The Wizarding Age
Chapter 1394: Breaking up the Beast Tide
With the arrival of the demonic tide, the flames of war and gunpowder smoke never dissipated!
Almost everywhere in the Wizarding Continent, one can hear terrible news about the invasion of alien beasts or the riots in the black forest. No matter which one, it will bring horrific disasters and unparalleled impact to the local mortal world.
From time to time, you can always hear that a certain area suffered heavy casualties due to the invasion of unknown alien beasts, or that a former human country was destroyed due to the outbreak of plague or the invasion of alien beasts... The more you hear such news, the more likely you are to It caused panic among the people.
They took their wives and families with them to catch up with the few remaining livestock, or hid in the mountains, or followed the huge flow of people to those areas that were considered safe so far. Among them, the Ellowes area and the Hayworth area under the rule of the Crimson Family have undoubtedly become the safest isolated islands.
The people living in these two areas have reason to feel grateful for their happiness.
Whenever they see an astonishing number of giant floating ships floating in the sky, and whenever they pass by a border checkpoint and see rows of tall and powerful metal magic machines, a sense of security arises from the bottom of their hearts. .
Since the Crimson Family made a lot of preparations early on, almost all safety hazards in the two areas were monitored in advance. Therefore, during the first round of the demonic tide, all the alien beasts that sneaked into the crimson territory were wiped out by the family armed forces who heard the news before they had a chance to show their strength.
The direct consequence of this is that more or less serious invasions of alien races and beasts have broken out in 31 large and small areas in the central part of the continent, and in other areas. But only in the two areas ruled by Crimson, not even a shadow of the monster was seen.
Not to mention the invasion of alien monsters, even in the Black Forest adjacent to the Ellowis area, the monster lord there had just assembled a group of wild beasts and middle- and low-level monsters. Surrounded by giant empty ships.
As soon as the Crimson Fleet arrived, without saying a word, they airdropped the Demon Dragon One that had arrived. Along with the Demon Dragon No. 1 came a group of two thousand magical weapons.
They are no longer the heavy and clumsy old machines that spit out a lot of white steam in the past, but are PG-52 type combat magic machines that have been repeatedly improved and strengthened by dozens of generations of goblins.
If you look at the overall performance, the basic combat power of a PG-52 combat magic weapon is comparable to that of a level 2 wizard. If you also take into account the fearlessness of death and obedience to orders of magical weapons, then their price/performance ratio is far higher than that of level 2 wizards.
However, the power of magical equipment cannot be infinitely amplified.
Basically, the PG-52 combat magic machine is already the pinnacle of magic combat machinery!
This also means that level 2 is already the limit of mass-produced magical weapons.
If you want to improve the power of magical machinery, you must use more expensive magic alloys and rarer metal resources. The limitations of resources and materials obviously cannot allow unlimited expansion of magical weapons.
However, the emergence of the magic weapon puppet dragon finally earned some face for the magic weapon armed force. Relying on the outstanding performance of Demon Dragon No. 1, Goblin Magical Equipment finally has a work that can be used at the high-level level.
Therefore, when the huge metal body of the Demon Dragon No. 1, which was hundreds of meters high, appeared in the black forest and waded through a spacious avenue tens of meters wide in the depths of the forest, the herd of beasts that had just gathered collapsed. .
The Demon Dragon One with its huge metal body is a super magical weapon that can fight against level 4 wizards. Although it has the disadvantage of being unable to move very well and having many defensive blind spots under its body, with the assistance of up to 2,000 combat magic machines behind it, everything is no longer a problem.
The beasts and monsters that had just gathered were like a group of frightened lambs running around in the depths of the jungle. They were driven away by the Demon Dragon One and the group of magical weapons behind them like a hunt, killing them at will.
Those monsters whose cruel nature was aroused by the demonic tide also launched a fearless charge against the demonic weapon battle group in small groups. It's a pity that their bravery and violence were all crushed in front of the indestructible tall body of the combat magic weapon.
In the face of the overwhelming metal craze, individual bravery and bravery are of no avail. Although sporadic powerful monster lords can also set off small waves, they will be shattered into pieces like huge waves hitting the rocks in an instant, turning into bits and pieces of foam and disappearing without a trace.
Poison Dusk, Heartsplitter, Gnoll, Woodspike, Blackscale Lizard, Windwing, Arachnid, Forest Troll, Woad Treant, Ooze Wendigo, Armored Dire Bear, Skull-Smasher Eater Human demons, earth crystal people, hundred-eyed ghosts, stone singers, giant-winged snake dragons...
To be honest, the Black Forest in the Wizarding World is simply a treasure house of monsters. There are all kinds of monsters in various forms, and the number is even more terrifying.
Any one of these monster leaders is a scary guy, but once they encounter an organized group of monsters, they become little shrimps who can't make waves if they fight alone.
Faced with the Demon Dragon No. 1, which can easily attack the city, face the fierce gunfire of the magic weapon battle group that does not hesitate to use magic energy, face the floating giant ship that dominates the sky and control the overall situation... Several thorn-headed monster leaders were defeated by the demons. After the giant energy cannon blasted them to death on the spot, the remaining little guys scattered like birds and beasts, fled deep into the dense forest and disappeared without a trace without looking back.
For a time, no trace of any monster could be found within a radius of three thousand miles in the black forest in the northeastern corner of the Ellowis region.
After driving the monsters farther away, the Magical Machinery Corps did not continue to pursue them but chose to withdraw to the family. However, within the 3,000-mile border, the Crimson Fleet left some hidden monitoring magic arrays.
In this way, any subsequent actions of the monsters would not be hidden from the eyes of the Crimson Family.
The 3,000-mile buffer zone is enough for the Crimson Family to smoothly survive this demonic tide.
You know, it is not so easy for the monster lords to organize a large-scale beast tide. They have no concept of logistics support and organizational planning.
With their lord power, they can only barely suppress the beasts for two or three days. Gather the beasts, force and induce the beasts to move to the human settlement area...
Such a complex operation is okay occasionally. But once the target of the attack is thousands of miles away, how to suppress the restlessness of the beasts and let them arrive at the attack site smoothly becomes an impossible task.
No high-level beast is willing to endure three or five days of hunger to sneak across three thousand miles to attack human towns. After all, the prey around them can be used to fill their stomachs. Once the high-level beasts start to hunt at will, the many wild beasts and birds that are dragged along will flee in all directions and will no longer be controlled.
Therefore, to a certain extent, the three thousand miles of buffer zone is enough to become an insurmountable natural barrier for the beasts!
Of course, the Crimson Family's almost crushing expulsion method is not something that any wizard family can learn. In order to find the place where the beasts are entrenched in the dangerous Black Forest, and then send the family's elite to disperse its core force in one go, and take advantage of the situation to drive them away to a certain safe distance.
To complete such an operation, you need an elite and highly mobile team that is not restricted by the terrain and geographical environment.
In most wizard families, only a few wizard troops of level 4 can barely meet this standard. The rest are either not strong enough or lack flying mounts that can maneuver at high speed in the Black Forest...
Once they cannot disperse the beasts with thunder and lightning, a bloody and cruel formal war will be staged in the dark and deep Black Forest. This is not good news for wizard troops that go deep into enemy territory.
The resources and financial resources of large families are relatively abundant, and they can control multiple wizard troops with strange combat capabilities at the same time. But most small and medium-sized wizard families may only have one wizard force that has been pulled up with great difficulty.
Once the main force of such a family is lost in the Black Forest, I am afraid that the entire family will be unable to recover and will be reduced to a third-rate force from then on.
So, without complete confidence, no wizard family dares to send precious combat power to raid the beasts. They prefer to wait for the opportunity to defend the wizard tower, and use war wizard towers and wizard beasts to resist the impact of the beasts.
With the strength of the monster lords, it is still difficult to break through a formal wizard tower.
Therefore, the safety of the wizards is guaranteed, and the wizard troops are no longer at risk of being wiped out.
However, the huge disaster that the swarming beast tide may bring to the family territory has become inevitable!
However, in the eyes of wizards, the loss of formal wizards and wizard troops is unacceptable. And the loss of those mortals in the family territory is just some numbers on the books for wizards.
Although the death of a large number of people will also give wizards a headache, asking them to use the lives of wizards to protect these so-called "property" is also something that wizards will never do.
The loss of "property" can be slowly made up, but the loss of the family's precious wizard resources has become absolutely unacceptable!
It is this conservative and short-sighted style of wizards that makes the beast tide so aggressive and harmful, bringing continuous turmoil and deep suffering to the entire wizard continent.
Compared with the independent governance in the central part of the continent, the three major wizard organizations have shown super high organization and discipline.
The Silver Alliance is rich and powerful. In order to deal with the magic tide, it began to shrink the population in the territory and temporarily relocate mortals to inland areas far away from space rifts and the Black Forest. In the border town fortresses, a large number of metal structures and puppet creations were filled.
Relying on these indestructible and large number of puppet constructs, the Silver Alliance resisted several waves of the Black Forest beast tide. Although the financial losses were huge, the people and the territory were protected and safe.
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