The opening three-pointer in basketball

Chapter 117 Lottery function

So when temporary tasks appear, Bai Yi is still very happy, because this can effectively fill the gap between progress tasks, and will not allow Bai Yi to only grow in stages.

But unfortunately, apart from the earlier practice match with Qida, Bai Yi has never been able to trigger a temporary mission. Until now, it was only the second time.

Bai Yi originally thought that the temporary mission would be triggered by informal matches such as practice matches, but unfortunately, in the subsequent three-zone joint training, as well as after the divisional competition, in the two practice matches arranged by Zhou Guoqiang,

The failure to trigger the temporary mission shattered Bai Yi's speculation from the front.

As a result, now, this temporary task has popped up again.

"Could it be that it's just randomly triggered?"

On the way to Beihai Basketball Stadium with Su Chen, Bai Yi couldn't help but sigh.

But having said that, the starting time of temporary tasks is relatively short. I don’t know if the reward of this task is related to the difficulty of the task, and how this difficulty is converted.

For example, the achievement points retained by Bai Yi, or simply becoming stronger temporarily during the game, or even the sudden outbreak of teammates, how should this be calculated?

I would rather believe that there is something than that that there is nothing. Fortunately, I have the habit of staying put. Otherwise, if I really lose money, it doesn't matter if I don't know. Once I know, I will be heartbroken.

Bai Yi rubbed his temples. He had finally completed a progress task and his hard work had come to an end. He should be able to breathe a sigh of relief and rest for a while.

But looking at it now, tomorrow we have to play against a professional team. The system is also unpredictable and a headache. It is really... nothing that makes people worry.

Bai Yi curled his lips and called up his personal attribute interface. He needed to sort out his current strength.

Name: Bai Yi.

Gender: Male.

Age:20.

Height: 192.

Body values: Burst (60%) Agility (85%) Durability (59%).

Ball control: passing (60%), dribbling (70%).

Defense: Steals (85%), blocks (42%), rebounds (45%).

Offense: close shot (55%), mid-range shot (48%), long shot (65%), dunk (46%), breakthrough (70%).

Skill:

Skill: Full-court three-pointer (lv1): Without interference and in good physical condition, you can shoot three-pointers from all over the court with an 80% hit probability and a 10% long-range shooting attribute.

Rapid Shooting (lv2): Increases the host's three-point shooting speed by 20%.

Sky Shot (lv1): After taking off, the center of gravity moves backward, which can effectively avoid being blocked by the opponent. The hit rate is 40% and the long shot attribute is 50%.

Earth Shot (lv1): After taking off, it falls back down, inducing the opponent to catch up with the blocking interference, taking the opportunity to take off again, which can cause the opponent to foul and score three plus one points. The hit rate is 30% and the distance is 50%.

Cast attributes.

Void Shooting (lv1): Shifting the center of gravity downward before taking off, squatting deeper can induce the opponent's legs to become paralyzed for a moment, making it impossible to take off. The hit rate is 30% and the long-range shooting attribute is 50%.

Inviolable shooting (lv1): After catching the ball, quickly step back to create distance, which can effectively avoid interference from defensive players. The hit rate is 40% and the long-range shooting attribute is 50%.

Super high-speed dribbling (lv1): Increases the host's dribbling speed by 20%.

Achievement points: 50.

Comprehensive evaluation: a (an excellent shooting guard with high agility but not enough durability, possessing strong and diverse three-point offensive methods, as well as good defensive steal ability and offensive breakthrough ability with the combination of anticipatory skills, at least after entering the game)

It’s not completely impossible for you to become the main player after entering the professional circle, right?)

Current mission: Participate in the professional invitational tournament the day after tomorrow (tomorrow) and win, and complete the distribution of rewards.

Bai Yi took a look at the somewhat dazzling attribute interface and found that after obtaining three skills and adding points in the national competition, his evaluation had slightly improved by a small level.

Although the system's venomous tongue can still be seen in the subsequent comments, at least the praise in the front is not lacking, right?

Bai Yi took another look at the details of the three new skills. As expected, the first two shooting skills are the same as Tianzhi's shooting. Although the effect seems to be very mysterious, in Bai Yi's opinion, it has no big effect. At most, it just allows him to

His offensive options are more diverse, and his hit rate is even low enough, which directly refreshes his lower limit.

But in this way, it is basically impossible for the situation like the previous match against Ishiguchi to fall into a disadvantage due to familiarity with the game.

On the other hand, the ultra-high-speed dribbling was a bit beyond Bai Yi's expectations.

In terms of skill function, ultra-high-speed dribbling is just like Bai Yi thought. It can speed up Bai Yi's dribbling speed in the same way as fast shooting.

But in terms of numerical value, it is also a level lv1 skill, but the bonus of super-speed dribbling is 20%.

If Bai Yi remembers correctly, when the quick shot was at level 1, the bonus seemed to be only 10%, but after upgrading to level 2, it only reached 20%.

Could it be that the names of these two skills are the same, one is fast and the other is super high speed, so there is a slight gap in quality?

After sorting out the current property interface, Bai Yi changed the system to another module.

Lottery function!

This is a brand new function that was only opened after the national competition. It sounds like a very energy-consuming and very embarrassing thing.

Bai Yi studied the lottery function carefully, and found that it was roughly what he thought, and there was not much difference. What was consumed in the lottery was achievement points, and what he could get were skills.

The only difference is that the skills drawn in the lottery are not permanent skills...

That’s right, it’s a limited time skill!

The cost of the lottery is not high. Ten achievement points are drawn once, and each draw is given to a skill. Each skill can only be used for one game. Once used up, it will expire directly and cannot be used again. However, during the game, Bai Yi can give this limited time

The skill is upgraded. Well, even though it has expired, it still cannot be used.

What the hell is this!?

Bai Yi stared at it and read it from beginning to end in disbelief. Only then did he realize that the details of the lottery function could be further scrolled down, and there was another sentence at the end.

Expired skills will retain their levels and can be purchased with different achievement points.

Oh, I see, you can buy it back after it expires, and what you buy is permanent. The levels you upgraded during the game will also be retained, so you won't waste achievement points.

It's okay, not too dark.

Although Bai Yi still wants to complain about why it is so troublesome to draw a prize, in fact, if he digs deeper, he will find that this lottery model is beneficial to him.

Because Bai Yi is not sure whether the skill he draws is what he wants. Although this limited-time skill seems troublesome, it can actually effectively reduce the cost of his achievement points and give him more choices.

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