtain. Perform "ranking", defeat specific enemies based on maturity in specific environments, obtain rewards based on the number of floors that can be reached, and the most important "6v6 battle".

In this mode, players cannot bring their "teammates" with them like in story battles and free exploration. A total of 12 participants on both sides of the enemy and ourselves are all "commanders" and can be equipped with different weapons and wear different armors, but It only has a cosmetic effect, all attributes will be adjusted to the average value, and the commander is allowed to freely choose a profession. At this time, the only things that determine victory or defeat are marksmanship, tactics, reasonable team composition, and... look at which side of the pig. There are fewer teammates.

"An epoch-making masterpiece." I gave Jarvis a thumbs up.

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