The Wizarding Age
Chapter 1503: Inspection of the spoils
Divinity is also a pretty good thing!
In a way, divinity is a quality unique to the true God.
For a true god, divinity is related to a series of mysterious energies such as a god's personality, beliefs, rules of conduct, and camp preferences. Mortals can obtain a series of extraordinary abilities such as increased lifespan and increased resistance by absorbing divinity, and adding divinity to equipment can also add some corresponding divine characteristics.
All in all, divinity and godhood are the top resources that wizards covet!
"Hey, the divinity test has been completed!"
"The target divinity belongs to Hall, the God of Hunting, level 6, a medium god in the orc pantheon, with an estimated total godhead of 24 points. The fields involved in the priesthood include hunting, killing, sacrifice, archer, beast, tracking, and traps. Making, perceiving…”
"The divine power characteristics possessed by the target divinity are bleeding, sure hit, tracking mark, charged strike, and beheading..."
"If the subject directly absorbs divinity, it can be used to improve the basic physical quality or individually strengthen a certain aspect of basic characteristics... However, this divinity is biased towards killing and tracking, and can only be used to enhance agility and mental perception... 38 points of divinity It is expected to bring a 6-point agility improvement and a 30-point mental perception range improvement to the main body..."
"If you use this divinity to nourish the star beast's bloodline, it is expected to increase the bloodline unlocking progress by 26..."
"If this divinity is used to nourish the vitality of the subject, it is expected to extend the life span by 380 years..."
"If you use divinity on mortal creatures, 1 point of divinity can add some random divine characteristics to them in the corresponding field... If a single creature uses more than 5 points of divinity, it will directly become a divine creature..."
…
…
Looking at the items listed on the chip, Greem was also filled with excitement and excitement. Divinity is indeed a good thing, it can bring him such a huge improvement in strength.
However, when he thought that these gods in front of him could only be used to improve agility, Greem still felt a little panicked. Among the four main attributes of strength, constitution, agility, and spirit, the one that is most useless to him is agility.
He is a master, a powerful firepower battery that is famous throughout the multiverse. On the battlefield, there is no need for mysterious movements and ghostly figures. All he needs is bombing, bombing, bombing...
Therefore, among the four main attributes, Greem's agility is only 18 points so far. Even if he is pushed up to 24 points by the divinity in front of him, it seems...maybe...probably...it won't be of any substantial help to his current battle.
Of course, the agility attribute may not be important to Greem, but it is extremely important to Mary. However, Mary has now reached the peak of level 4 and is above the threshold of the divine. Her agility has reached the limit of 49 points. Even if she wants to improve, she cannot improve.
Therefore, these things are temporarily useless to Mary now.
As for using divinity to increase vitality, this is a waste of resources!
Greem's current lifespan has reached more than 12,000 years, and the life journey he has traveled is less than one-twentieth of his total life span. Under such circumstances, extending it for more than three hundred years does not seem to be of much use.
Use divinity to create divine creatures?
If Greem is a powerful god with too many divinities to use up, it might be a good idea to create one or two divine pets that can accompany him forever. But Greem took the wizard route, and the chance to obtain divinity would only come from the battlefield.
Therefore, he has no qualifications or strength to be so wasteful and extravagant!
Based on this analysis, the best way to utilize these divinities is to nourish the blood of star beasts or create powerful witchcraft. Now, the only two usable weapons in Greem's hands are artifacts robbed from outsiders, but he does not have a real witchcraft that he can use.
This is simply unreasonable for a confident wizard.
However, Greem is not proficient in refining witchcraft. If he wants to tailor a high-level witchcraft for himself, he can only fumble slowly.
Now that he had made up his mind, Greem no longer hesitated, but directly extended his hand into this ball of divinity and silently absorbed it.
The absorption of divinity is not that simple. First, the spirit and will of the god remaining in the divinity must be annihilated. Otherwise, rashly absorbing the divinity of a certain god will make you become the soul of the other person.
Once the opponent activates his power, Greem becomes the opponent's soul puppet.
Greem would never make such hidden dangers and mistakes!
The method used by Greem to annihilate Hall's soul is the regular flame.
The level of regular flames is not weaker than things like divine power and soul, so using regular flames is enough to annihilate those attachments inside that should not exist.
"Damn wizard, I have already remembered the soul breath on your body... You will become my prey one day, and I will..."
Under the burning power of the Eternal Flame Rules, wisps of black smoke escaped from the divine light group, condensing into an ugly face of Hall, the God of Hunting, in front of Greem's eyes.
He roared, shouted angrily, cursed...but still could not stop Greem from unswervingly annihilating his spiritual will.
Hey, a 6th-level medium god with a godhead level of 24 points. This time his clone was destroyed and he lost 3 godhead fragments. This also means that his divine level has dropped to 21 points.
This 21 points is neither too high nor too low, and it can still keep him within the scope of a medium-level god. But...if something unexpected happens and he loses one or two pieces of the divine fragments, his rank will be in jeopardy.
Once the total amount of divine power falls below 20 points, he will not be able to maintain his medium-level god rank, and even the kingdom of God will suffer and shrink by nearly half. Even if he obtains some fragments of divine power to return to the 6th level afterwards, the nearly half-collapsed kingdom of God will need to consume a huge amount of divine power to expand again.
Once such a situation occurs, it will be a huge disaster for any god!
Therefore, whether the hunting god Hall dares to send down his clone at will is a new problem.
And this is also an unspeakable pain point for the gods.
Sending down a clone can replace the original body and move around freely, which is undoubtedly a huge convenience for them. But once the clone is damaged, the fragments of the divine power cannot escape back, and their loss of power is also real.
The power level of gods lies in the total amount of godhood they control.
According to the rules of the world of gods, the gods want to condense godhood fragments from the plane world through the power of faith of believers, and the effort, energy and time required are extremely terrifying.
Under normal circumstances, a god with 100,000 devout believers may condense a godhood fragment from the plane belief system after thousands of years. This is a benefit only when there are no other gods competing with him for the corresponding priesthood.
Once other gods get involved in his related priesthood field, the speed of conversion of godhood power will be determined by their control over the priesthood field. The more "gods" are divided, the slower the speed of conversion of divine power into godhood fragments.
Therefore, even if there is no wizard invasion, the world of gods is not a pure land!
Almost every pantheon and every god has more or less overlap in their priesthood fields, but as long as it does not involve the main priesthood, there is still room for easing and compromise. But once the main priesthood of two gods conflicts, there will be no mercy.
Whoever has the bigger fist will survive and inherit everything!
The other can only be annihilated, the kingdom of God will collapse, and the remaining believers will either be recruited and transformed by the other party, or they will sink with the dead god...
Just like it is impossible for two death gods to exist in a plane world, once the main priesthood of the two gods of the death system completely overlaps, then even if the plane consciousness does not add fuel to the flames, they will end up fighting to the death.
It is precisely because the world of gods is also fighting endlessly that it gives the wizard camp a great opportunity to find a gap and take advantage of many gods.
And the godhead and divinity are the most valuable treasures that wizards can get!
Divinity can enhance one's own strength or make high-level magic tools with the godhead, and the godhead is a faith rule converter that can convert the believers' faith power into the purest divine power.
However, Grimm is a wizard, not a god, so he cannot directly use this power. However, this does not mean that Grimm cannot use the godhood to improve his personal strength.
At least, Grimm has a treasure that can use the godhood...
The Fire God Pearl!
The Fire God Pearl is a 5th-level artifact made by the God of Fire in the Gods World using the Fire Godhood. It is undoubtedly a good idea to use the fragment of the godhood obtained from the God of Fire's clone to improve the quality of the Fire God Pearl.
With the improvement of the power of the Fire God Pearl, Grimm's power will naturally increase, and he can call on the flame energy to a greater extent.
As for the two godhoods obtained from the God of Hunting in front of him, it may be most appropriate to use them for sacrifice.
If they are sacrificed to the Fire Element Plane to improve the level of the flame rules that Grimm now controls, this is obviously more direct and purer than any external improvement.
Of course, sacrificing to the plane consciousness of the wizard world is also good. It's a pity that the wizard world can't give him the flame rules he needs, so it's more appropriate to go to the Fire Element Plane.
The more he thought about it, the more impatient Grimm became.
Without taking time to recuperate in his residence, Grimm hurried to the teleportation array of the Giant Rock Castle and returned to the Fire Elemental Plane again. And this time, he even used the original connection between souls and issued an order to the light clone inside the wizard world.
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