The Rise of the Cemetery

Chapter 0935 Demigod Spells (for Subscription)

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The short legendary battle that took place in the city of green shades turned out to be shocking!

Another legendary elven mage has fallen!

Calculated in this way, it only took one day, and the elf kingdom lost 8 legends.

8 legends! This is a great legend that stomps the world and shakes it!

However, when things came to an end like this, how could this magnificent and long day come to a successful conclusion?

Therefore, not long after the legendary elf mage Saran fell, another great figure of the elf legend level fell!

The one who fell this time was actually Idril, the High Priest of the Temple of Nature in Green Shade City.

As the most powerful natural god in Green Shady City, she obviously couldn't bear the departure of Ankara, the tree of life, and she couldn't just watch Green Shady City fall into the hands of the evil Zerg. So when Butch and Saran left the Tree Hall one after another, Idril actually completed a super-large nature spell "Wrath of Nature" by herself.

The Wrath of Nature was originally a 9th-level spell of the natural system, but when Idril used her whole heart and soul and the remaining life source of Ankara, the tree of life, to integrate into it, this 9th-level spell played no less than Tier 12 power.

12th order!

If 9th-level spells are the limit of ordinary mages, then 10th-level peak spells can only be completed by those holy tiers, and 11th-level spells are exclusive to legendary mages. As for the twelfth level, it has already entered the category of demigods, and it is simply not something that the strong people of the Klein plane can accomplish.

Only with the help of a sliver of life origin left by Ankara, the tree of life, and Idriel's full push, this 12th-level "Wrath of Nature" was able to reveal its power in front of everyone.

Compared with the destruction of the elemental spells, the wrath of nature still retains the characteristics of being in harmony with nature, and it does not damage the environment of the green city too much. hurt. But for all non-natural creatures within the range of Green Shade City, this natural wrath is no less than a natural disaster.

The magic vines and roots of ancient trees that can be seen everywhere in the green city rapidly swell and thicken as if they had been fed with expansion agent. They are entangled with each other, spreading and stretching rapidly, occupying all the open spaces in the forest.

Every towering giant tree made strange creaking noises, and the twisted tree roots exposed on the ground were more like giant earthworms wriggling slowly, opening up deep potholes one by one, and using what they could All the Zerg it touched coiled, constricted, twisted, and eventually buried under the ancient tree.

Giant vines as thick as stone pillars broke through the soil on the ground, revealing their swaying and terrifying figure in front of people, forming a sea of ​​violent plants. These vines are densely covered with sharp wooden thorns as thick as wrists. They are neither metal nor iron, but there is a layer of coquettish and cold light shining on them. Instead of the tranquility and peace of the elf forest, they revealed a hint of ferocity and ferocity of a carnivorous giant beast.

The effect of the Wrath of Nature spell is indeed worthy of its name, completely revealing the violent and ferocious side of the wrath of nature.

But obviously this natural spell also has a strong ability to distinguish camps. The violent and rough ancient tree roots and wildly growing vines and shrubs can cleverly bypass the positions of elves, druids, flower spirits, unicorns and other natural creatures, and only selectively attack those who rush into the shade. evil creatures of the city.

Crowds of ferocious war insects were sucked into the burrow, and then shattered into slag under the twisting and twisting of powerful and violent roots, silently nourishing the tall ancient tree with insect blood and insect corpse fragments. The soaring giant vines, piranhas, pitcher plants, and blood-sucking vines together form a violent forest, pulling all the flying insects and poisonous fireflies flying in the forest to the sky, strangling and crushing them on the thick roots .

At this moment, not only the Ahn'Qiraj Zerg who poured into the Green City were killed, but even the Bone Dragon Air Force summoned by Li Xun and the Plague Legion brought by the Plague Maiden became chickens in a cage and beasts in a cage. He suffered heavy losses in the counterattack of the elf forest.

Fortunately, most of the bone dragons summoned by Li Xun had elves on them, which made them the unlucky ones who didn't get involved in the first wave. Only two bone dragons flew too low, were torn off the sky by the huge vines soaring up, and then were crushed into broken bones amidst the loud creaking and twisting sound.

A Death God clone was too late to escape, and became a victim of this twelfth-level spell.

Li Xun cast spells again and again in a panic, and finally took all the cemetery subordinates back to the soul space before the second wave of magic spells erupted, leaving only the frost dragon Terrance, Gorefiend, and Fekans in the sky.

With the help of Fkansi, the frost dragon Terence finally got rid of the entanglement of countless vines and ancient tree branches under him, was able to fly high, and initially escaped from the scope of the wrath of nature.

Previously in the forest, I was busy dealing with the endless attacks of ancient trees and entanglement of vines, so I couldn't fully grasp the changes in the city of green shade. Flying high above the blue sky at this moment, overlooking the forest nearly a hundred miles below him, he could clearly experience the full power of this 12th-level spell.

From Li Xun's perspective, it can be seen that the range of this wrath of nature spell is almost as high as a hundred miles. Although there is also the natural resonance and natural transmission of the elf forest, it can still be seen that there is a huge gap in power between the 12th-level demigod spell and the 11th-level legendary spell.

When an 11th-level legendary spell is dropped, that is, the area of ​​3-5 miles from the center of the spell has the greatest power. From 5 miles to the outside, the power decays rapidly, and the effect is negligible when it is almost 10 miles away. As for the 12th-level demigod spell, its power did not attenuate significantly within a radius of nearly a hundred miles. As long as it is within the envelope of the demigod spell, it is difficult for anyone below the holy rank to escape.

This also means that even if you pull up a team of over 100,000 Dagu masters, if someone uses a demigod spell, you will cry until you die!

When it comes to the power of spells, one can know it clearly just by looking at the embarrassed Gorefiend. Even the body of the holy gorefiend was crushed several times by the violent vines before he was able to get away safely, the power of which can be imagined.

After Li Xun made repeated contacts, he finally confirmed the battle situation of the raiding team.

Karthus and Knox, who jointly attacked, successfully killed the legendary elf mage Saran and took away his body. The Plague Legion responsible for entangled the rest of the elves was completely annihilated, and only Plague Maiden Saila and half of the Viper escaped.

The reason why it is said to be half is because when the Viper returned to the Undercity, only half of its body was left, and everything below the chest and abdomen disappeared. If the Plague Lady hadn't rescued it in time, I'm afraid Viper would definitely die under the sword of the berserk weapon master Butch.

Now that the matter is over here, and Green Shade City has been beaten to pieces, there is no need for Li Xun to stay here. Opening a portal in mid-air, Li Xun returned to the Undercity with a few people, Shi Shiran.

A day later, with the return of the legendary mage Serena and several red-clothed archbishops one after another, the entire Klein Continent immediately fell into an earth-shaking turmoil.

Demi god!

A terrible name that can make all legends tremble.

If it is purely a demigod, then the legends of the Klein plane are not without the ability to fight against them when they get entangled. At least the Mage Guild and the Three Gods Sect have the means to deal with the strong demigods, but the price is too high for them to easily make up their minds.

But the demigod who suddenly appeared in the Elf Continent was not alone, but a Zerg General who was also well-known among the Ahn'Qiraj Zerg. Therefore, if they want to deal with this Zerg demigod in the sea-like bug swarm, I am afraid that no force will be able to come up with such a terrifying method.

To be honest, when the Elf Kingdom decided to implement the beheading operation, those large forces in the Klein Continent were all shocked. It is impossible to find such a force in the Klein Continent that can easily gather twenty or thirty legendary powerhouses. Searching through the plane of Klein can only be done by an elf kingdom that occupies a single continent.

But even so, they still failed, and it was a fiasco! It is said that the Elven Kingdom lost nearly half of its legendary powerhouses as a result.

Such a bone-shattering injury, even if placed on the well-established elf kingdom, is painful to the bone. According to the latest news feedback, the Elven Kingdom has given up all the territory south of the holy city, gathered all the elite troops in the holy city, and prepared to defend the city to the death, waiting for rescue from the outside world.

But facing the madness and ferocity of the Ahn'Qiraj Zerg, the leaders of the Klein Continent became hesitant. Many conservative rulers kept clamoring, refusing to send their troops to the distant Elf Continent to fight the Zerg. They believe that as long as the remote connection with the elf continent is cut off, the Zerg will be trapped and locked on the land deep in the isolated sea.

If the Zerg wanted to invade the Klein Continent, they could only find a way to cross the sea tens of thousands of miles away. And there is the territory of the Sea Clan, and it may become a big fight between the Zerg and the Sea Clan. And the Klein Continent can sit back and watch the changes, and wait until the Zerg's head is broken in front of the Sea Race before beating the dog in the water.

I have to say that as conservatives, their ideas are really wishful thinking. However, as long as one looks at the history of the plane invasion of the Ahn'Qiraj Zerg, any thoughtful leader will directly abandon this strategic plan of waiting to die.

The Zerg must not be allowed to develop freely, otherwise the sea of ​​soldiers it can expand is enough to flood the entire plane. the sea? In front of the Zerg who can cross the endless star sea to carry out cross-plane invasion, a sea is really not an insurmountable moat!

However, this kind of "rumor" that shakes people's hearts may only be limited to the wise, but it has an indescribable mass base and appeal among the vast number of people at the bottom. Moreover, Klein Continent is also facing the invasion of underground creatures, so the idea of ​​caring about oneself first and then caring about others has a special market.

Such a huge pressure of public opinion, even those who are truly in power cannot directly ignore it!

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