The Legendary Mechanic (Transcendental Mechanic)
Chapter 1187 Sorokin: Black Star! I have already learned your operation!
The Battle of Dragon Hill seemed to be a signal. For the next two days, flames of war were ignited all over Milton Star. Players from various guild alliances fought endlessly. The battlefield changed from one place to another. There are hundreds of thousands of battlefields, all over the various strongholds. Milton Star seems to have been bombed for two days in a row, and the surface has been devastated by tens of millions of players.
There are no other topics on the forum, and basically only two kinds of posts can be seen. One is the warm greetings from hostile players to each other's 18 generations of ancestors, and the other is the battle reports from the Xinghai Times and the war reporter groups from all sides.
Because there are too many battlefields, Han Xiao can't see it. He only paid attention to the record of the Yanhuang Alliance on the first day. After seeing the Yanhuang Alliance winning the Dragon Hill battle and getting off to a good start, he didn't follow up closely. Basically, Look at the battle reports of Roubao and Xinghai Times every few hours to understand the overall changes in the world server battle.
On the whole, the Yanhuang Alliance currently has the greatest advantage. The Pan-Commerce Federation and other guild alliances suffered a lot in the first day of the battle, and they obviously became more cautious. various strongholds.
However, the three major civilized fronts led by the Yanhuang Alliance and the September Conference did not organize large-scale battles in the past two days.
The number of players in the neutral camp is the largest, and many casual guilds have formed temporary small alliances. Not only are they killing each other like crazy, but also some fierce people form teams to attack the strongholds of the three big camps, including the Black Star Legion faction. Most were repelled, but a small number managed to take some strongholds from the three main factions.
In similar activities, cleaning up the scattered people is the first thing to do. The big fish eat the small fish, and then fight each other, so as not to be followed by others. However, the situation here is special, and the intensity of the war is extremely high. The number of resurrections that players care about has now become the most important strategic resource.
The three mainstream factions have the ability to eliminate any scattered forces, but it is absolutely impossible to be unscathed. Players are not afraid of death and will never give up resistance, which will inevitably cause them certain losses. In their view, resurrecting the precious It is completely a waste to use the number of times on the scattered people. If you don't support the battle with war, the troops will only become more and more disabled, and you will be at a disadvantage in the confrontation.
Moreover, sweeping away the scattered people on a large scale will probably lead to the scattered people uniting and resisting. At that time, they may lift a stone and shoot themselves in the foot, but they will be blown up by the scattered people instead.
Although there is no time limit in the rules of war, everyone has a tacit understanding, that is, to win within six days, otherwise the number of resurrections will be refreshed, and it will be another reincarnation, which will be a blood loss for the guild alliance.
Because even if the player can be resurrected, the resources must be getting less and less. If there is another round, the inventory of the guild alliance will be bleeding, and normal players are not willing to accept too many death penalties.
In the exclusive mechanical workshop of the Black Star Palace, Han Xiao put away a freshly baked Emperor Mecha, opened the forum casually, and briefly browsed today's battle report.
["Yanhuang Alliance Eight Hour Hourly Battle Report: The winning rate continues to rise" -by Roubao Dagou: "The Yanhuang Alliance has conducted a total of 41 battles in the past eight hours, including 4 million-level battles and 500,000-level partial battles 11 games, 22 local battles of 100,000 level, 4 small-scale team battles, and no big battles of 10 million level. Among them, 29 games were won and 12 games were lost, with a winning rate of 70.73%, an increase of 3.16% from yesterday, and the overall average death index from 2.375 Rising to 2.814, continuing to lead the guild's average survival list, and the gap with the second place continues to widen, and the gap has reached 0.703!\
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