The Rise of the Cemetery

Chapter 1044 Legendary Battlegroup

Valens' magic attack is really sharp!

Ordinary legendary mages also need to knead the magic elements into shape when they activate their spells, and pour them in according to the known spell model, and then they can trigger various effects. However, Valens' attack directly ignored the intermediate process, skipped the most energy-consuming elemental shaping, and instead directly manipulated the most primitive magical energy.

Following his driving, magical elements of different natures turned into torrents of elements, which directly engulfed the enemy and caused massive elemental damage.

It is really difficult to replace this method with others.

First of all, without his deep understanding of the origin of magic, it is difficult to drive the basic magic elements with ease.

Secondly, due to the lack of elemental shaping, the formed elemental torrent only has the original elemental damage, and it is impossible to have additional attributes such as physical damage. Therefore, in the face of different enemies, how to use magic elements with different characteristics more reasonably is the most testing time.

Ordinary people may not be able to do it, but they didn't choose any faction specialization, but Valens, who has the title of legendary mage of all schools, can easily do it.

Under his command, a torrent of elements swept down, directly attacking the giant worm's body in the most primitive form of magic. The high temperature of the fire element, the freezing of the water element, the cutting of the wind element, the infection of the earth element, the neutralization of the plant system, the corrosion of negative energy...

In the face of such a torrent of elements, ordinary physical defenses are basically ineffective, only those non-attribute force field spells may be able to block it. But on today's chaotic battlefield, how could the Zerg General Kulinax have the energy to prop up a magic barrier that could cover his huge body!

Compared with the strange methods of these veteran legendary mages, the current president Femora, Shaslar, Anxor and others performed quite well, and there was nothing outstanding about them. After all, most of them have advanced to the level of legend in the past one or two hundred years, so there is a big gap between the accumulation of spellcasting skills, the knowledge of the origin of magic, and the application of plane laws.

And the other three legendary liches are worthy of their title of the world's top undead spellcasters. As soon as they make a move, they are overwhelming with negative curses and instant death spells.

The powerful outburst of the legendary mages of the Mage Guild obviously also angered the Zerg General Kulinax. Although it can't separate itself and look around, its unique "transport attack" method allows it to attack any enemy around it at will without moving its huge body.

But its enemies need to constantly cast spells and attacks while carefully sensing the changes in the space around them. As long as there is an abnormal spatial change, you must change your position as quickly as possible, otherwise the powerful physical attack of a Zerg general is enough to instantly tear apart a legendary mage's so-called strongest magic defense.

If the physical attack is strengthened to a certain level, it will become so difficult to resist!

No, the legendary mage Anxel, who couldn't dodge just now and had just advanced for less than a hundred years, was injured by a giant worm's jointed leg that suddenly stabbed out. The sharp front end of the jointed foot broke through Ankesor's layers of magic protection in an instant, and hit his body before he fled in a flash.

In the end, Ankeso barely escaped the opponent's attack range by paying a right leg. And more mage companions can only rely on their skilled flying skills and space transfer methods to constantly change their positions and work hard to maintain the attack on the giant insect.

The two sides just attacked each other back and forth like this, trying hard to cause more damage to each other.

At the moment of the most frequent attacks, the Zerg General Kulinax even sent out his 4 pairs of joint legs and insect-headed giant pincers at the same time, attacking 9 enemies respectively. When his body was restrained and unable to move in a wide range, he was able to fight back with fewer enemies and more force. The combat power shown by Culinax convinced all Klein legends present.

A demigod is worthy of being a demigod!

With this strength alone, it is worthy of its title of demigod.

…………

Like mosquitoes and flies flying around a big cheese, watching the battle between the legendary mages and the Zerg demigods in the distance, all the legendary powerhouses couldn't help feeling a little sad.

If you put yourself on it, will you perform better than them?

Every legend can't help but have such questions in their hearts.

Head-to-head with the Zerg demigods, this is destined to be a stupid move that is not worth the candle. Even a powerful figure like the puppet mage Akimos, who has transformed into an indomitable steel giant, still finds it difficult to compete with even larger giant worms.

Everyone outside the field weighed each other, and there were not many who could match the strength and physique of the steel giant incarnated by Akimos. If you want to compete with the giant worm in strength and physique, it is purely an act of self-seeking abuse!

Then for a while, once the resurrection ceremony is completely completed and the giant worm is free, who can stop the zerg demigod from escaping?

Even the previously confident heroes of the cemetery became a little uncertain about this question.

In the large cemetery, among the group of legendary heroes, only Leoric the Skeleton King and Moam the Necromancer Flying Dragon seem to be the only ones who can withstand one or two attacks from the giant insects head-on. The Barlow flame demon lord Sir Gai has two shortcomings.

Although Arthas, the king of knights, has many life-saving skills, and his usual battles are particularly wear-resistant, but after all, the target is that the opponent's attack strength is within the range he can bear. And a monster like the Zerg demigod might be able to smash him into a meatloaf with one blow. At that time, no amount of powerful recovery skills will help!

In fact, not only did the Necropolis have worries in this regard, but even the church coalition forces on the other side of the battlefield became more cautious.

Although the combined legendary combat power gave them full confidence, seeing the terrifying power of the giant worm's hands and feet, any rational legendary character would not want to put himself in a dangerous situation that could kill him at any time .

Anxel's previous example shows that even if you are a legendary mage, your personal safety is at stake when fighting a demigod opponent.

So these two camps are fighting through the thorns and thorns in the berserk sea of ​​insects, and they are also discussing fiercely, trying to find a way to fight against the Zerg demigods.

Of course, if you get rid of those burdens below you, you can completely kill the distant core battlefield within half a quarter of an hour with only the means of the legendary battle group. However, neither the Necropolis nor the church allied forces did so. Instead, they slowly cleaned up the surrounding bug army, choosing to watch the legendary battle instead of intervening.

The reason for doing this is not all to sit on the mountain and watch the tigers fight, hoping that the snipe and the clam will fight and the fisherman will benefit. It's that the three parties in the field really really don't have the slightest tacit understanding and trust! Once one of the parties is fighting with all their strength, and the other party suddenly approaches the battlefield, the previous heated battle will immediately cool down. After all, no force dared to fight to the death with a demigod-level existence when foreign enemies were staring at them.

That's why the Necropolis and the church allied forces have a powerful legendary battle group, but they dare not approach the core battlefield at all, otherwise it will become a three-way confrontation in minutes, and the Zerg demigod will get a precious respite.

It has been half an hour since the start of the war, and the legendary mages of the guild are still limited to ordinary physical damage to the Zerg demigods, which has not yet reached the level of hindering the resurrection ceremony. Therefore, although the giant worm's huge body was already scarred and torn apart, the damage was still far from enough.

Although the other two major forces also intended to allow the legendary mages to consume more Zerg and demigod strength, it was difficult for the onlookers to be satisfied with the other party's effortless performance. If we continue at this pace, in another quarter of an hour, I am afraid that the war brood will be resurrected successfully.

Of course, the Great Cemetery welcomes this with both hands and feet. After all, their real purpose here is the newly revived war brood. But as natives of this plane, the church coalition forces never want such a horrible thing to happen. Therefore, after watching for a while, the church legendary battle group, which was extremely dissatisfied with the mages, began to move around, and began to try to speed up and approach the core battlefield.

Of course, the actions of the church also aroused the vigilance of the legendary mages. Under their intentional gathering and avoidance, the legendary mages occupied the northwest corner of the core battlefield. close.

The legendary combat power of one's own side is close together, and it can indeed strengthen each other's combat power when fighting in a group. But when they were facing an unrivaled Zerg demigod, the space for them to retreat and dodge became too narrow.

You know, the giant worm incarnated by the Zerg demigod is nearly a hundred meters long and tens of meters thick with just one joint. Such 8 jointed feet are interspersed in the cluster of mages, and the flying technique is not good. If you don't need to be chased by giant worms, you will inadvertently bump into a suddenly appeared jointed foot.

As a result, the camp of the legendary mages became more and more chaotic.

The long-term confrontation and hatred between the two sides has accumulated hatred that can never be washed away. As long as there is a chance, either party would like the other party to collapse and never recover. If it weren't for today's special situation, if it is not handled carelessly, it will lead to the end of the plane's demise. The legendary war group of the church might really make trouble, and first cooperate with the Zerg demigods to kill all the mages.

However, today is really not good!

Maybe in the next moment, the Zerg War Brood will be successfully resurrected. Once the Zerg demigod scroll escapes here with the war brood, the plane of Klein will usher in a terrible catastrophe in the future!

A war brood alone had defeated the powerful elf kingdom in the past, and the lone Zerg demigod dared to enter the lair of the Just Church alone.

How about combining them?

No native of the Klein plane dared to imagine the terrible consequences.

The Ahn'Qiraj Zerg, the title of the Enemy of the Plane is not called for nothing, but is written by the planes that were brutally slaughtered and occupied, and eventually went to death.

They must not be allowed to leave this place today!

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