The Witcher: Elemental Lords
#123 - New equipment
"Our esteemed Wizard, you were here all last night?" Lane joked heartily, though he was also a little surprised. This little guy is really working hard!
Dore extended his hand, took out two small cubes, and bowed his head slightly. "Yes, Captain Lane, I was here all night, researching all night, and only made these two."
Lane was a little puzzled. These two small cubes in his hand looked too bad. The surrounding soldiers also widened their eyes.
Dore shrugged. "This thing can be used repeatedly. The effect is about 150 meters, and the sensing range is 40 meters, which is a little stronger than that animal skin."
Lane was immediately stunned. One hundred and fifty meters, a sensing range of forty meters, that's enough! Generally, at night, a distance of one hundred meters is enough, two or three hundred meters is best. The main problem with his animal skins is that they cannot be used repeatedly and are disposable items.
Nighttime is prone to ambushes, but as long as they can be detected in advance and a signal sent, a lot of losses can be reduced. This is the key reason why caravans need wizards.
The sensing ability of a wizard is several times that of a warrior. At the same time, when facing head-on attacks, the ranged firepower damage of a wizard is also several times that of a warrior.
His expression turned serious, and he immediately nodded, saying, "Very good, Wizard Dore is indeed a learning wizard. If you can make this kind of thing, we will need about fifty of them. Actually, the most frightening thing is camping in the mountains. The plains are nothing. A distance of 150 meters already gives us enough reaction time."
Dore nodded, relieved, and said, "I can make about 5 in one night. Yesterday was an experiment, and I wasted some materials. It will be faster tonight."
Lane was a little surprised when he heard this. This little guy seems to have good abilities.
The camp was quickly packed up. After eating breakfast, as soon as the sky dawned, the team slowly set off, heading towards the distance like a long dragon.
It wasn't until Dore was sitting in the carriage that he learned that a total of six large wild beasts had attacked last night, including a pack of wild dogs, but they were all killed. Ordinary demonic beasts posed no threat to the team, but one person was bitten by a spider and was seriously poisoned.
Fortunately, the caravan brought a lot of detoxification potions along the way, and that person was spared.
Dore was awe-struck. Camping in the wild is indeed very dangerous. What if he camped alone?
He thought of many things, thought of the records in Narr's biography, and felt heavy in his heart. In this situation, it is best to follow the large team.
In the warm and comfortable carriage, Dore gently stroked the dog's head, constantly constructing the spell model of the fireball spell in his mind.
A night passed, his mental power increased slightly, and the construction speed of the spell model also slowly accelerated.
Lying on the chair, not knowing how long had passed, Dore suddenly opened his eyes.
The spell model was successfully constructed.
He silently sensed the newly built spell model, and then recorded the structure of this spell model. Taking a point as the center and radiating to other surfaces, establishing model data, the distance between points, the angle between lines, length, and height, recording the position of each point, and then quickly collapsing the model, and then constructing it a second time.
With the experience of the first time, it was much easier next. Soon, Dore successfully constructed it again, then collapsed it. The second time, the third time, soon, the corners of his mouth slowly curved up.
The faster a wizard casts spells, the better. Ordinary chanting and hand gesture casting take too long. Wizards with a little dream use spell model casting. At the beginning, it took Dore about a minute to construct a small fireball. After noon, he reduced the time of the spell model to 20 seconds, and by the evening, he reduced it to 3 seconds.
This speed is already very fast.
The convoy moved forward on the wilderness. Nothing could be seen. The only things that could be seen were trees, grass, and birds flying in the sky, all kinds of insects, and occasionally, in the distance of the wilderness, strong figures staring at the convoy covetously.
These were all seen by Dore. He multi-tasked, sometimes looking outside, sometimes looking at the convoy, carefully observing the details, and sometimes chatting with Karl to obtain information about the Glory Empire.
The plain in the Northern Kingdom is very large, called the Northern Plain. It is nearly a thousand kilometers long and wide. Dore roughly calculated the speed of the first and second days. It was only about one hundred kilometers a day. It would take about ten days to get out of this plain.
According to Karl, the caravan needs to stay near cities above the county level to exchange supplies and trade goods, which takes about three days. On this way, there are three counties and one provincial capital. It will take as long as twenty-three days to get out of this plain.
However, although the time is long, the plain also has its advantages, that is, the risk factor is low. At most, there are only wild beasts, no demonic beasts. Once a demonic beast level is discovered on the plain, it will be quickly cleared by various adventurers taking on tasks.
At noon on the second day, they passed through a city, almost without stopping, and then at noon on the third day, they arrived at the next county.
They stayed for three days, exchanging local specialties, and then buying them to other places, and taking the specialties of other places to the city to sell to those merchants.
Some people will leave the caravan here, and the caravan will also recruit some people here.
Dore found this very novel. He roughly understood the operating mode of the caravan.
In short, it is exchanging life for money. This journey is not peaceful.
Camping for three days, Dore stayed in the tent for three days, hardly coming out, studying level three magic patterns, studying material science, and studying alchemy. At this stage, there are too many things that can be studied. In addition to witchcraft, after transcendence, the methods of wizards tend to be diversified. Pure witchcraft does not represent the group of wizards.
These days, Dore has also become familiar with them, especially Karl, who has learned a lot of things from Dore, and has a very good relationship with Lane. And the warning formations that Dore provides them are getting better and better.
Dore therefore owns the alchemy table.
In addition to the warning magic circle, Dore also needs to study the level three mental power potion. Now the improvement of mental power is slow. He can't even condense the Fire Elemental Body for most of the day. The speed is somewhat slow.
The main material of the level three mental power potion is not the Mind Awakening Grass. It has been relegated to auxiliary material. The most important material is something called Nether Grass. The growing environment is harsh. The value of a Nether Grass is more than ten gold coins, not to mention the finished level three mental power potion, which is worth about 150 gold coins. Ordinary wizards without the ability to earn money simply cannot afford it.
For example, Karl, he has no way to make money, can't afford medicine, and can only rely on talent to work hard.
Although Karl is of noble origin, he is not welcomed by the family. And Dore also learned the information of the other two wizards in the team, Candler and Ivan.
The more popular Dore is in the caravan, the more disgusted their eyes are when they look at Dore, but it doesn't matter, Dore is no longer afraid of them.
After transforming into the Elemental Spirit Meditation Method, Dore only needs to focus on cultivating fire-based witchcraft. The representative of fire-based witchcraft at level one is the fireball spell, and the second representative is manipulating flames. The fireball spell can be thrown out from a distance to attack the enemy, while manipulating flames can be generated at will within the range of mental power, which is very effective against close-range assassins and warriors.
These are the only two fire-based spells for level one wizards.
There are also some wind-based and earth-based spells. Dore is prepared to build spell models as appropriate. After all, if he transforms into an elemental child in the future, there will be insufficient power in learning other witchcraft, so offensive spells will not be considered for the time being.
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