The Witcher: Synthesis of Everything
Chapter 30 Monster Salt Marsh
Chapter 30 Monster Salt Marsh
…
Prepare a lot of homemade tools, bottles and jars.
Lin Suo had a stomach bag he bought on the black market tied around his waist. After it was cleaned, it didn't look ugly. It looked like a leather belt bag with a black robe and cloak on it, and there were no clues about it.
Going out for the first time to experience and seek battle.
Everything is ready.
By the way, I also found a place halfway in the direction of the monster salt marsh, and took the time to make an underground safe house using earth crystals.
It stores a large amount of daily necessities, wound medicine, etc.
If something unexpected happens, you still have a place to hide.
So careful.
I also learned from the experience in the manual given by Antler, as well as the many shocking anecdotes in the black market.
I tried eight hundred times.
After careful consideration in every aspect, we set off on the road.
Wearing a human skin mask with the characteristics of a woodlander, Lin Suo set out on the road leisurely, heading towards the monster salt marsh.
Near Coast, except for the three major wizarding forces.
Occupying an island with high magic energy, it is self-sufficient.
Another high-mana environment is in the salt marsh.
As a product of the condensation and fusion of natural elements, magic energy has extraordinary effects and must have a certain specificity before it can be produced.
One came from the underground demonic veins escaping.
The second is to artificially create some special creation that gathers elements, such as the [Element Pool] that all wizard towers have.
The third is that after the official wizard dies, the corpse automatically changes and can condense micro-magic veins, which is similar to an elemental converter.
The fourth is some kind of treasure.
The fifth point is also the most important point.
Dimensional rift!
This thing first appeared in the wizarding world three hundred years ago when the celestial spheres converged. It not only brought monsters, but also brought new sources of magic energy.
The monster salt marsh was created when the first dimensional rift opened and magic energy condensed. Although there were no magic veins here, the large number of monsters living there caused the soil to mutate.
It naturally has the function of generating magic energy.
Over time, the monster salt marsh was born.
Feeding a large number of wild wizards, not counting the monster siege incidents caused by the opening of dimensional rifts, is actually a good thing!
Since then, Coster has attracted a large number of wizards to gather and develop the city. Today's three major wizarding forces came here in search of the news, took root here, and developed to the present.
Each family has more than two digits of official wizards.
Strong strength.
In addition to hunting swamp-eating frogs, Lin Suo also wanted to dig up the soil this time. The cultivation environment had to be improved step by step. Others who dug up the soil might lose its magic over time.
But Linsuo...all the artificial magic stones were created.
There is no reason why you can't make your own special creations that have the effect of gathering magical energy.
Thirty kilometers north is where the Monster Salt Marsh is.
Demon hunting activities are in full swing every day.
Linsuo checked the safe house midway and then came to a camp near the salt marsh.
The camp has been around for a long time.
It was built three hundred years ago.
The names were changed one after another. Every time the monsters rioted, they would be destroyed, so they simply didn't have another name.
Every riot will cause heavy casualties.
But the wizards don't care. After all, a perfect hunting ground can be used for a long time and can be harvested for generations. For profit reasons, even if they have the ability, they are unwilling to clear it.
The concentration of magic energy is of no use to the apprentice.
Only formal wizards are needed, so the person stationed at the camp is an official wizard from the three major forces.
If the wild wizard wants to enter, he must give a "ticket".
It took Lin Suo half a day to get here.
Take the lead in studying the environment. When you come to a new place, you must at least know the environment well. Otherwise, if an accident occurs, you will not know which direction to escape.
The camp was built in the shape of a well and surrounded by a six-foot stone wall, which is 18 meters high.
There are a group of mortals living inside, serving the wizard master.
In terms of currency, basically no gold coins are accepted.
Mainly using magic stones and exchanging things for things.
At the "mouth" in the middle of the tic-tac-toe, stands a 16-and-a-half-foot (50-meter) tower. Even before you enter, you can see a huge figure sitting cross-legged on the top!
He has red hair, bloody eyes, and is nearly one foot tall.
Wearing a black robe, the bulge on the back outlines the lines of a pair of arms, and the muscles all over the body are majestic.
Lin Suo glanced at it and quickly lowered his head, not daring to look again.
Obviously, the "giant thing" is the official wizard stationed there.
The four-armed form has either transformed itself or has some kind of special bloodline, and its body is different from ordinary people.
Most likely a melee type wizard.
No wonder no one studies the path of knighthood when it reaches the limit of human beings. In Lin Suo’s impression, wizards and mages are similar, long-range turrets!
Now it seems that melee combat has also reached its peak.
If Gandalf the White was born here, he would probably be able to create "Flashing Muscle Flow"...
Shake your head and get rid of the ridiculous thoughts in your mind.
I paid the entrance fee of 3 magic stones and got in smoothly.
The guard gave him a map of the salt marsh. There was no ticket in the name. This was the money to buy the map, but it was too expensive and made him feel distressed.
The Monster Salt Marsh covers a large area, forty-six kilometers horizontally and thirty-one kilometers vertically, which is larger than the entire Coast.
It is divided into two areas: underground and above ground.
Wild wizards are prohibited from entering and exiting underground. If you sneak in, no one will stop you, but the result is often not good, and almost everyone disappears.
There is no news of any survivors.
The ground is divided into five types of monster habitat areas.
Swamp-eating frog, terrifying crocodile, rusty python, rotten earthworm, burrowing spider!
In the five habitat areas, there is a safe road opened by the wizarding forces. It is not 100% safe, but about 60% safe.
Not easily attacked by monsters.
It’s a benefit brought by the tickets.
If you want to sneak in without going through the gate, thinking that you have memorized a relatively safe route and can gain advantage from the powerful, you are making a big mistake.
The map given to you when purchasing tickets is actually a kind of proof.
Once the trespasser is discovered, he will be executed immediately.
On the other hand, the safe route changes according to the changes in the monster's territory and is updated daily. Occasionally, it will mark the birth of an official wizard-level monster in a certain place.
If you don't wait for the big brothers from the three families to clear them out, you will die if you encounter them.
Real-time information on the day and night changes in the salt marsh is worth the price of admission.
Realizing this, Lin Suo no longer felt heartbroken over the magic stones he had spent.
Start studying the habitat of the swamp-eating frog.
This thing's adult body strength is comparable to that of a senior knight, and it knows two types of bloodline witchcraft.
Corrosive mud bombs, tongue arrows!
They are all apprentice-level witchcraft.
If one knows psychic witchcraft, even at the apprentice level, it will be much easier to deal with the Swamp-Eating Frog.
It's a pity that wild wizards can't learn it and won't sell it to you.
While thinking about the hunting plan, I wandered around the camp.
Lin Suo also bought some unique supplies that could be used in the salt marsh, such as herbs to relieve miasma, dry powder to hide the aura, and high-level monster excrement dry powder to prevent sneak attacks from monsters.
(End of chapter)
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