The fist of online games sweeps the world
Chapter 102 New Skills
When the system prompt sounded in his ears, Ling Nan immediately contacted Ye and Luanwu.
"No fear, there is no problem with this. We have decided on the Net League competition. We will discuss the selection after you join the guild. As long as it is the candidate you like, I will try my best to transfer it to you! What other equipment configurations are there?
You can just say, we can just buy it if we can’t win, so as not to delay the game as much as possible!
You can send me the materials needed for the primary house frame components. I will ask people in the association to help make some semi-finished products. This will save you time. You just need to seize the time to make the primary house components. As for the price, I will give it to you for the time being.
I haven’t seen anyone selling this thing at the auction consignment. I want to recycle it at ten gold coins each. If someone sells this thing and the price is higher than ten gold coins, I will make up the difference for you. Do you think it’s okay?
?”
"No problem, just do as you say!" Ling Nan nodded and agreed happily. He was quite familiar with the value of primary house frame components, and they could be sold even when they were the most expensive.
It's only twelve or three gold coins, but now that the other party has provided the materials and he has nothing to offer, ten gold coins is already a pretty good price.
Ye and Luan Wu were very efficient at doing things. They discussed the details of the cooperation with Ling Nan. By the time the call ended, the first batch of semi-finished materials had been mailed over. Ling Nan received the materials and asked the engineering apprentice to start making preliminary houses.
Frame member, he immediately returned to Xiling Town.
After holding back for level twenty, Ling Nan returned to Xiling Town. Ling Nan rushed out of the town and ran to the white-clothed martial artist. After some careful selection, Ling Nan learned three skills and also received a
Task!
Falcon avoidance (passive skill, level 1): After learning, the passive dodge ability is permanently increased by 5%. When the player is attacked in the air, the passive dodge ability is increased by 8%.
This falcon avoidance is not a rare skill, but it can be said to be a skill that boxers must learn!
Strictly speaking, dodge in Bloodline can be divided into two types, one is active dodge, and the other is passive dodge.
Active dodge is a way for players to dodge reasonably when they see a target attacking. For example, they can use rolling jumps and acceleration skills to dodge the target's attack. These are all active dodges. If the dodge is successful, the damage caused by the target's attack will be 100% avoided.
All damage.
When active dodge fails to avoid the target's attack, it is passive dodge's turn to take effect.
The so-called passive dodge strictly speaking should be a damage reduction effect.
Although passive dodge cannot dodge all damage effects like active dodge, it can greatly reduce the damage when being attacked. When attacked by the target, once the passive dodge takes effect, a one to six attack will be performed.
Judgment by throwing dice.
This judgment must be successful. When the judgment is 1, the dodger will suffer 90% of the total damage caused by the attack. When the judgment is 2, the damage received is 80% of the total damage.
By analogy, if the value of the dice rolled is the highest value of 6, then the damage suffered by the dodger will only be 40% of the total damage value!
The effect of passive dodge seems to be not as good as active dodge, but in fact the effect it can play is quite huge!
In battle, no matter how fast you are and how agile your movements are, due to the influence of many aspects such as perspective, it is impossible to attack all the time without being attacked. Especially when facing a group fight, passive dodge is not suitable for a boxer's defense.
This is particularly significant for the squishy profession that is not very high. It is no exaggeration to say that the level of passive dodge ability is a crucial factor that determines the survivability of the squishy profession.
Elbow attack from behind (active skill, proficiency: 0260, rare skill can be upgraded, skill level: 1): Launch an attack from behind the target, causing 1.5 times the damage to the target and at the same time producing a 1:1.5 strength judgment (when the target's strength is greater than the user's
When 1.5 times own strength
The success rate of the judgment is reduced by 50%. The higher the target's strength, the lower the success rate of the judgment.) If the judgment is successful, the target will be pushed directly three yards away and fall to the ground! It consumes 15 magic points and has a cd time of 5 seconds. (
Note: A behind-the-back elbow attack with full proficiency can cause 2 times the damage to the target.)
This behind-the-back elbow strike can be said to be a skill that co-exists attack and control. The maximum attack power of the first-level behind-the-back elbow strike has reached twice the attack if you are fully proficient. The attack improvement can be said to be quite high. If there is another critical hit effect
, the damage caused by an elbow strike from behind is extremely terrifying.
And the control effect of elbow strikes from behind is also quite good. Skills that knock down the target and produce control effects are actually quite common in bloodline. However, the actual control effect of many such skills is not very ideal. The reason is
It lies within a falling distance!
The knocking down effect is not actually an absolute control effect. It is different from control effects such as dizziness and coma. After the target falls to the ground, it still has a certain ability to fight back. If it is too close, after knocking the target down, you can attack again.
In the past, it might have been the result of injuring the enemy by 1,000 and damaging yourself by 800.
It's too far. After the target falls to the ground, when you rush to the target again, the opponent may have already gotten up from the ground. The distance of three yards is basically an excellent attack distance, and the target will not fall to the ground.
The opportunity to counterattack will not be completely lost due to being too far away.
The reason why the behind-the-back elbow strike skill is judged as a rare skill by the system is actually not because of its high attack power or the certain control ability of the behind-the-back elbow strike, but because the CD time of this skill is only five.
Second!
For attack skills, it is no exaggeration to say that the CD time is a crucial factor in determining the value of an attack skill! No matter how high the attack is, no matter how good the control effect is, but the CD time is too long, the value of this skill in combat will also be great.
At a discount, the back elbow attack is a powerful attack skill, but the CD time is only five seconds. With such an incredible effect, it is no wonder that it is classified as a rare skill. Ling Nan feels that it takes three skill points to learn this skill, which is really nothing.
Not unjust.
Flash Knee Strike (active skill, proficiency: 0200, skill level: 1): Rush to any fallen target within eight yards at an extremely fast speed, and use your knees to cause a large amount of damage to the fallen target while causing it to fall.
The target is stunned for one second. It consumes 11 mana and has a CD time of 9 seconds. (Note: The attack range of a flash knee attack with full proficiency is expanded to 10 yards.)
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I just saw that a friend actually gave me a reward. I am very grateful to Tie 18 Sword for the reward o(n_n)o~
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