The System Is Four Years Ahead Of Schedule, But Anomaly Is Still A Cub
Shen Ge (As Of Chapter 99)
Shen Ge (as of Chapter 99)
[Shen Ge]
Rating: Level 1
[Basic attributes: (The basic value of adult males is 100%.]
Strength 131%;
Agility 124%;
Physique 122%;
Spirit 261%
[Features: ]
"Silent": After use, it can enter a silent state, consuming 0.5% energy per second, and can be enabled at the same time as other features. It consumes 10%-100% (related to the size of the sound emitted by the object) to attach mental power to the object. Even if the object is taken away, it will remain silent for a certain period of time.
"Stand still": When the user is in the "stationary" state, he can control the shadow to restrain the target that is also in the "stationary" state. According to the target's rating, quantity and distance (the maximum distance does not exceed 10 meters), The mental power consumed per second is different (10%-100%).
When the user uses "immobile" to control the target, he or she can control whether to pull the target into the "immobile" treacherous space. In the non-strange space state, the restraint effect will still take effect.
"Invisible": After use, it can enter an invisible state, making itself visually transparent, but still affected by physical collisions. Consumes 1% of energy per second and can be activated at the same time as other features.
"No exit": The user can release mental power on any door, window, room, etc., release the "no exit" characteristic, and block the area. If the user has not dispelled the mental power, or the mental power has not been completely dissipated, doors and windows cannot be opened using conventional methods, and the living body will be locked in the current room.
Note: Users can allocate 1%~? ? % of mental power is injected. The more mental power is injected, the lower the possibility of doors and windows opening and the longer they last.
[ability ]:
"Intangible Realm (Type I)": After unfolding the invisible realm, things within a ten-cubic range can be made transparent, and the mysterious realm will move with the user's movement. Consumes 50% mental power every second.
Affected by the characteristics, the terrain within the treacherous realm can be changed.
(Note: Upgrading features can expand the scope of the treacherous realm, reduce mental energy consumption, and open type II treacherous realm.)
"Do not leave the uncanny realm (Type I)": After unfolding the uncanny realm, a space is created that blocks all signals and occult energy to trap the living body. When the user creates the uncanny realm with himself as the center, the uncanny realm will follow the user. Move and move. Consumes 50% mental power every second.
Affected by the characteristics, the terrain within the treacherous realm can be changed.
Note: Upgrading features can expand the scope of the treacherous realm, reduce mental energy consumption, and open type II treacherous realm.
[Owned sneaky (characteristic) equipment]:
Butcher Knife (Characteristic: Not bad)
Tricky Gloves (Characteristic: Hold on)
Sneaky Clothes (Effect: bulletproof, self-healing)
Sneaky shoes (effect: enhanced jumping)
Weird Stomach (Effect: Swallow the target into the body and secrete gastric acid for rapid digestion)
Trick energy protective clothing (restores 130% of treacherous energy in 10 hours, damaged)
Creepy Eye (Characteristic: Invisible)
[System Points]: 730
[Freely allocated points]: 0
(End of chapter)
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