The Creator of the Second Dimension
Chapter 326 Chapter 326. Create happiness with heart
Breath of the Wild's idiosyncratic trailer quickly caused waves.
For ordinary players, the degree of freedom shown in the entire trailer is fascinating. Through the screen, it seems that a whole world is slowly unfolding in front of the players.
For people in the industry, "Breath of the Wild" does not announce any early information, and directly uploads a trailer that seems to be a real machine demonstration, which is unique in the game circle.
What's more important is the game creativity displayed in it.
Li Zhen of Suo Ren Mutual Entertainment was silent for a long time after seeing the trailer.
As the assistant of "The Last Survivor" at Suo Ren Mutual Entertainment, Li Zhen had close contact with Xu Rui and others, and had seen the methods of Hatsune game development.
His greatest feeling is delicacy.
Producers such as Xu Rui and Holofer can think of many places that game producers in the past subconsciously ignored, and are good at creating surprises for players in these places.
For example, various collection props and exploration props in "The Last Survivor". In the past games, these things that have nothing to do with the core gameplay are usually subconsciously ignored by the producers, but Xu Rui and others can make it into a Collect the system, and use the text descriptions in these small props to clarify the background and shape the characters.
Li Zhen thought for a long time, and finally figured it out, this is the player's mentality.
When players encounter a realistic scene like "The Last Survivor", they will naturally want to explore the surrounding things and pick up various things to look at. This kind of behavior driven by curiosity may be meaningless, but if If this behavior can be satisfied to some extent, then the player will feel pleasure.
Producers think more. In game production, most of the time they are faced with subtraction. Due to various reasons such as construction period, funds, technology, etc., many ideas of the producer at the beginning of the game can only be discarded, and finally kept. The backbone, elements such as collection and exploration, are generally discarded in the early stage.
Over time, when becoming an experienced producer like Li Zhen, he has already made a choice at the very beginning of the creative stage, and will not make "meaningless" designs. In other words, even if there is sufficient With financial support, they will also be more inclined to choose "safe" designs that have been verified by players rather than whimsical.
On the contrary, half-way producers like Xu Rui and Holofer can do whatever they want without any constraints, and can make some breakthroughs with the support of resources.
The game forum V9, this trailer was obviously noticed by everyone.
In the handling discussion post of this trailer, most people are looking forward to it.
[Keep a normal mind]: This degree of freedom is simply explosive. When I first watched it, I only felt that the trailer was a bit fragmented. Why did I switch the screen so many times, but after a closer look, I found that there are too many things that can be done in this game. up!
[Steam Fantasy]: Although "Breath of the Wild" can only be said to be excellent from the screen, the gameplay of the game demonstration really attracted me. I thought that Hatsune Games would make another game similar to "The Last Survivor" "is similar to a broadcasting game, but I didn't expect them to develop an open-ended game with a completely different gameplay.
[Gravekeeper]: Wait, haven't you noticed that this trailer is a real-machine trailer? Less than a year after "The Last of Us" was released, "Breath of the Wild" already has a real-machine trailer Alright, how long have they been developing this plan?
[Flying fish and bear's paws]: I used to think that Hatsune Games' development of web games and mobile games to make money was an impact on the orthodox game circle. Now, as soon as the two games "The Last Survivor" and "Breath of the Wild" come out, I have lost my temper at all, and now I feel that it is better for console games that can be killed by mobile games and browser games to cool down earlier.
[Flowers of hope are blooming all over the ground]: Wait a minute, it's just a trailer, are you just bragging like that? I've been through a lot of battles, and I've seen a lot of them. Those trailers look awesome, but they actually play tricky. I think it's better to wait until the game is officially released.
[Chocolate mouse]: This kind of game with a high degree of freedom can’t really be the same as the preview when you actually play it. There must be many restrictions. There have been games of this type before, and I finally found out that I just went to something. How many monsters will be killed in the local area and then come back to receive rewards, open? free? None exist.
[kolongo]: I think hardcore software and Suo Ren Mutual Entertainment are the ones that are under the most pressure now. One of the studios they acquired the year before is going to release an open-world game "Super Hacker" in December this year, and the other is New Year's goods. "Warrior Code 6", both of which are "open world" gimmicks, it would be funny if they can't beat "Breath of the Wild" after a comparison.
With the rise of games with realistic graphics and movie narratives like "The Last Survivor", coupled with the high degree of freedom of the multiplayer mode "eating chicken", the open world has truly become a part of mainstream games.
Hardcore Software released one open world game last year, and two more this year, and there are two more planned. The themes of these games range from traditional swords and magic to martial arts cultivation, and even urban technology. Almost players can Covers every subject that comes to mind.
It acquires a large number of game studios, and relies on its abundant funds to occupy the market with a quantitative advantage. It also promotes its membership system, which is fierce.
As for Suo Ren Mutual Entertainment, it is steady and steady, maintaining a new IP for two years, and at the same time, the old IP continues to release sequels. Due to the popularity of "The Last Survivor", so far this year, the sales of SN4 have far exceeded that of the white box. After all, "Eating Chicken" is a model with its own social promotion. Friends are playing, and you can't stand alone with a white box.
Relatively speaking, Suo Ren Huyu is under less pressure because "Breath of the Wild" is still exclusive to SN4. not give a damn about.
Xu Rui mainly took a fancy to SN4's portable skills, as well as the sense of motion that even Suo Ren Huyu himself hadn't used much.
On the third floor of Hatsune Game, in a small conference room, several people were surrounding Xu Rong.
Xu Rong's attention was all on the small tablet in her hand.
This small tablet is exactly the portable device of SN4. In the handheld mode, the function of SN4 will be slightly reduced, but it can be carried with you. If you play "The Last of Us" in handheld mode, the picture quality will become a bit spicy. Therefore, no one uses it, but for "Breath of the Wild", the handheld mode can also express the picture very well. What was originally considered insufficient has become an advantage.
Xu Rong was playing "Breath of the Wild".
I saw a little man wearing a green hat climbing on the rock wall, with sweat dripping from his head, as if he was working extremely hard.
A small green circle appeared in the center of his body, which seemed to be a stamina bar.
Just when the stamina bar was about to run out, the villain finally climbed to the top.
At this moment, the field of vision suddenly became wider.
The blue sky, the boundless plains, and the vast mountains, in which you can truly feel the insignificance of human beings.
Xu Rong manipulated the character to move and ran on the top of the mountain, and soon encountered several strange-looking monsters who were dozing off.
She drew her bow and arrows.
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