The Rise of Malfoy at Hogwarts
: Magic level
There is no universally recognized power system in Harry Potter, which makes everyone very vague about the power of the wizard. This is a very painful problem.
In order to solve this problem, the book divides the magic value into 6 levels:
1. Low magic level
-Low magic level is collectively referred to as the magic level of the junior wizards in grades 1-5 in this book. Most of the wizards at this age have similar levels.
2. Middle devil level
-The level of magic in this book is collectively referred to as the magic level of the senior wizards in grades 6-7, and most of the young wizards at this age have similar levels.
3. Adult wizard level
-The level that little wizards should have after graduating from school. Except for the main characters in the book and the Auror of the Ministry of Magic, basically other wizards belong to this category.
4. Auror level
-A level that an adult wizard can possess only after three years of very hard and intensive Auror training. Most Aurors and Death Eaters belong to this category, such as Tonks and Lucius
5. Elite Auror
-This level is almost the group of people with the highest magic value in this book. In addition to a slightly older age, it also requires extraordinary talents to achieve it. The four deans in Hogwarts are at this level, Auror Lites Klinger, Kingsley, Dawlish, and Moody also belong to this level, as are Dolohov and Bella Trix among the Death Eaters.
6. Grand Sorcerer
-At the beginning of this book, there are only two Magisters in the entire magical world-Voldemort and Dumbledore. This level can not only be achieved by talent and age, but also requires some special adventures or experiences.
The magic power value does not represent the strength in actual combat. The magic power value can only affect the frequency of the spells that can be released, and the power of the spells released. Real combat also has to consider on-the-spot judgment and performance (this is Harry’s strengths), the proficiency of the use of spells, the speed and skill of casting spells, and the bonus of emotions (for example, evil thoughts can be added to black magic, and happiness can be added. Become a patron saint), and physical quality (dodge rate and hit rate).
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