The Righteous Player(s)
Chapter 45: Break the inertial thinking!
"It's still missing something."
Watching this scene, the corner of Annan's mouth rose silently.
The Four Secret Engraving still didn't notice... the nightmare called "Spore Colony Mill", what exactly it foreshadowed.
This may also be the defect of the player's perspective.
Have to practice.
They will only consider how to tackle this level, not why it was born.
Nightmare is the projection of history and the materialization of obsession.
Those nightmares that are close to "real time" indicate that the obsession of the deceased is the matter itself; and the more abstract the nightmare, it means that the other party is not clear about the nature of his obsession, nor can he tell what he is thinking about.
--This is especially true for children.
This kind of nightmare full of innocence... must be some kind of unclear metaphor.
Although it is not very clear, why a child will have a twisted nightmare after death. But think about the Elei who had only seen him some time ago, and the male ball of Eleison... Annan felt that this was not a particularly incomprehensible situation.
Maybe a certain **** took the shot.
And if you go back to the details of this nightmare, you will notice something that is difficult to realize from the perspective of the "player".
——For example, the logout point of this dungeon.
The egg-faced gentleman humanoid Cheshire cat once said, "From here on there is no turning back"; he said, "It doesn't matter where you go."
This is actually a hint.
If you choose to turn around and go back when you decide to fork the road, you can leave this instance.
Because this is actually not three roads, but four roads.
Players are preconceived and will ignore their "way when they come" when they meet the egghead...that is, the way under their feet. They will think that if they go back the same way, they will at best return to the lost forest.
But in fact, if you choose to go back when you see the egghead man, you will be able to log out the copy here.
——This logout point was realized by Si Secretly.
But at the time, he didn't actually want to log out.
According to Annan's analysis, Si Secret Engraving was thinking about "Since the messenger came from behind once, why can't there be a second time".
That is, "If you go back, will there be a second messenger", or "can the dead messenger be refreshed".
If it can, it can show that the "candy house" is indeed the road to correct solutions. So even if the Four Secret Engravings cost more to experience, they must pass through the candy house.
As a result, he didn't expect... when he turned back this time, not only did he not meet the second messenger. On the contrary, this road has been going on, and it can't reach the end of life and death. At the moment when Si Darkji turned back subconsciously, he was kicked out of the nightmare.
From this point as a reference for reasoning.
It means that in this nightmare of "less words". Any words that can be heard are likely to be some kind of clue.
The destinations to which these three roads lead should all be the same.
That's why the egg-faced gentleman said, "Go wherever you like."
But these three roads are indeed different...
Take Jiu'er, for example, the two ways she reached the mill were through the "magic forest" level. This is also considered by the three to be the simplest level.
There are many strange mushrooms in the forest, and of course there are some poisonous mushrooms. Pick any three mushrooms to make a pot of mushroom soup, and you will arrive at the mill.
The proportion of poisonous mushrooms does not seem to be high.
Jiu'er is not a member of the Wild Fungus...but she only chose it by instinct, and she has not been poisoned. Even the second time, a "speed mushroom" buff was added, which can temporarily increase agility by 5 points.
If Annan didn't guess wrong.
What these three paths affect is only the initial "props". In other words, it is the initial state when entering the "spore colony mill".
In other words...
The meaning of this magic forest does not lie in "non-toxic passage". It's about "buff yourself".
Then other levels must have their meaning.
——For example, the candy house.
The messenger will only choose the candy house, and it will inevitably appear when the messenger is alive. Moreover, the first and second levels of the candy house are all levels of "it is more efficient to have a companion"; the fourth and fifth levels are all levels of "you will die if you have a companion".
That means the answer to Candy House is "companion."
So Annan presumed that bringing the "messenger" to the spore colony mill was itself a reward given by the Candy House route!
But how can you pass the customs with the messenger?
If the two of them move forward together, they will be unable to stop at the level of the rapid advancing without armrests; they will be thrown into the weight-sensitive room at the same time, and then the ceiling will fall and be smashed into flesh.
However, if in the second level...that is, in the high-temperature room, one of them chooses to stay for a while?
——Because the high temperature room is the only one, it is not a direct death checkpoint.
The trap in the first level, the sugar pot in the third level, the ceiling in the fourth level, and the bottomless abyss in the fifth level... Only the high-temperature room in the second level is a continuous damage.
They must have been in a hurry when they got the keys and left. Leaving the high-temperature room scramblingly, without thinking that the correct solution is, "Let one of them not leave."
One person leaves first, removes the equipment, then enters the rapids and rushes directly into the weight sensing room. This way he can pass through the weight sensing room as quickly as possible.
And the other person can enter the third level again when the patience reaches the limit. If by the time he falls to the fourth level, the previous person has reached the fifth level, the weight-sensing room will not be triggered because two people are in the same room at the same time.
Use the trap caused by thinking inertia.
——This is the idea of a typical room escape game.
And after passing the third and fourth hurdles of "only two people can pass apart", if the person who left first can't wait to leave.
Then the people behind will undoubtedly die.
This "single-plank bridge" collapses five seconds after being stepped on for the first time.
This is a fixed value.
It is also a very strange value.
The single-plank bridge is only about two to three meters long. In terms of the length of the single-plank bridge, five seconds is not necessary at all.
Si secretly thought that this was a rule set to prevent the player from "squatting on the single-plank bridge and rubbing it bit by bit."
But it's actually because...this "five seconds" is actually for [two people].
——After all, in the fairy tale ~www.wuxiaspot.com~Candy House" was also entered by the brothers and sisters together.
"So, what is this room..."
Annan narrowed his eyes slightly.
He watched Si Anji arrive from the end of the road to a tall and rough-even a somewhat abstract "house".
The house is like a stick figure for kindergarten children.
Square windows, angular roofs. In the forest, the warm-colored walls and the red wooden doors without any decoration can still be kept clean.
Si secretly stepped forward cautiously.
He pushed the door slightly and found that the door was not closed tightly. Just a little push, the door opened directly.
Seeing this scene, Annan thought.
Speaking of it, the story of the three little bears...what is the content?
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