The Great Thief of Online Games

Chapter 1762 Desolation Fortress

High Lord Mograine holds the artifact Ashbringer and is the most representative and powerful Iron-Blooded Paladin on the entire continent.

Full of righteous power, even the Lich King Arthas praised it: "If you can fuse 'Ashbringer' with my 'Frostmourne', then the whole world will tremble under my sword!"

However, High Lord Mograine is a warrior with firm beliefs.

As one of the founders of the Scarlet Crusade, Mograine has been fighting on the front line of the Plaguelands in Stanzoum. Countless Scourge soldiers rushed towards Mograine to seize the "Ashbringer", but what awaited them was Judgment of light.

Mograine wielded the "Ashbringer" and stepped on the corpses of the Scourge soldiers that turned to ashes. He led the bloody soldiers to capture Stanzoum Cathedral and built the place into a strong fortress that still stands today.

As the son of the "Ashbringer", Renault Mograine has always been shrouded in the light of his father, but he is competitive and does not want to rely on his father's protection. He wants to prove to his father that he is a brave and fearless warrior.

However, the great lord did not seem to agree with Renault's performance. He always found fault with his son and often scolded Renault in public. This made Renault, who had a strong self-esteem, very dissatisfied. The interference in his relationship with Whitemane made Renault extremely angry with his father. resentment.

"Why don't you agree with me dating Whitemane?"

"Emotions and lust will make you lose your will to fight," the great lord answered his son's question indifferently.

"How is that possible? Do you think I am still a child who can only cry? Whitemane is also one of the few women in our Scarlet Crusade who has powerful divine power. Couldn't she control her desires?"

"Then let me ask you, if the Scourge stood Whitemane in front of you, would you be able to control your anger and despair?"

"..."

"Answer me, kid!"

"Father, if a natural disaster caught me, tortured me, and stood me before you, would you be able to control your anger and despair?"

"Child, I will help you escape first, and then eliminate all the natural disasters that torture you. Do you understand? Renault."

Renault lowered his head and replied softly: "I understand, Father."

The war continues, with Scourge soldiers surrounding the High Lord, Raynor, and Farbansk in an effort to capture the Ashbringer to fulfill their master's wishes.

Although the "Ashbringer" is still brave, people are still human after all. Facing the tide of natural disaster soldiers, Farbansk fell, and the great lord also fell. Only young Renault is still fighting, facing the brave and crazy Of Reno, the Scourge retreated.

"Help us, Renault! Help your father, son!" The seriously injured lord shouted to his son, hoping that his son could take them back to the church, but Renault picked up the "Ashbringer" and approached his own with a smile. Father; "Father, you have been tortured enough by natural disasters. Let your children relieve you!"

"What are you going to do? Renault, what are you going to do?" The great lord looked at his son in horror.

“Fulfill your promise Father!”

"No!!!" The pure white "Wrath of Ashes" turned into a green sword of depravity full of evil aura as it stabbed the lord's body.

Renault dropped the "Ashbringer" in his hand and looked at his father's gradually cold body with tears of regret.

A few days later, in the depths of Naxxramas, a new death knight mounted the red death horse that symbolized destruction. The fallen "Ashbringer" exuded endless resentment in his hands.

"I'm glad that you are willing to become the death knight of the Lich King. Although it is a pity that 'Wrath of Ashes' no longer has the sacred power, I still welcome your arrival."

"Thank you, Kel'Thuzad, for letting me understand the true meaning of life. I am willing to use my power to assist the great Lich King in purifying this ugly world."

"Very well, High Lord Mograine, I look forward to your performance. Warriors of the Scourge! Let the world feel your anger!"

The Four Horsemen of the Apocalypse are the masterpieces of Kel'Thuzad and Arthas. They are all the most powerful paladins on the continent. Players face unprecedented challenges. The last copy in the 1960s may not have Oro or the Little Red Dragon. Such a difficult single BOSS, but every BOSS here has a great origin and is strong. Overall, its reputation as the final copy has not been weakened at all.

After three games in the Top 100 Tournament, Lu Li and the others gradually figured out the mechanism of the Four Horsemen.

These three opponents are not too weak. After all, being able to enter the top 100 competition is a reflection of strength. If someone who is too weak can enter the top 100, not all opponents will buy it even if they spend money.

The Sword of Judgment can no longer shave the opponent's head like it did in the first game. It is common to lose two or three points. The team match against Wings of Dawn was too miserable. The Sword of Judgment directly lost four points. points, plus the two lost in the arena, the score directly became 9:6, that is, the Sword of Judgment scored nine points and the opponent scored six points.

Regardless of whether it's a group competition or a team competition, you get one point for killing one person.

So far, every game has been scored by nine points, and there has never been a situation where the score is lower than nine points, which means a loss.

There are currently six clubs with perfect scores on the overall list, Blood Flag, City of Glory, Sword of Judgment, Peerless City, Seventh Heaven, and Azure Guardian. And because Blood Flag has played the most games, it is more than any other club. One game, so the points are the highest.

In the first two days of the top 100 competition, dozens of clubs received perfect scores, but soon some clubs encountered difficulties.

Weiyu Pavilion played against the Storm Legion and lost, but they also scored a good score of seven points.

Fortress War cannot stay still. In the second week of the top 100 competition, the new map Desolation attracted the attention of many clubs as soon as it appeared. It is another big map Fortress, although it is poor.

Yes, it is very poor here, with few resources and relatively few players.

Desolace is a huge mountain-like desolate land located in the wasteland. There are legends that centaurs are a species created by the union of a son of the demigod Cenarius and a princess of the chaotic earth element. Although Desolace is fortunate to have no Exploded into nothingness during the demonic wars, Desolace became a wild place as the centaurs fought incessantly.

However, the gem resources in Desolate Land are unique.

Gemstones can be cut into synthetic stones with different attributes, which can be embedded in the grooves of equipment. There is also a high chance that strengthening stones will appear as by-products.

Most of the gem mines are in the hands of centaurs, and some of them will trade with goblins in exchange for weapons, equipment and materials necessary for their expansion and survival.

In fact, both the Horde and the Alliance have strongholds here. Some of the goals and reasons for both coming here are the same, but the main goals are different.

The Alliance has two main goals: to free the soul of Zaltar, son of Cenarius, and to destroy the undead that are growing in this area; the Horde needs to spend a lot of time fighting the demons in this area and the demons of the Burning Blade Clan. followers.

Both sides are doing their own thing, allowing the twisted race of centaurs to take control of Desolace.

This is the alluring part of the Desolate Land. If the gem mines are in the hands of the Alliance or the Horde, it would be obvious to challenge these two overlords with the strength of the current players, but it is different if it is controlled by the centaurs.

Once you gain control of the fortress in Desolace, players will have a legitimate reason to conquer it in the name of territory.

Some people may also say that even if the player does not have a fortress, they can still attack these centaurs, but that kind of attack does not have the effectiveness recognized by the system. After the centaurs are killed, they will be refreshed, and the tide of centaur cavalry will continue to The impact on players is huge, and even large clubs cannot withstand such constant consumption.

It's different with a fortress. The mine points captured will become the property of the club.

Although centaurs will occasionally attack, the centaurs refreshed here will not continue to refresh, and the pressure on defense will be much less.

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