The Creator of the Second Dimension
Chapter 153 Chapter 153. Lucky Audience
Wang Ze is one of the lucky viewers.
When he got off the stage, his hands were still trembling slightly.
He had never played a turn-based RPG like this before.
Wang Ze is also a heavy gamer. He has a complete set of consoles at home, and he pre-ordered the full price of the new game before it was released. He didn't know that there would be a live demo today, but because he came to the comic exhibition, he wore a hatsune video net. T-shirt, the result was drawn in the front row.
When he first got familiar with the account, Wang Ze quickly browsed through the skills. At first, he felt that the skills of the turn-based game are not just to cause XX points of XX damage to the enemy, to cause XX effect to the enemy, etc., but after reading it Skills, he was a little surprised.
Because the skill design of "Blood Source: Curse" is very interesting.
For example, the protagonist has a skill called "Sunder Armor", which, as the name implies, reduces defense. This skill can cause a certain amount of damage and reduce the opponent's defense, but the duration is not calculated by round, but by real time. , only 180 seconds.
And the cooling time of this skill is five rounds, which means that within three minutes, Wang Ze must attack for five rounds to ensure that the debuff continues.
This virtually adds a lot of urgency to the battle.
Coupled with the special actions of monsters that will appear with a certain blood volume, the six people have to rely on communication to maintain the rhythm of the battle. The characters and players need to cooperate with each other. It seems that several people are not playing the turn-based page. It's not like a game, but a large copy in MMORPG.
According to Xu Rui, this battle has been simplified, and even a newcomer can pass it, but Wang Ze feels that this is so fucking difficult!
The ten-minute battle was finally over, but Wang Ze felt like an hour had passed. The moment he saw the monster fall, he suddenly felt an inexplicable sense of pleasure, as if everything before had been rewarded.
When he stepped down from the stage, Wang Ze couldn't even imagine that what he was playing just now was a web game, a web game that he had always despised, because the quality of this game was astonishingly high, except for the depth of combat, the game's art design, music, and sense of control They are all first-class, and Wang Ze is even willing to call it a work of art.
Aside from being excited, Wang Ze also had a huge question in his heart.
So when can you play it?
According to Wang Ze's many years of game experience, the shortest time between a game's release and its release is more than a year, and it may be two to three years long. Some games release promotional posters in the first year and release trailers in the second year. The film was still broadcast in the third year, and it was not released until the fourth year. This kind of behavior was called painting cakes by players, which was taken from painting cakes to satisfy their hunger.
After that, this name has evolved. For example, the release of the promotional poster means that the wheat has just been planted, the CG trailer means that it has been ground into flour, the actual machine broadcast means that it has been kneaded into dough, and the actual machine trial is kneaded into cakes.
In this way, "Bloodborne: Curse" has probably reached the cake stage. As for when it will be available, Wang Ze is not optimistic.
Because the trial version just now is obviously specially developed, there are no other functions, only the battle demonstration, this is called the initial demo by Wang Ze, and only the trial version with complete system functions indicates the development of the game It's coming to an end.
Although I don't know the development cycle of web games and mobile games, according to Wang Ze's calculations, it will take at least half a year before I can play this game.
If it is said that he has never actually experienced this game, then Wang Ze doesn't care. If he doesn't smell the fragrance, he can just treat it as a cake that doesn't exist.
But now that I have actually played it, Wang Ze is a little itchy, looking forward to the game's release as soon as possible.
When Wang Ze returned to the audience, Xu Rui had already made a summary of the battle, and introduced the development of the characters and the strengthening mechanism of the weapon disk, but after everything was introduced, Wang Ze did not hear anything about the release News of the day.
"It's already out for trial play, so I should give you an approximate date?"
He muttered to himself, looking towards the stage.
At this time, Xu Rui suddenly said.
"I believe everyone is a little curious about the current development progress of "Bloodborne: Curse", and when will everyone be able to play it."
His words caused a burst of booing, because it was obvious that Xu Rui was trying to trick him.
In a burst of urging to "hurry up", Xu Rui switched the PPT and said at the same time.
"I am honored to tell you that "Bloodborne: Curse" will be released at 4:00 pm on August 16th. Yes, that's right, it is officially launched now. You can take out your mobile phone and log in to our official website. You can play directly."
His words took a few seconds to digest in everyone's minds before finally giving any feedback. At first, everyone thought Xu Rui was joking, but with a burst of confusion, someone took out their mobile phone and scanned the projected two-dimensional code.
The QR code redirected to the official website of "Bloodborne: Curse". Wang Ze was surprised to find that the website that originally only had some introductions suddenly had an option to start the game!
He clicked in, and the plot started directly.
"it is true!!!"
Wang Ze couldn't help crying out, he raised his head, looked around and found that everyone was looking down at their phones, playing "Bloodborne: Curse"!
For a while, the originally noisy meeting place became inexplicably quiet.
The face-to-face meeting on Hatsune Video Network is over, but the aftermath of the follow-up has not yet been eliminated.
Most of the people were playing "Bloodborne: Curse", and they quickly finished the novice tutorial, pushing the plot and exchanging experiences.
The monsters in the novice tutorial are very simple, but some players who are used to skipping the plot get stuck when they hit the bottom of the first map.
There is a boss battle at the end of the first map. The monster is the priest beast. As long as you pay attention to special actions and use skills reasonably, it is not difficult to fight.
But after defeating this boss, there is also a multiplayer copy version of the Cleric Beast that opens at the same time as the second map.
Some players with fast progress went solo directly, but soon found that there was no way to defeat this monster by themselves. Compared with the one in the plot, this clergyman beast not only had more blood, but also had higher damage, and even special actions were difficult. It has become more.
"Fuck, why did I die?" "Where is my protagonist, I am such a big protagonist, why did I disappear all of a sudden?" "Fuck, I was seconded again!"
For a moment, the entire venue fell into such wailing.
Even Wang Ze was stumped by this monster, and fell into 75% of the special operations with hatred.
"It can't be so difficult, can it?"
Wang Ze frowned slightly, and began to observe the details of the game. Soon, he found that there was a 1/30 mark on the top of the interface, and a rescue button below.
He pressed the button and found that he could choose to send to everyone, send to friends, and send to guild. Wang Ze had neither friends nor guild, so he sent it to everyone.
The next moment, accompanied by the sound of ringing bells, Wang Ze watched helplessly at the top of the screen that there were constant reminders that someone was entering the battle, and there were thirty people in an instant.
Then, the blood bar of the cleric beast, which made Wang Ze feel extremely difficult, evaporated just like that.
"???"
Wang Ze was stunned.
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