The cards of the perpetual series are made by Moran based on the creative ability of the cards themselves.

There are not only various food cards, but also clothing cards for clothing.

The function of food cards combined with the creative ability is mainly to refill a certain food or order food with higher-level gem coins.

The function of clothing cards combined with the creative ability is various clothes that can be automatically repaired.

Unfortunately, creation also requires costs. The cost of creating the card book is knowledge and energy.

Knowledge is valuable, but the knowledge that has been acquired has no cost to use.

But energy is not.

She combined the alchemical rune combination that can absorb the free elemental force in the air to make these functions achieve the effect of "creating something out of nothing" to a certain extent.

But in the end, it still cannot really create something out of nothing. The card takes time to absorb the energy in the air or needs to be actively charged.

In order to increase the value of this set of cards, she did not hesitate to reduce the commission of many cards in the process of creating food. The highest-level {Blue Star Menu Card} is half cheaper than buying food with normal cards.

With the gem coin charging scheme, some profits were given up.

It can be regarded as meeting the needs of card magic contractors who have a large demand for food, and making certain concessions on the price of food, which has increased the value of these cards.

The second type of life needs - clothing. In addition to the automatic repair clothing cards, Moran also used the various alchemical rune combinations that can be used on clothing that she learned to make magic clothing cards.

But she also had to find a way to carry the rune clothing.

So she currently only provided the fireweed sample and the knowledge of the warm rune combination to make a set of cold-proof suits.

It can be regarded as a card derived from alchemical magic!

No matter how much more, Moran has no materials, and has not learned alchemical magic well, so he is powerless.

The third type of life needs - living above, lacking the support of space magic and space-type magic materials, Moran can still not do much.

However, because when she dug up the magic mine, she fed a variety of magic ores to the card book as a sample.

Combined with alchemical magic, many corresponding protective cards were made.

On the fourth category of life needs - travel, Moran combined the knowledge of Blue Star and made a lot of transportation cards.

{Bicycle card}, {Electric car card}, {Car card}, {Train card}, {Ship card}, and even {Airplane card}, Moran has made them all.

All are driven by magic, magic power and other energies, but there is a certain threshold for use, and certain road conditions are required.

Although she is equipped with a user guide for each card, it is also difficult to learn.

These cards are not very useful for witches. Witches have brooms to fly, and the brooms upgraded by alchemy magic are enough for them.

But in the future, card magic will be sold outside the wilderness, and these cards will definitely cause great changes for other races.

Worried about affecting the witch clan, Moran set up anti-theft functions for these cards involving Blue Star technology that can be disassembled and destroyed.

As long as the cards are held firmly in their hands and the real technology is not allowed to leak out, all races that use cards will become witches and stand on the same front.

There are only so many cards that can be made to meet the needs of life.

Moran regretted again that it was not time to supply the space magic gems to the card book as card making materials.

When she dug the gem mine, although she did not dig up the space magic gems, she deliberately selected some large and pure gems, the top gems among ordinary gems, and put them into a small box to cast space magic.

She used space magic to enhance the space properties of these gems every day, and now each of them is a primary space magic gem.

The more times you use space magic, the better the quality of the gems will be.

She plans to feed the smallest piece to the card book at the end of this school year, and strive to make a card with a larger space to prepare for the fifth grade trial.

She will keep the other gems in her hands and slowly cast space magic, and then use them when they are of better quality.

After sorting out the cards for life, Moran began to sort out the cards for survival.

At this time, there are more magical abilities that can be combined to make cards.

Taking the best elemental magic she has learned as the main blueprint, and combining it with all the magic she has learned so far, she has designed many magic cards that combine multiple magics.

And they are all complete sets.

Take arrow-shaped attack cards as an example.

There are {Magic Arrow Cards} that combine the penetration of Golden Arrows and the speed bonus of Wind Walk.

There are {Silent Magic Arrow Cards} that add the effect of Silence on this basis.

There are {Magic Poison Arrow Cards} that add the effect of Leaf Poison

There are also {Invisible Magic Arrow Cards} that are made by combining the dark magic of Invisibility.

In addition, there are magic arrow cards with fire damage, frost damage, electric shock effects, curse damage, and even space shuttle functions.

There are arrow cards with one of these functions, and there are {Super Magic Arrow Cards} that have all the functions.

The damage is not comparable to any previous arrow-shaped attack magic.

However, Moran's current level of these magics is not high, basically all at the primary level, so these cards are temporarily only available in the corresponding apprentice and primary versions.

The arrow-shaped cards are like this, and the other blade-shaped attack magic and blunt weapon attack magic are similar. They have changed from attaching a single magic attack to attaching a compound magic attack.

Except for water and earth magic, other magic abilities, except for fire and ice, which conflict with each other and cannot be used together, are all used.

The same is true for defensive cards.

She combined the defensive effects of all magic and made a {Multiple Magic Armor Card}, using all the magic abilities with defensive effects, which is better than the defensive effect of any magic she currently has.

And not only one-time cards, Moran also used his creative ability to make a set of skill cards.

She deliberately used gem coins as the energy source for this set of skill cards.

In other words, a transcendent who has a certain energy can directly have the ability to cast magic by saving gem coins and buying magic skill cards.

Similarly, it is much cheaper to use gem coins directly with the help of skill cards than to use gem coins to buy one-time cards for casting.

It's just that the price of skill cards is much higher.

One is to buy at a high price and then spend it slowly, and the other is to buy at a low price and enjoy it for a short time. Each has its own advantages.

Compared with the latter, the former is more cost-effective for long-term use.

Witches can use this card to make up for their lack of magic talent in a certain area.

Other races whose magic knowledge is not public and whose learning cost is extremely high are probably even less resistant to this card.

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