The Strongest Bishop in the NBA
Chapter 112 System Version 3.0
After the game, Magic head coach Van Gundy lashed out at the game in a subsequent press conference.
"I have to say that this was an ugly game. Our opponent used some disgraceful tactics and finally stole the victory of this game."
"In this game, there were several times when our players didn't touch the other player at all, and they were called defensive fouls. Dwight has been plagued by fouls throughout the game. This is a very important reason why we lost the game. "
"I have no right to judge whether there is a problem with the referee's penalty, but I think diving is very unprofessional and should be resisted in any game."
"Secondly, the same is true of bottomless foul tactics that exploit loopholes in the rules. No audience wants to watch a game where the whole process is free throws. Such ugly scenes should not appear in the NBA, which represents the highest level of basketball competition in the world."
"They may have won this game, but my team and I will not bow our heads like this. In the next game, we will simply defeat our opponents and win this series."
The hot-tempered Van Gundy's remarks can be described as sharp words, and even alluded to the referee's penalty scale.
Just the next day, the league fined Van Gundy $20,000 for questioning the impartiality of the referees in front of the media.
At the same time, by looking back at the video after the game, it did prove that Harden had several intentional flops.
The league then imposed an additional fine of $7,000 on Harden, and solemnly declared that any diving behavior is resolutely prohibited in the NBA arena, and it will definitely be severely punished if found.
Wang Xiao no longer has the heart to think about the messy things caused by this game. At this time, he is carefully studying the functions of the version 3.0 system.
"System, is there any difference between version 3.0 and the previous version 2.0?"
"Version 3.0 system function upgrade functions are as follows: 1. Winning rewards are optimized and upgraded from 100 points for winning a game to 200 points."
"2. The locker room module optimization and upgrade: morale boosting, the host can consume 500 victory points in the locker room, so that his speech has an inspiring effect, which can effectively improve the morale and enthusiasm of the team members. This function is limited to the good value of the host Players who reach more than 20% are effective."
"3. Optimization and upgrade of the quiz function of the lottery module: the quiz function adds winning rewards, and the reward items will be randomly generated before each game. Only after a certain amount of winning value is invested and the winner wins can the reward be won."
"4. Additional tactical module. Before each game, the host can choose a tactical bonus, consume 100 victory points, and strengthen the tactical ability of all players in the team. The higher the good value, the more the bonus, and the effect is maintained. Until the end of the game and only one bonus can be used per game."
The series of responses from the system made Wang Xiao a little dizzy, but after realizing it, he couldn't help but get excited.
Ox fork! Too awesome!
Not to mention anything else, the first optimization upgrade win reward alone doubled the victory value reward he received after winning every game!
There is no need to repeat how important the victory value is. The reason why first-year rookies such as Curry and Harden can grow rapidly this season is due to the systematic training module, and the operation of the training module requires victory value.
Of course, Curry Harden's rapid growth, although the credit for the training module is not small, but in the final analysis, these players themselves have the potential of the league's top superstars.
Training just makes them grow faster.
This is actually easy to understand, just like Howard, who usually practices free throws the most, but his free throws are still so bad, even if Wang Xiao uses his skills to help Howard practice free throws 24 hours a day, I am afraid it will be difficult for him. Improvement, this is a question of potential, not every player can achieve results through hard work.
Similarly, in the Wizards, all members enjoy the training bonus effect of the training system, but the ones who have improved faster, except for Curry Harden, are rookies such as Danny Green and Beverly.
Although players like Butler and Jamison have improved after training, the effect is not obvious. This is because they are already at their peak or have passed their peak.
For these players, the training modules are more about maintaining the current state than improving it.
The topic is a little bit off topic.
The second optimized and upgraded locker room function finally allowed Wang Xiao to see the role of the locker room module.
After turning on version 2.0, the system added the locker room function, but this function has no effect except to see the attitude of the players towards him. It seems to be just a module for observation.
But after the optimization and upgrade this time, he actually has skills.
The explanation of the effect of the skill "Increasing Morale" is a bit like the one-time item card "Voice and Emotion" that Wang Xiao used back then, but there is an additional restriction. To consume 500 victory points.
It is not easy to achieve a good value of more than 30%. In the entire Wizards team, only Curry has a good value of more than 30% towards Wang Xiao, and most of the remaining players have a good value of 10% towards Wang Xiao. about.
But thinking about it, if you are not someone who has a particularly good relationship with you, how could you be so angry because of your chicken soup for the soul?
Once this skill can be used on a large scale in the team, it means that Wang Xiao has truly controlled the team.
The third optimization and upgrade of the system is the lottery guessing function.
Perhaps it was because Wang Xiao found that the guessing function did not attract much, and even Wang Xiao hadn't tried this function for a season, so the system was optimized and upgraded in this upgrade, and additional rewards were added, changing from a fixed victory value reward to random item.
According to the system's explanation, before each next game, Wang Xiao can see the reward items of this quiz in advance through the quiz function, and then decide whether to place a bet.
It is said that reward items range from SS-level player growth template cards to advanced coach props. The more difficult the game, the more likely it is to obtain advanced props.
However, there is a price to be paid to win these things. Under Wang Xiao's inquiry, the system gave a simple calculation formula.
An A-level player growth template card can only be obtained by betting 5,000 victory points. If you win the game, the 5,000 victory points will be returned in full, and an A-level player growth template card will also be given.
But if you lose the game, not only will you lose the card, but you will also lose 5,000 victory points.
Although it is still a bit of a pitfall, it is still worth fighting for. After all, the growth template card is an extremely rare item that cannot be found, and it cannot be measured by the amount of victory value.
...
In addition to the optimization and upgrade of the above three systems, this time the system is upgraded to 3.0, and the system also adds a theme module - the tactical module!
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