The Great Thief of Online Games

Chapter 1939 Kael'thas

"I never thought there was someone funnier than you in this world," Azure Sea Breeze began to show off his IQ and analyzed: "How can it be possible to produce legendary equipment so easily? Even if it is produced, it is impossible to produce so many."

"Do you two have any moral integrity at all? Are you going to quit the group after getting the legendary equipment?"

"Uh, how is that possible? I'm not that kind of person." Fat Monkey thought for a while and then quickly argued.

"I'm not that kind of person. Legendary equipment is nothing. At least it's a divine weapon." Azure Sea Breeze said.

"I'll go, it's not that easy to get an artifact. I think a half-artifact can quit the group and quit when it's good." Fat Monkey disagreed with him and felt that Azure Sea Breeze was too greedy.

"That's enough for you two, hurry up and get your weapons. If anyone misses, just wait for me to deduct points. Senior brother, if you talk about quitting the group, I will kick you out." Weiyun Danyue was very speechless, The existence of these two funny people can indeed relax everyone's tense nerves, but now is not the time to relax.

After slapping and slapping, they both started laughing again, not knowing what was so funny.

The third stage comes, and it is also the most chaotic stage.

The various methods of group destruction simply challenge the player's imagination. The easiest way to eliminate a group is when all four consultants are resurrected, and the seven weapons have not been killed yet. Come on, just start over, don't struggle to the death.

Any extra weapons will make the fight very difficult.

This is the land reclamation period, and all kinds of difficulties are very high.

At this stage, all consultants will respawn at the place of death, and you have three minutes to kill as many of them as possible. Their skills, damage and HP are exactly the same as before.

The only difference is that in the first stage, they came one by one, but now they come all four at the same time.

When they came one by one, they didn't feel much. It seemed that these four consultants could be manipulated casually, but now it's different. If the four of them come together, the players will be a little bit overwhelmed.

The non-hateful male should be pulled immediately and tanked by a warrior and a healer to the far south. The tank here uses the warrior because of his fear. The warrior must use the previous orange shield to become immune to all fear.

The non-hateful male should be tanked at a predetermined location until killed.

This was why the monsters had to be killed at designated locations in the first stage. Weiyun Danyue discovered this trick without Lu Li reminding her.

Archastromancer Kapnion should also be immediately pulled and tanked to the south by a warlock and a healer. Due to the staff's chaos immunity and the hammer's 50% fire damage reduction, a healer and a warlock will easily tank her for any length of time.

She should be eliminated last because she poses the lowest threat.

Due to the buff of the hammer, Bomb Man can only cause very low damage, and the staff's immune silence makes it very easy to single-tank him. He can be tanked anywhere against a wall, as long as the bombs can't hit anyone else.

The staff is also immune to his cute remote-controlled toys.

This is the reason why you need to get those legendary weapons. If players rely solely on themselves, there is probably no hope for this BOSS throughout the 1970s.

Finally, the Hateless Man is still hanging around the room and using Gaze.

Since the team only has 3 minutes to kill as many people as possible before the start of the fourth phase, it is a wise choice to kill him first because he poses the greatest threat to the team. Also because it is difficult to effectively use melee combat and DPS has no aggro man, the smartest way is to have all melee DPS + hunters deal with the bomb man, and all legal professions deal with the no aggro man.

In a balanced team, the non-hatred man should be killed before the bomb man, so after his death all magic systems should rush to the bomb man quickly to help the thieves deal with him.

When Bomb Man dies, everyone moves to Fear Man. Under the onslaught of all DPS, plus the dagger and bow debuffs, he will die quickly.

In an ideal world, 3 minutes would be up after killing the Dread Man.

Unfortunately, this ideal situation is difficult to achieve, and most of the time the fearful man is too late to kill.

The last BOSS took five days to kill, so it wouldn't be very shameful if Prince Kai was missing.

Anyway, other clubs were having a hard time, so Lu Li just kept his mouth shut and followed the development. His error rate was almost zero, and without the burden of the commander position, he was able to reach the top three in DPS by relying on the profession of thief. .

Water elves have always been outside the top three, and thieves are not currently the favorites of dungeons.

Each generation of patches and generations of gods, the current favorites in dungeons are mages, hunters, and warlocks. Enhanced shamans with better operation can still be considered, if it is a single-target BOSS.

Then everyone heard about the second case of picking up legendary equipment and running away.

Maybe the person behind him hasn't heard of his senior's story, which is not surprising. After this dungeon is weakened in the future, more such things will happen to teams composed of individual players.

There is also a cute new boss to farm mounts - at that time, the mounts were no longer tradable - the cute new boss didn't understand anything, and he quit the group when he got the legendary equipment.

Therefore, some team leaders have to educate their team members before downloading this dungeon.

Those dropped items are not real legendary equipment and will disappear when you leave the dungeon. Do not quit the group and leave.

After playing for a few days, I was finally able to enter the fourth stage stably.

At this time, the Sword of Judgment has also finished the top 32 matches, and is just waiting to enter the top 16.

On the dungeon side, after entering the fourth stage, Kael'thas will join the battle.

Use skills or potions to fill up your health. If you have a baby, you must dismiss the baby, otherwise the prince will take control and start a fight.

Hunters lose a lot of points here because they habitually forget to dismiss their babies.

When there are about 15 seconds left in the third stage, the MT should be in position in front of Kyle. At this time, there should be at least one person with an orange hammer around him to treat him, and a person with a staff to aura him, ensuring that Tanks are not confused.

The seven weapons are very important, not only the increase in output and so on, but also the messy solution and control.

During this time, the remaining team members should clear out the remaining advisors as quickly as possible, at least before Kael'thas uses the first Phoenix Rebirth or Shock Barrier, all advisors should be killed.

Once all advisors die, the team moves towards Kael'thas and fires, ensuring that the bow and dagger debuffs remain.

All tanks except MT are responsible for dispelling mind control. They have no output anyway. When someone is mind controlled, they should quickly intercept and use daggers to break the tendons continuously to dispel the mind control within 20 seconds.

It is important to dispel mind control quickly.

You need to be careful not to kill teammates who are under mental control. In order to avoid accidental killing, it is best to put these tanks that have nothing to do for a while, because their damage is relatively low.

Every time a phoenix appears, a tank needs to quickly pull it in and get the team to take it out.

After it dies, an egg will appear.

All thieves should immediately run over to help eliminate it before it hatches.

After it's destroyed, all team members continue fighting Kael'thas. .

The impact barrier plus pyrotechnics are the difficulties at this stage and need to be dealt with first, even before Phoenix. The one-minute impact barrier and Phoenix Rebirth cooldowns are independent of each other, so someone needs to time it and remind everyone when it is about to be refreshed.

Lu Li was given such an important responsibility, and the current commander seemed to find it great to command the previous commander.

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