The Wizarding Age

Chapter 0131 Premeditation

The difference between the Flame Body and the Fire Body is huge.

If Grimm's body was still a flesh and blood body in the previous Fire Body stage, then now, after the transformation into the Flame Body, he can be truly immune to fire. Even without relying on the blessing of the Fire Lord's Scepter, he can bathe and play in the lava sea at will, and no longer worry about being hurt by high temperature and heat.

After all, the so-called fire immunity of external blessing is only immune to some low-level fire damage. Once the elemental flame exceeds a certain limit, he still has to bear a certain amount of fire damage. Before, when the Fire Body was strengthened, his body was often damaged by the fierce transformation of the fire energy. The main reason was that the intensity of the fire energy he endured at that time exceeded the upper limit of the fire immunity.

Now that he has been transformed into a flame body, he can elementalize part of his body anytime and anywhere, thereby exempting all fire damage. In the future, even if a level 2 wizard comes, don't think about hurting him with elemental fireballs. However, this damage immunity is limited to the fire system. Once he encounters a mutated fire magic, he may still be unable to avoid being hurt.

For example, the lava fireball has both fire damage and physical attacks. Grimm may be able to exempt the fire damage, but not the physical damage. And this type of mutated fire magic accounts for more than half of all magic, which is to prevent wizards from restraining their elemental attacks by the enemy in a targeted manner.

Just like the current lava sea, if Grimm went too deep into the magma before, there was a possibility of being hurt by the flames. Now with a flame body, any area where fire elements gather has become his home court. Even if the temperature of the elemental flames is high, it can no longer hurt him, but will become his greatest benefit.

At least in the lava sea, the geographical advantage of the Molten Core Giant has been equalized!

If the previous control of elemental flames was still a superb witchcraft skill, then now controlling elemental flames is a physical instinct for Grimm. From now on, Grimm will no longer need to run around when entering and exiting the sea of ​​fire, because he is fire, and fire is him. The elemental flames under his control will no longer harm the clothes on his body!

In addition, the biggest benefit that the flame body brings to Grimm is the fire specialization. The power of all fire witchcraft attacks is doubled, the chanting time is halved, and the consumption of mental power is halved. In any area where the fire element is enriched, the mental power recovery speed is doubled, and the flame body automatically repairs its own damage.

However, there are gains and losses!

The flame body is not all good. At least when Grimm encounters water or ice damage, the damage is doubled. In areas where water elements are enriched, his self-healing and mental power recovery will also be suppressed.

Grimm already knew all this, so he was not surprised. Now, he is more concerned about his own strength. After a careful scan of the chip, his latest strength data was projected.

Name: Grimm

Race: Human (semi-elemental)

Attributes: Strength 924 (1), Agility 787 (1), Constitution 1322 (1), Spirit 20

Occupation: Wizard Apprentice (quasi-wizard)

HP: 62/62 (healthy)

Occupational experience:

Occupational skills: Scroll copying, spell reading, magic puppet making (intermediate), fire mastery

Personal skills: Flame body (passive), burning hands, flaming arrows, flaming spears, flame shield, flame counterattack (close-range passive), high temperature force field

Witchcraft equipment: Flame Lord Scepter, Storage Belt, Voodoo Scroll, Speed ​​Boots (Agility 1), Brute Force Amulet (Constitution, Strength 1), Dispel Wand, Healing Wand, Prophecy Wand, Green Fairy (Curse Resistance 5), Screaming Branch

Looking at the latest data from the chip, Grimm's resolute and steady heart couldn't help but be a little excited. Finally became a quasi-wizard! From now on, he is no longer a rookie apprentice who can kill or kill at will!

Unfortunately, since his spiritual power jumped from 16 points to 20 points, the previous noble headband of spirit 1 and the purple ioun stone of spirit 2 have lost their auxiliary enhancement effects. His spiritual power has reached the upper limit of 20 points for wizard apprentices. If he wants to improve it further, he needs to comprehend the power of the law and then perform the necessary promotion ceremony.

And this is undoubtedly a later story. At present, the greatest significance of advancing to the quasi-witch for him is that the long-planned plan can finally be implemented!

After possessing a body of fire, the human breath on him has become increasingly weak. As long as he is careful in disguise, it will be extremely difficult for the Molten Giant to find his traces in the harsh and cruel environment of the lava sea.

Grimm returned to the shore and armed himself with witchcraft equipment, and then he plunged into the lava sea again and disappeared.

…………

Elder Nimr has been a little uneasy these days.

As the patriarch of this remaining Molten Giant tribe, it is necessary for him to use his wisdom and life to protect and continue the existence of the Molten Giant tribe.

This world does not belong to them!

Although the Molten Core Giants are strong and powerful, as a special race that cannot survive independently from the volcanic world, they can only stick to their own world and avoid invasion by outsiders.

This world belongs to human wizards.

This point was known from the moment the first Molten Core Giant was born deep in the core of the earth. The reason why human wizards can tolerate the existence of such an alien race is to enslave them and plunder them.

The volcanic world belongs to them, and they belong to the Jubel family.

Relying on a witchcraft contract thousands of years ago, the great Molten Giant tribe became an alternative miner for the local human wizard family, and they had to hand in a long list of resources every five years. And the amount of this batch of resources is a headache for these sons of the sea of ​​fire.

As a proud and tyrannical race, they have not tried to resist, but the power of human wizards is beyond their reach. The horror of the 3rd-level great wizard is hard for those who have not experienced it to understand. The most direct consequence of that riot on the Molten Giant tribe was that the number of tribe members was reduced by 1/3. And such a huge blow made them recuperate for three or four hundred years before they barely recovered.

Before the riot, although the human wizards oppressed them harshly, they would not interfere with their living territory. But over the past few hundred years, the wizard family called Jubel has become more and more excessive, and often sent some wizard apprentices down to train during the volcano's temporary rest period.

For human apprentices, it may be a life experience, but for Molten Core Giants, it is just slaughtering their subordinate beasts. Sometimes, they will even gather to besiege the lone Molten Core Giant larvae, which further angers the Molten Core Giants.

However, Elder Nimr negotiated with the Level 3 Great Wizard of the Jubel Family several times, and was severely warned by the other party not to harm the apprentices of the Jubel Family who came to experience at will. As for the apprentices from outside, they are not included.

Unfortunately, in the eyes of the Molten Core Giants, the appearance of human apprentices is difficult to recognize, so they can only swallow their anger and form patrols to strictly guard against any human apprentices approaching their habitats. Fortunately, the human apprentices who came to the trial have limited strength, and the Molten Core Giants consciously dispersed the flame creatures to the periphery to block them, so there are not many cases that they can break into the lava sea and disturb their lives.

However, the situation this year is obviously different from the past.

This time, a mysterious guy appeared among the human wizard apprentices. He broke into the edge of the lava sea five times, and seemed to be studying some inexplicable witchcraft there. Because this guy was extremely cunning and weird, even if two or three patrols were sent, it would be difficult to stop him, so Nimr could only order the giants to be vigilant, and the little guys in the tribe were not allowed to leave the residence alone.

In order to prevent outsiders from coveting the collected gems and materials, Nimr even sent two more powerful warriors to guard the family treasure house. But even so, when it was comfortably immersed in the fire pool, a chill still flashed in its heart from time to time, as if something particularly important was missed.

Nimr is a large molten core giant with a height of 7 meters. He is also the oldest centenarian in the tribe. He has lived to be 1815 years old. And its strength has reached the peak of the molten core giant. Converted to the human wizard, it has at least the strength of the peak of the second level.

However, as a special race that relies on its strong body and talent to fight, the powerful fire abilities it can master are no more than ten fingers. Human wizards of the same level often have nearly a hundred powerful witchcrafts to choose from.

Without the profound knowledge accumulated by human wizards for nearly ten thousand years, without the endless strange equipment of human wizards, without the huge number of human wizards that can be called upon at any time, relying solely on the powerful talents and abilities born by the plane consciousness, the Molten Core Giant will never be able to escape the fate of being enslaved and driven by human wizards!

With such strength, Nimr is not afraid of any opponent of the same level in the home field of the Lava Sea unless the terrible third-level wizard of the Jubel family comes in person. But these days, it still feels a chill from time to time, as if something bad is about to befall their tribe.

Therefore, it has been unable to sleep and eat these days. Every day, it constantly urges the tribesmen to patrol according to the area and patrol the entire island regularly, making everyone look humiliated. However, it was quite relieved that after all this hardship, the three-month volcanic pause was finally coming to an end. It was relieved a little when it sensed the increasingly loud rumbling thunder deep in the core of the earth.

However, the more such moments, the more afraid it felt.

Today, Nimr's anxiety reached its peak, making it difficult for him to sleep in the fire pool in the cave. He could only walk out of his residence and stand on the edge of the island where he lived, looking around for any movement. chapter;

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