The Rise of the Cemetery
Chapter 0927 Terrible deadlock (update)
(Thanks to Nanshanhuo for your great reward and support, and make up for it in return!)
And Celestia, the unicorn king, is not as good as the emerald dragon!
Celestia's body was neither big nor small, and could barely be regarded as a medium-sized creature. Its biggest advantage lies in its flexible and vigorous body shape and its extremely blinding horn. As for other combat skills? Uh... Among the legendary monsters present today, they seem to be lackluster!
Therefore, if such a "petite" medium-sized creature is to fight against a super-giant creature, the result is also obvious.
Within 5 minutes, Celestia, the unicorn king, was carried off the battlefield for emergency treatment.
And the one who went up next was Argus Stormwind, who had transformed into a storm lord.
Seriously speaking, a wind element creature like the Storm Lord can also be regarded as a super giant magical creature, not weaker than the war brood in size. It's a pity that the wind element has always been famous for its almost illusory free body. In the frontal fight, the body's toughness is not as strong as a large stone element!
So Argus Stormwind's body was disintegrating, assembling, disintegrating, assembling... in the repeated dissociation, trying to stay with the war brood.
Of course, the legendary monsters who took turns taking turns didn't just go up and get beaten. Each of them has done their best to cause terrible injuries to each other when fighting against the war brood. And the rest of the legends are not idle for a moment! Not to mention the legendary spells, but the 9th-level and holy-level spells have never stopped for a moment, constantly bombarding the body of the war brood.
The entire legendary team is like a tightly fitting precision machine, running in an orderly manner. Each member used all available means to crazily create damage to the enemy.
With their unremitting efforts, although the war brood has shown terrifying fighting ability, its own vitality is still passing away.
Finally, everyone detected a trace of weakness in the war brood.
However, just as the victory on their side was hopeful, the worm swarm battlefield on the other side experienced a series of shocking changes, making it dizzying.
Facing the raging and roaring tidal zerg, standing in front of them were five green dragons led by the legendary emerald dragon Flagel. Although these green dragons have not reached the holy rank, their individual biological ranks have reached the seventeenth or eighteenth rank, and they can be regarded as extremely powerful existences among Warcraft.
With them in front, the legendary human mage Serena the Azure Star, the cardinal of the Three Gods, and the church knights they brought formed the second line of defense.
Where there are magicians, there are inexhaustible auxiliary auras. This is almost a truth recognized by Klein Continent!
The three red-clothed archbishops did not go into battle to kill the enemy, but the aura of magic they contributed greatly armed every comrade in the same camp.
"Heroic halo" can make combat warriors more brave and fearless, and their willpower +2.
"Protection from evil" can prevent the subject from being infected by evil breath and weaken the strength of evil creatures fighting against it.
The "blessing technique" can comprehensively improve the physical fitness of the subject, and increase all attributes by +1.
"Guardian of the Holy Light", this is the exclusive divine spell of the Church of Morning Light, which allows the subject to be bathed in the radiance of the God of Morning Light, able to resist evil attacks below level 6, and recover the damage received at all times.
"Revenge of Light", this is also the exclusive divine spell of the Church of Morning Light, which allows the victim to take damage from sacred energy in the same proportion as the attacker. Double evil creatures.
And the legendary mage Serena was not to be outdone, and contributed "the power of the dragon", "the agility of the gods" and "the physique of a giant beast" to the dragons in front. These three blessings increase strength, agility, and constitution respectively.
Since the dragons themselves are powerful beasts known for their strength and physique, even Serena's legendary method can only increase the dragons by 1-2 points. But "God's Agility" can bring a huge increase of 3-4 points to the dragons. Even a 17th-level green dragon with the lowest rank gets a full 5-point agility bonus.
Don't underestimate the 1:2 attribute bonus, when they cross a certain limit, it will bring about a huge change to the receptor.
With the help of the church gods and legendary mages, the giant dragons surrounded by brilliant halos instantly transformed into the most terrifying chaotic behemoths, rushing into the insect swarm with a piercing roar among.
Rampage, chopping melons and vegetables, sweeping the wind and clouds, destroying the dead...
All the words used to describe this scene are too poor and one-sided, not enough to fully describe the heartiness and comfort of wanton killing at will.
Take the 17th-level green dragon with the lowest level as an example. After completing this whole set of magic blessings, its combat power is simply rolling upwards. Now it has inexhaustible violent power surging in its body, and its body's protection is so strong that it cannot be improved. Even if it is alone to single out a small group of green dragons of the same level as it, it will be no problem.
In many cases, the legendary emerald dragon Flagel even had to raise his neck and let out a long and long dragon chant after killing, using spiritual magic to suppress the overly violent killing impulse of his subordinates, lest they go too deep.
As for the bugs that the dragons missed, they will naturally be handled by Serena and the church knights. The three archbishops in red floated in mid-air, overlooking the audience, throwing divine shields and healing spells at suitable targets from time to time.
But obviously, Serena couldn't enjoy most of the cardinal's divine arts.
Most of the magic spells of these god sticks have strict camp checks. For the same camp, they may be healing spells, but for creatures of the opposite camp, they may be damage spells.
Simple healing and blessing spells, Serena can still bear one or two, but for exclusive divine spells such as "Guardian of the Holy Light" and "Revenge of Light", a certain amount of faith is required. Although the subject is not required to devoutly believe in the God of Morning Light, at least they must remain neutral and have basic respect for the God of Morning Light.
Serena can't do this at all.
In other words, all high-ranking mages can't do it.
There is a deep gulf that cannot be bridged between the belief in gods and the mage's pursuit of knowledge. To become a legendary mage, one must abandon all extra beliefs and concentrate on the arduous path of acquiring knowledge.
Therefore, the vast majority of legendary mages hate the so-called gods at the lowest level, and most of them even rise to the level of hostility or hatred.
Therefore, Serena couldn't enjoy any of the high-level divine arts that needed to test her beliefs.
However, compared to the magicians who are more inclined to support, the mage profession is a natural battlefield cleaner and spell fort. And the legendary mage has brought the destructiveness unique to this profession to the extreme.
A huge snowstorm swept through the cave in front of him, and all the spaces within sight were filled with profuse snowflakes. The cold wind rolls wrapped in transparent ice blades and ice guns, spinning rapidly between the sky and the earth, cutting everything that can be cut.
Serena's meticulous control of this super-large blizzard spell is so powerful that it can touch the upper limit of the magic resistance of those green dragons. Such a harsh environment with howling winds and ice and snow like knives is no problem for the green dragons, but it is not stingy with the rushing insect swarm.
Many Zergs are not good at body defense. Although they have some special abilities, they fall on the way to the green dragon. The ice blades and ice arrows whirling all over the sky were mixed in the blizzard and snow all over the sky, cutting their carapaces with a sound. The short distance of a hundred or so meters is a road to death for them. Most of the Zerg are struggling, frozen in place by the power of ice at every turn, and suffering bitterly.
However, the giant dragons with excellent magic resistance are like ducks in water, and they can advance and retreat freely in this harsh environment. But their enemies were all covered with azure blue ice flowers, appearing to be slow and clumsy, unable to display even 40% of their strength.
With the blessing of the church's magic and the help of the legendary mage, the 6 giant dragons became a giant chariot sweeping the battlefield. They ran from east to west, and then from west to east. They didn't need to pounce and bite at all. They just used their bodies to crush the Zergs.
For a moment, there was only one sound left on this strange battlefield, and that was the crackling sound of flesh and blood exploding.
But just as the giant dragons were slaughtering the worm swarm comfortably and wantonly, powerful zerg that had been hidden one by one had already begun to approach their sides. These powerful zergs look strange and have different shapes, but the deep and restrained aura of power on their bodies is daunting.
This is a group of powerful Zergs whose biological level has reached the holy level, and even legendary, and the number can reach double digits of 10. Among them, there are only 3 legendary zergs, and the remaining 7 are holy ranks. However, they are hidden in the insect swarm and are well camouflaged. It is difficult to detect their abnormalities based on their appearance and ordinary magic vision.
They watched the giant dragons crazily slaughtering their own kind, but they didn't have the slightest stance to attack. They were calm and sophisticated and awe-inspiring. They are constantly changing their positions, but they always maintain a complete attacking posture. Gradually, they locked on to the 17th-level green dragon with the lowest biological level among the 6 giant dragons, and slowly approached its side.
they are waiting...
Waiting for the magic blessing on the green dragon to disappear, waiting for the green dragon to relax its vigilance, waiting for the insect swarm to consume a little more of the green dragon's strength...
Covertly, some zerg with strange abilities risked their lives to attack the green dragon, and then were crushed into slag by the opponent. But their deaths were also successful, at least the green dragon's magic blessing and external protection had dimmed, and the support time of the other green dragons was obviously shorter than that of the other green dragons.
The zerg were very calculating.
Once the large area of magic blessing of the green dragons disappears, those companions in the rear will definitely make up for them at the right time. But the magic blessing of a simple green dragon is invalid, I am afraid that those companions will hesitate for a while. And what they need to fight for is this little time difference.
Soon, the time the Zergs have been waiting for has arrived!
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