The Wizarding Age

Chapter 1066: Grimm's New Power

Grimm, male, 4th level rule wizard (fire master), Chaos physique (excellent magic resistance), Star Beast bloodline (7%), Heart of Rules (fire law 48%), basic physical data: Strength 26 (+5) Constitution 31 (+2) Agility 18 Spirit 40, Bloodline Talent: Energy Black Hole...

This time, almost 80% of the benefits of the promotion were absorbed by the Heart of Fire, and it also strangely evolved from the Heart of Fire to the Heart of Rules. It can be said that the current rule aura flowing and emanating from Grimm's body almost all comes from the Heart of Rules.

From the data fed back by the chip, it can be seen that Grimm's analysis of the fire law is only 48%. This has covered Grimm's entire understanding and experience of the power of fire in the past two hundred years, and also includes the fire energy he has collected from different regions and planes after traveling through more than a dozen planes.

If he wants the chip to continue to analyze, he needs to continue to collect knowledge or items related to fire from other worlds or outside the domain to make up for the lack of his knowledge accumulation.

In fact, according to the flame knowledge and flame energy that Grimm has collected, it is already a stroke of luck that he can analyze the flame law to 30%. As for the extra 18%, it is purely because he stole some of Sanditalin's knowledge reserves to make up for some deficiencies in his own witchcraft knowledge system.

Although the analysis of the 48% flame law is only half completed, the various hidden benefits it brings to Grimm are indeed incomparable to any powerful witchcraft and magic weapon.

Every 10% analysis of the flame law will add some strange witchcraft effects to Grimm.

For example, at 10%, Grimm will be added with flame range extension...

At 20%, Grimm will be added with flame enhancement...

At 30%, Grimm will be added with flame penetration...

At 40%, Grimm will be added with flame invisibility...

Among them, the flame range extension increases the attack distance of Grimm's flame witchcraft from the current 3,000 meters to 5,000 meters. This means that as long as the enemy does not exceed this area, the power of the fire witchcraft attack triggered by Grimm will not be attenuated.

Fire Enhancement increases the attack strength of Grimm's fire witchcraft.

The chip estimated that the increased attack power is about 21%.

If Grimm chooses the 30% increase of fire specialization, it means that for the same witchcraft fireball, Grimm's power is more than 50% higher than that of the elemental wizard of the same level.

Fire Penetration is also a very practical witchcraft effect.

With the improvement of personal level and the emergence of a large number of witchcraft equipment, the damage brought by elemental witchcraft to the enemy will be greatly reduced. In particular, some guys with rare bloodlines rely on the immunity of low-level elemental damage and never take elemental wizards seriously.

Now, with fire penetration, even those enemies who have stacked fire resistance equipment to reach the level of primary fire immunity can no longer resist Grimm's fire witchcraft without any injury.

It can be said that at the high-level wizard level, elemental damage reduction and elemental penetration have become the focus of tit-for-tat contradictions. Almost all the witchcraft and equipment choices of high-level wizards began to revolve around these two points.

If there is no flame penetration, then Grimm will face the embarrassing situation of not being able to defeat the enemy when facing a level 4 wizard.

In that battle with the body-refining wizard Declan, Grimm cleverly borrowed the special effects of Soden's Holy Ring to ignore defense and ignore magic resistance. And now, even without Soden's Holy Ring, Grimm can completely rely on his own strength to give those level 4 enemies a "deep" and "unforgettable" memory.

Flame invisibility, the emergence of this powerful witchcraft effect has doubled Grimm's danger!

Any flame witchcraft that Grimm inspires with his own power has a magical "invisibility" effect, and cannot be captured by direct vision and passive mental perception before its power really explodes.

This means that if the opponent does not have elemental vision or other similar active perception abilities, they will not be able to "see" Grimm's fire magic.

This magic effect is too amazing if you think about it carefully!

Don't forget that the body of fire is also a kind of fire magic.

If Grimm transforms himself into a body of fire on the battlefield, it means that most low-level wizards cannot find his trace simply by relying on passive mental perception. And not being able to see the trajectory of the fire magic inspired by Grimm also makes it difficult for most wizards of the same level to dodge and counterattack.

What's more, these analyzed fire laws are already part of Grimm's own power. Therefore, even if Grimm throws out a small fireball, he can add the above four fire effects at will. And it does not increase the chanting time and does not consume extra mental power, which is equivalent to increasing the power of Grimm's fire magic countless times out of thin air.

At this point, Grimm also understood why high-level wizards favor the power of rules so much.

With the power of rules, it was like suddenly having a golden finger, which made the wizards' elemental magic power suddenly have an explosive growth. Who would be willing to refuse such power that came out of thin air!

In addition to the several witchcraft bonuses brought to Grimm by the Heart of Rules, there is another hidden benefit of this promotion, which is the expansion and strengthening of mental power. After breaking through the 39-point mental power threshold, Grimm's mental power has reached 40 points, and these 40 points of mental power are actually equivalent to the sum of the previous 39 points of mental power.

And after 40 points, every increase in mental power is actually equivalent to the sum of the previous mental power!

Therefore, every step forward for high-level wizards is so difficult, and it becomes extremely difficult to find shortcuts and achieve success as before.

And the rank division after level 4 is roughly divided into four stages: primary (40-42), intermediate (43-45), advanced (46-48), and peak (49).

According to the information Grimm has learned, after level 4, every increase in mental power is extremely difficult to achieve without a hundred or ten years of hard meditation and life and death. Those old monsters of level 4 who have been famous for hundreds of years, without any special means, it is extremely difficult to survive the primary stage!

Take the fourteen current level 4 wizards in Sanditalin for example, three of them are still level 4 beginners. Only seven can be promoted to intermediate level. Only four people are advanced: President Fried, Vice President Milva, Witch Clara and Elder Nicholas.

As for the peak of level 4, I'm sorry, Sanditalin hasn't had a powerful wizard of this level for six hundred years!

And according to the data information stolen by Grimm from the Sanditalin Association, Grimm's advancement this time also seems a bit unusual. It can be said bluntly that the Heart of Rules he now possesses should be a product that only high-level wizards can have when they are promoted to great wizards, which is obviously different from his current level.

Such a huge and terrifying power naturally requires an extremely strong body to carry it.

So, Grimm was purely "supported" to this size by the Heart of Rules!

And all he can do now is to try his best to understand and analyze the fire law he has mastered, and then use the power of the law to shape and strengthen a body. Only in this way can he recover his normal human body. Otherwise, he can only maintain the form of a fire giant to temporarily accommodate the pure flame energy that cannot be absorbed and swallowed.

The burning world that Mary and others saw when they came was actually a strange phenomenon formed after the super-limit power that Grimm could not control dissipated.

From this, it can be seen that any wizard who is promoted to a high level will become extremely powerful and dangerous. Around them, anything weird may happen. And their inadvertent leakage of witchcraft energy will also cause irreversible and terrible damage to this world, forming a life forbidden zone that ordinary people cannot step into.

From these obvious examples, we can also understand why most plane worlds set the power limit to level 4. It is because the power of these level 4 strongmen has seriously affected the balance of rules within the plane.

Once a level 4 wizard kills or destroys unscrupulously within the plane, the damage to the internal rule system of this plane world is almost unbearable.

If it is replaced by a level 5 wizard, it may even cause irreversible rule damage to the plane system.

This is obviously unbearable for the plane consciousness!

Therefore, in order to maintain its long-term and normal development, the plane consciousness will try every means to force out the "excessive" power in its body. And the choices of these powerful people also led to the emergence of different power systems.

The great wizards chose to withdraw from the wizard world and go outside the domain to build a new world.

The gods did not retreat, but chose to stay outside the plane system and continue to parasitize on the plane world in the form of the kingdom of God.

The lords of disasters chose to fight against the plane consciousness, and the disaster world was shattered. If they did not often go out to hunt other planes, plunder their resources and creatures to maintain the existence of the disaster world, I am afraid that the disaster world would have fallen apart long ago.

The Titans are a powerful race that uses the star sea as their home and the plane as their nest. The small plane consciousness has no place to stay in front of them, and it is even more impossible to use the power within the system to expel them.

Therefore, for the Titans, the plane world is just a vehicle, a toy, and it does not have the power to compete with them!

The Titans also inherited the will of the multiverse, set foot on the entire endless sea of ​​stars, and were responsible for eradicating all powerful individuals that threatened the balance of the multiverse. And the struggle between them and the Lords of Disaster has become an eternal theme of the multiverse for hundreds of thousands of years!

All the powerful forces born from the plane world are naturally at odds with those Lords of Disaster, so many strange camps have been divided. Some help the Lords of Disaster to do evil, some help the Titans to beat the Lords of Disaster, and many like to remain neutral and choose which side to help depending on the situation...

Therefore, it is this intricate power system and world form that constitutes this colorful but crisis-ridden mysterious and strange world in front of us!

The fastest update ww.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like