The Winner is King
Chapter 11: Talent skills
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Chang Sheng didn't expect this "master coach" to be such a fun and useful thing.
God closed the door for him, but left a window for him.
He can now understand the meaning of this sentence.
Although he was swept out by Real Madrid, one after another hit the wall, almost can not continue to pursue this path of temporary pursuit, can be regarded as a door closed.
But he was blessed by misfortune and got such a powerful gadget. Is this a window dedicated to him? Everyone else walked through the door, and he climbed the window, not determined to take the usual path.
After a brief distraction, he listened more carefully to the electronic sound.
He has no emotions, no faltering electronic sounds, and now he is listening to him, it is already the most wonderful natural sound in the world.
Because in this unpleasant voice, he is the secret of his prominence!
After the electronic sound introduced the task, it began to explain in detail how to use the task reward.
Talent skills for task rewards are divided into training and competition types.
Training type, as the name suggests, is a gifted skill related to training.
For example, the training effect that increased by 3% and lasted for two weeks [Junior Team Training] is a typical training-type talent.
With this talented skill, rewards that can play a role even if they often win and do nothing. This shows why the system says that even 3% is a great help.
Of course, Chang Sheng can't do nothing at all, otherwise he will be swept away without waiting for the three percent effect.
Normal training is still necessary, even if it is pretending to be like this, what is the propaganda? This is to cover up the existence of his own talent skills-this system is his greatest dependence and secret, he will not be stupid to tell the world. He must carefully hide it, so that everyone thinks that his training has exerted excellent results ...
Good training is a necessary way to become an excellent head coach.
In today's football, many famous coaches themselves are good at leading team training. The kind of coaches who throw all their training to assistant coaches. They only have fewer and fewer coaches responsible for tactics, and they are becoming less popular.
The game type is the talent skills related to the game, which involves the question about how to use this talent skill.
The concept of energy will be used here.
As I said, two red "cards" appeared in front of Chang Sheng's eyes.
"This is a gifted skill." Electronic Sounds introduced.
Chang Shengning looked at it, and found that when he stared at a card, a text description would appear under the card, telling him what kind of talent skills and what role he could play.
"These two talented skills are both game-type skills." Electronic Music said.
Chang Sheng looked at the past one by one, indeed. Both of these talent skills are related to the game.
The first one is called [Run Undead], and there is a running villain on the card. The specific effect is to slow down the rate of physical energy consumption in the game by 5%.
The second one is called [Iron Man], a villain showing muscles on the card. The specific effect is that in the physical confrontation of the game, the player's chance of winning increases by 5%.
This is just a literal explanation, and electronic sounds begin to explain these two skills in detail.
"The team ’s best physical fitness value before the game starts is one hundred, and then gradually decreases with the change of time after the game starts. Generally speaking, after a general game kicks, the physical energy consumption is about six. Between ten and eighty. The role of this skill is to reduce the value of your team's physical energy consumption in the game by 5%. A game may not see much effect, but in continuous combat, just It can play a very good role. "
"[Iron Man] means that your team's physical confrontation ability will be improved in the game, and you will get an additional five percent chance of winning on the original basis. For those players who have good physical confrontation ability, The effect will be better. "
"Both skills are rewards that the first-level system can give you."
Then on top of the two cards, a groove appeared, the size just fits the card.
The electronic tone began to explain: "This is a talent skill bar. In the elementary case, you can only have such a field. As the system level increases, the number of fields you can have at the same time will gradually increase. In each game Before, you need to choose a talent skill to put in the field, this talent skill will have an impact on the game you are coaching as described in the description of the talent skill. For example, if you choose to add a talent skill named [Run Undead], this Your team's physical energy consumption will be reduced by 5% in a game, and the remaining physical fitness can be 5% more than other teams. This is the same for every game. The accumulated physical advantage is in the middle and late stages of the league. It will be very obvious.
If you choose to put in a talented skill called [Iron Man], your team can win more physical confrontations in the game. Perhaps one of the key physical confrontations can help your team win the game. As for which talent skill to choose, you need to make your own decision. If you choose the right one, it will be very helpful for you to win the game. If you make a wrong choice, maybe you will win the game and you will eventually lose because of this 5%. "
"In addition, there will be talent skills to strengthen the offensive effect and defensive effect in the future, but you need to upgrade the system to get it."
Chang Sheng grasped the loophole very keenly. He asked: "After I have two fields, can I choose to strengthen the offense and strengthen the defense at the same time?"
But the cold electronic sound poured cold water on him.
"No matter how many fields you have, you can only choose one of the offense or defense talent skills before the game. If you choose the offense department, you cannot choose the defensive department. Because your team is either good at offense , Or good at defending. "
"I can't balance my offensive and defensive!" Disappointed Chang Sheng struggled dying.
"In the future, when the system level is reached, there will be talent skills for offense and defense balance."
Hearing the electronic sound, Chang Sheng regained hope.
But the electronic sound quickly poured him a pot of cold water again.
"But although the offensive and defensive balance talent can improve your team's offensive and defensive capabilities at the same time, the improvement is very limited, the effect is significantly lower than the same level of offense or defensive talent skills. And when you choose the offensive and defensive balance, you It is no longer possible to put the talents of the offensive or defensive department into the field. While the balance of offense and defense is comprehensive, it means comprehensive mediocrity, whichever is better, you can choose your own. "
Chang Sheng died soon, and he muttered: "Since this, what other talent skills of attack and defense balance do they do? Who will choose?"
"When you are not sure whether to strengthen the offensive or defensive, or when you want to strengthen the offensive and the defensive, you can balance the offensive and defensive." Electronic tone immediately educated him.
"Then no matter how many columns you design is useless, I can only put one talent skill ..."
"In addition to offensive and defensive, there is also the body system and the will system. The undead and iron man are even body systems. And who said you can only put one talent? You can put multiple talent skills in the same department, but the talent skills If they are the same, the effects cannot be superimposed. "
"Wait, there are the same talent skills? Are there more than one skill?"
"A lot of talent skills can be upgraded. High-level skills have better effects than the same skills at low levels, but high-level skills cannot coexist with low-level versions, and the effects cannot be superimposed. So you ca n’t increase the attack effect by 5% of skills Together with the 10% increase in offensive effect, the 15% increase in offensive effect has been achieved. "
Chang Sheng suddenly realized.
To put it bluntly, try not to let yourself cheat ... But then again, the existence of this thing is a kind of cheating?
Seeing Chang Sheng is no problem, the electronic tone continues to introduce information about talent skills.
In general, training-type talent skills are mostly passive, while competition-type talent skills are mostly active. Active skills involve the use of energy.
Those active skills are energy consuming.
To use a skill, you must consume the corresponding energy. If the energy is not enough, even if you get this skill reward, you can't use it.
So how do you get energy?
The rewards of various side quests are a source of large amounts of energy.
But to get a stable source of energy, you have to win the game.
You can get energy by winning the game, and the amount of energy is related to the level and importance of the game.
For example, the current constant win is to play in the Youth League, so even if he wins the game, he can only get three points of energy, tie a little energy, lose even a little energy.
It's intuitive, it's similar to points. Win three points, tie one point and lose zero points.
After that, no matter how important the level of the game is, how important it is, the energy corresponding to the results of the three games is this proportion-winning is three times the draw, and losing has no energy.
These energies will be used to use various active talent skills. Various talent skills consume different energy. Generally speaking, the better the effect, the more energy is consumed, and the constant win is used in this game. Because the energy is not enough, he will not be able to use it in the next game. He needs to wait for enough energy to use it.
The specific use of game-type talent skills, in addition to energy, also needs to make a choice before the game. Once determined, it cannot be changed, and it is impossible to replace it with other skills in the game. So it is a test of Chang Sheng's vision and judgment. How to choose the right talent skills is actually related to the ability of a coach. He must judge the team's status from the team's daily training, understand the team's strengths and shortcomings, so that when choosing, he has to make different choices according to different situations, is to make up for the team's shortcomings? Or continue to improve their advantages? In addition, he has to understand the enemy's intelligence and make targeted and meaningful choices.
Otherwise, if the opponent is good at defensive counterattack, Chang Sheng chooses to strengthen the defense, and in the end, it is very likely that he will not win and can only get a draw. And if he chooses to step up the offense, he may of course eventually lose, but he may also win the game.
As for the on-the-spot command, it belongs to the ability to constantly win himself. After all, he cannot always rely on the system for everything.
Talent skills do not play a decisive role, they are mainly auxiliary. The victory of a football match is not necessarily determined by this.
Wanting to rely on only one system to become a top coach is a fool's dream.
However, with the current situation of Chang Sheng, completely abandoning the system, one has to rely on one's own strength to climb to the top. Maybe one step is just stepping on the air, falling off the cliff and falling dead. Although he can predict the future, who knows whether the future will change because of his appearance? There is still a big gap between an ordinary football fan and a professional coach ... I want to be a champion with a soft hand just by relying on my foreseeing ability ...
Therefore, the "coach master" is not only capable of playing invincible players on the basis of talents, but also pays attention to the operator, that is, the level of personal coaches who often win.
Only when the two complement each other can you maximize the function of this system, thereby helping you become a true master legend in the coaching world.
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