The Virtual Game Of Nightmare Lord
Chapter 198 4 Series Skill System
What should I do? What else can I do? I can only watch and do it!
In addition to short spears and bows and arrows, there are no other weapons to choose from in this warehouse!
So, the depressed players could only go out with the "novice weapon set". Then, a player said the most terrifying point.
"By the way, we don't seem to have learned any new skills in this world! Short spears, as long as you are an individual, you can swing them casually, but bows and arrows... need skills!"
Hearing this, the other players were also shocked.
"That's right, Nima, I didn't resolutely refuse the archer to join when I formed a team before!"
"Ten bows and arrows, nine pits, and one is garbage!" said a player with tears.
Yes, back then, when the instructor system of Monster Hunter was not open, those archers, not to mention that the bows and arrows they shot were inaccurate, and they even shot their own people!
He is simply the god of the pit!
At that time, bows and arrows were even once designated as the most garbage weapons in Monster Hunter World.
As for other weapons, even if they don’t have skills, such as a big hammer, they don’t have skills, but they will always hit people for a while!
If you come out to play around, you will have to pay it back sooner or later!
03 Unexpectedly, before long, it will be my turn to use the bow and arrow!
"Hahaha——I am an archer in Monster Hunter World, and I chose the home skill of bow and arrow. Hahaha, is there anything I want to add? I need a few meaty bow and arrow players to laugh and raise their arms.
"Bowman, add me!"
"Add me! I can go up and resist!"
"Take me as one, no, the boss will teach me how to use a bow and arrow!"
The archers did not expect that they would become fragrant in the new world!
However, the inability to quickly learn skills is only when the Nightmare World system has not been perfected. Players don't think this new game will be so cheating, so they look for NPCs who can teach skills in the village.
Soon, the player discovered that there were three NPCs who could teach the player skills, and they taught them differently.
The three NPCs teach the three skill trees of "stalker", "brave" and "forager" respectively.
These three skill tree systems are the skill tree systems that the original game has. Among them, the stalker is a skill that strengthens the player's concealment ability and stealth attack ability. For example, low-profile skills can reduce the chance of the player being discovered by the enemy when crouching.
Brave is a skill tree that increases the player's attack ability. For example, double hit can allow players to put an extra arrow on all bow weapons, and heavy hit can directly increase the damage of melee combat.
Foragers are skills related to exploration and survival. For example, healers can speed up the speed of herbal medicine treatment, and herbal medicine collectors can increase the number of herbal medicine bags for players.
Generally speaking, in Nightmare World, the three skill tree systems designed by Zhang Xingyu generally follow the characteristics of the original game skill tree. For example, a considerable number of skills have been added, several skills have been derived, and some of the skill effects have also been modified.
For example, the focus effect in the original game is time deceleration. For stand-alone games, time deceleration is naturally no problem, but large-scale online games will not work. So Zhang Xingyu directly modified it into two talents: strengthening reaction ability and strengthening speed.
The other most important change is the mechanics-related talents in the forager talents.
Players who have played the horizon should know that in the game, because the protagonist has the old-age holographic glasses equipment (a piece of equipment worn on the ear, it can be regarded as an augmented reality AR device, in the most understandable words, it is the player The information interface is explained through the equipment of holographic glasses), so it has many advanced functions, such as viewing the patrol route of mechanical creatures through holographic glasses, and controlling a mechanical creature as a mount.
The most interesting point is that players can overwrite mechanical creatures with machine commands, so that they can become "one of their own" in a short period of time (it can be permanent after upgrading). For example, if you can't beat Thunder Fang and there are mobs nearby, you You can override the command and let the mobs fight Thunder Fang!
This setting is very interesting. Zhang Xingyu remembers that one of his favorite things to do is to sneak in, and then override the instructions of a monster, and watch the monsters kill each other. It's so cool!
After all, it is still difficult to kill a mechanical monster without good equipment, but the civil war of mechanical monsters is different!
What's more, when you get more commands in the ruins, even the strongest Thunder Fang and Stormbird in the game can overwrite the commands and make them your companions!
Zhang Xingyu does not want to cancel such a classic design, because this is a great point of the game!
But in large-scale online games, this kind of override command is too powerful, so Zhang Xingyu adjusted the skill settings, that is, the player overrides the monster command, in addition to obtaining the corresponding command from the ruins, it also needs to obtain special consumption Only props can be covered. These props can not only be obtained from the ruins, but also can be obtained from monsters, but the probability is very low.
In addition, there is a chance of failure in covering, and once it fails, the monster will run out of control!
All kinds of restrictions prevent players from controlling monsters at will, but relatively, after players cover monsters, they can control them for a long time, which is a kind of relative compensation! 003 Just imagine, in the game, two players meet to PK, one With one of the most trashy watchers, and the other with a storm bird...... This damn knows that the other player will be ravaged without fighting!
This is simply a scene of RMB players tyrannizing ordinary players!
The picture is too beautiful to imagine!
Because the protagonist ALOY has the holographic glasses of the old era, there is no problem with the override command in the forager talent, but the player does not have holographic glasses!
Therefore, Zhang Xingyu chose to delete the talent related to the control of machinery in the forager talent, and directly added a new skill tree——machine control.
However, this skill tree system requires players to go to the ruins, and the skill tree can be unlocked through any ruins!
Yes, because the horizon game world map of Nightmare World has also been expanded by N times (directly refer to the map design of Miracle Island), and the types of monsters have also increased a lot, so correspondingly, the ruins have also increased a lot.
After the player discovers the ruins later and knows that there is a mechanical control talent, I believe the player will be excited to control the powerful mechanical monster!
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