The Game Touches Reality
Chapter 799: Break through the walls
On the front of the battlefield, a large number of orc warriors rushed forward, attacking the enemy's wall.
The wizards behind them imposed a defensive barrier for them to resist the magic smashed down the city wall. Although it can only resist some aftermaths, it can also greatly increase the survival rate of the soldiers and ensure that they can touch the wall and initiate an attack on the wall.
In this group of fighters, there are some special existences. It's the players in squads.
Compared with those fighters, the players engaged in the city wall strategy battle have much stronger defense. Through their points, each of them redeemed an item with an exaggerated effect.
Prohibition order. Once carried, it will not be affected by any magic effects. It disappears automatically after cancellation.
On the surface, it looks like a very ordinary bracelet, and the way to cancel is also very simple, just take it off. The effect of this prop is not difficult to understand. After being carried, the carrier itself becomes an existence that does not accept any magic. Immune to magic effects.
But correspondingly, not only the external magic effects, but also the own magic effects will also be invalid. After you bring it, you will only have a flat cut. It's that simple. For attacking city walls, it is indeed a very useful tool.
After all, there are only two difficulties in attacking the wall. One is how to approach the city wall with the enemy's magic, and the other is how to climb the city wall against the enemy's city defense attack.
The forbidden magic command allows players to consider only one difficulty, which is very cost-effective. These are the coping methods that a large number of players worked together to find out before the war began.
With the help of the powerful effect of the Forbidden Magic Command, the players in charge of the siege rushed under the wall almost without damage. Of course, the enemy's long-range attacks are not only magic, there will always be unlucky ghosts dying on the way to charge. After all, this is war.
Seriously, the players are also participating in a siege for the first time. Even if they charge under the wall, they don't know what to do next.
However, they have teachers ready by their side. Those NPC fighters.
A lizardman NPC successfully rushed under the city wall, ignoring the injury of the body burned by magic, and took out the props used to attack the city. A hook. An enchanted hook specially used for siege.
The lizard man turned twice at random and threw the hook claws up. Then, magical power gushed out of the surface of the hook attached to the magic, forming the image of a bird and beast, and plunged into the city wall. The rope behind him also showed its original appearance under the action of magic power, a chain with a thick wrist.
Afterwards, the lizardman directly grabbed the chain and began to climb.
The players next to each other began to learn, throwing hooks on the wall one by one. Many of them were lost to the top of the city wall.
Originally, this level of siege props only needed to be cut from above. But their enemies are indeed dead. Low-level necromancers do not have this degree of judgment. Just mechanically picked up the defensive equipment on the city wall against the siege personnel.
This fragile defense method cannot prevent the city from attacking the city. Moreover, these siege personnel are not without helpers.
The rear siege equipment has been adjusted after multiple rounds of attack. After adjusting the angle of the mobile magic cannon more than three meters high, it began to roar.
From the beginning, they planned the attack area. Prevent accidental injury by one's own person. The attacking direction of the siege personnel all avoided those terrorist defensive devices on the wall.
On the one hand, it is to reduce the loss, on the other hand, it is to solve these big guys by the existence of the same level.
There is a clear gap between this mobile magic cannon and the city-based magic cannon, and the magic cannon itself requires magical power to cast. The city-mounted magic gun can use the city wall magic system to achieve unlimited fire. The mobile magic cannon will not work.
To make up for this, the original design has strengthened the power of shooting. Moreover, the mobile magic gun was converted into a live ammunition loading type. In addition to the necessary magic crystals, there are also matching alchemy shells. It's all aimed at the wall.
And now, they have demonstrated their due role.
The huge alchemy shells wrapped the majestic magic power and fell on the defensive barrier of the city wall. The magic on the surface of the cannonball was resisted, but the inner alchemy cannonball penetrated directly through the crack torn apart by the magic.
Although this led to lack of accuracy, the ultimate goal-hitting the city wall, was still achievable.
Alchemy shells fell on the city wall, and then, violent blasting fluctuations directly destroyed part of this section of the city wall. The defensive equipment placed on the city wall fell directly to the ground due to the collapse of the city wall, becoming a pile of scrap iron.
In the first round of the salvo, twenty mobile magic cannons successfully destroyed half of the defensive equipment on the enemy wall. A large number of soldiers and players have already boarded the wall and began to fight for the ownership of the wall.
The undead's counterattack is powerless. I don't know why, there are not many powerful dead spirits near the first wall. Except for a few important places, there are not even Tier 3 undead.
With the help of air raiders, the first city wall and the front wall are almost completely occupied. Several other walls have also gained advantages.
Accompanied by two violent explosions, the gate of the first city wall exploded from the inside.
The dead spirits near the city gate were also cleared by a violent explosion, and they were not blocked at all.
The attacking soldiers around immediately rushed in shouting. He quickly gained a foothold.
At the same time, more and more air raiders stood up inside the wall. Others used suicide landing methods to forcefully fall to the necromancer manufacturing factory for destruction.
In the face of wave after wave of offensive, the undead had no room to resist. Especially after the Necromancer Factory was destroyed, the Necromancers who lost most of the low-level Necromancer's replenishment points regressed.
Four hours after the war began, the city-state forces successfully won the first city wall. Moved the battlefield to the area behind the first city wall.
After a brief revision of the plan, new instructions were issued. The city-state forces immediately launched an attack on the second city wall.
The players are also very enthusiastic. The relaxed and freehand brushwork of the first city wall made them feel that the necromantic stronghold is nothing more than this, and even began to become more arrogant.
A large number of air raid members did not wait for the main force to attack the city wall, and then began to force landing operations.
Some of the players who controlled the siege equipment in the rear abandoned the equipment and rushed to the battlefield to get a share.
There is no doubt that such a move is not good news for the war commander on the city-state side. Of course, they considered this situation from the beginning. After all, they have seen a lot of the Sao operations of the Skyfall.
The response is also very simple. Keep your rhythm and ignore it.
This time the commander-in-chief looked at the battlefield in the distance and said with a sneer: "Short-sighted guy. Do you really think the dead are mud. Well, let me see your methods."
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